These are just my ideas, feel free to add.
Name of Demigod: TBD
Type of Demigod: General
General description: More of a classic wizard. Carries a staff, wears long robes.
Abilities:
Ability 1.
[quote who="eX^" reply="24" id="2180403"]Just because I feel like posting my idea again. Ability 3, 100, 300, 600, 1000 Mana. 6, 6, 6, 15 cool downs. 1, 1, 1, 3 second cast times. Similar to ice shower from TB, except the Swift Comet allows for more of an excitement factor. 1. Meteors: Demigod calls forth a meteor shower from the Heavens to damage enemies dealing 200 AOE damage, as well as reducing armor of any Demigods in the area by 200. (Level 1)2. Meteors: Demigod calls forth a meteor shower from the Heavens to damage enemies dealing 400 AOE damage, as well as reducing armor of any Demigods in the area by 400. (Level 5)3. Meteors: Demigod calls forth a meteor shower from the Heavens to damage enemies dealing 600 AOE damage, as well as reducing armor of any Demigods in the area by 600. (Level 10)4. Swift Comet: Demigod unleashes a devastating spell calling a comet to deal AOE damage dealing 1000 AOE damage, as well as reducing armor of any Demigods in the area by 800. (Level 15)[/quote]
the swift comet thing sounds major od a 1000 aoe dmg seems too much
Why? With a 1000 mana cost, 15 second cool down, and 3 second cast time (very long time). Any other Demigod could kill units in that target area in that amount of time with whatever their abilities are, mines, bat swarm, hammer slam, ice shower, etc.
How about a bull-like god, that can move fast; do rams at full speed; maybe snort fire in a cone. You can call him "Torro". Or a DG like "Hermes", the messenger of the gods (the guy with wings on his ankles). He could move really fast; specialize in caping flags, maybe enver have a flag lock ability. He should suck in melee though.
because that would make it the most powerful aoe in the game 1000 dmg plus - 800 armor seems kinda bad
and range would also be helpful info because it it havs the same range as tbs fire nova it is way to powerful but if it has the sam range as rain ice which is a bit smaller
I thought of this idea awhile back, and think it can be adapted to the mechanics outlined in the original post. I'm fascinated by the imagery of a defenseless child standing with Rook or going toe-to-toe with the Unclean Beast:
Name of Demigod: Ooro the Innocent
General description: An African child, about eight or nine years old, naked but for a loincloth. Ooro is a demigod of innocence, the child who lays down with lions and frolicks with wolves. He is untouchably, blissfully carefree. He is everything it means to be a child, the essence of the innocence that's lost with maturity. He'd have to be very small, so would likely appear with a companion (lion) so as to be visible in-game without having to make Ooro himself unrealistically large. But I don't want to overlap with Sedna's flavor, so we'd have to be careful.
Pure Soul -- Clears all status effects from surrounding demigods. Higher levels suppress item effects for some period of time.
Bliss -- Causes 15%, 30%, 45% of enemy reinforcements to switch sides depending on level.
Untouchable -- (passive) Magic Armor. Provides 400, 800, 1200, 1600 armor depending on level.
pure soul sounds good
bliss i anit too keen on that type of skill never have been
untouchable seems like a armor buff so is more like a skill not a ability
karma skien seems like a u hit me i hit u back skill would be a good counter to regs who are full dps
innocence lost a long stun seems bad the punishing seems good like a dot like 100 every half a sec for 5 secs
sounds pretty good and playable but i would make her so that seh floats she seems like a floaty character
and u didn't have any idea for pets
pets should be a ability
and invisibility would be a bit bad
probery would be good having something like healing wind
Storm Bringer (Yeah, the name needs work):
Faction: Light
Concept: He/she is a War Wizard General that controls the elements (particularly lightning). So he/she is a lightly armored mage that wields a sword.
Chain Lightning: Casts a bolt of lightning that jumps between targets. As the ability is upgraded the damage increases and the amount of jumps increase.
Lightning Rush: Like Erebus' bat warp, but with lightning special effects.
Jolt: This will be the support ability for the War Wizard. It will boost the move and attack speed of the target ally. The final level should grant a boost to mana regen.
Storm Cloud: The hero creates a storm cloud that will randomly strike enemies under it with lightning.
Charged Strikes: The hero has a chance to discharge electricity when attacking.
Summon Mages: The hero summons mages to aid him. They will be weak, but they have a ranged attack. Their range shoul be on par with the QoT's Shamblers.
A secondary upgrade/ability line will exist for these minions that gives their attack a small AOE property. They will gain a slight amount of damage and health with this upgrade.
I dont like the XP bonus. It provides to much of an advantage early game. I would also like to see something replace the extra money, it seems almost like a wasted skill to me.
On top of that, I dont see how totems fit in with a traditional wizard character. Totems are usualy more asociated with less sophisticated, or more primal magics, like shamans and witch doctors. Also, traditional wizard characters in most games are usualy heavy damage dealers, not support roles. I do like the idea of a more traditional wizard, but I think your going about making one all wrong.
After actually using Boulder Roll a bunch lately, I kinda like the idea now of a AoE magic missle. Just make it a smaller area but much greater damage than your average damage spell. Make it a spell you have to aim a little (like Boulder Roll) but yeilds great results when it hits.
I totally agree, it seems the orginal idea has two different Demigod concepts going on here. Half of those would fit with a "Traditional Gandalf" wizard, while the other half kinda fit with a shamanistic style character.
Storm Bringer (Yeah, the name needs work): storm bringer sounds more like what he is rather then what his name is
Count of Energy sounds good
hmm would sound better if it was more like a lightning elemental kinda like a human body conducting lightning through his body
good idea but would be better if the lightning came down on u and u pointed it out at the target
this one i thought was sweet
boosting move and attack speed kinda wrong i surrgest getting wrid of the speed boost
this sounds like rain of ice so it would be good
this sounds kinda like reguluses wings of fury which is aoe ish
hmm i like the idea of pets like shamblers but i think lightning beasts would be better then mages
Concept: Insect/Monster that lays eggs to generate minions. This Demigod would be a General.
Faction: Dark
Lay Egg: This Demigod lays eggs that will eventually hatch into minions. The eggs/minions come with an ability that is similiar to compost. After absorbing enough decaying matter they turn into minions. These minions would still benefit from the compost-like ability to heal them from fights, and potentially make them do more damage. Leveling the ability allows for more minions to be under the Generals control. Since there is a tradeoff of having to protect the eggs for them to hatch into minions they should be a little stronger than Erebus/Oak minions and almost as numerous (6 to 12 maybe?).
Web shot: The hero webs the target causing them to be slowed (maybe stunned?)
Webbing: The hero places a web on the ground, enemies that wander into it will be slowed.
Cannibalize: The hero devours her offspring to regain health/mana.
Skitter: The hero recieves a passive buff to move speed.
Sting: The hero poisons the target. This deals damage over time and and increases their cooldown times. The final level of this ability causes the victim to spawn minions for this General if they die while under the abilities effects.
Carapace: The hero gains a passive buff to armor. Final level adds spikes to the carapace that cause damage to melee attackers.
Consume the Dead: The dead feed this hero. This ability works like compost, but with different effects. This ability increases the health/mana regen rate of the hero based on how much has been consumed.
*For some reason I get the feeling that this is familiar. Was there a hero in DoTA like this?
I kind of like the hero that Frogboy has described... but it doesn't all seem to fit together. The +money would be awesome, but it doesn't seem to fit the concept much. I'd definitely cut abilties 1, 5, and 7.
Before I played the beta or got the game I always thought that generals would command creeps...like the basic ones. It would be cool if a new god could control like 5/10/15/20 basic creeps...I've often wished I could herd them along with my attack. Just a nice drag select and off you go!
Just a random question about new Demigods:
Will they be added in the constellations on exile?
I just wanted to put my two cents in, that new class that frogboy posted sounds awesome!
Instead of charming why not freezing like a ICE bolt that depending on level of the caster freezes for 2,3,4 seconds..
another idea for the casters in robes, as I dont personally like the idea of someone taking over my minions with charm, maybe a ability to root them so they cant move for 2,3,4 seconds if peeps dont like the icebolt freezing idea..
and make the wizard/caster choice male and female please, good and evil please also:P
also, I would like to say I would like to see more female avatar choices to play, no matter what new classes of avatars you come up with;P
while im asking for cake Id like to see built in voice chat into the game;)
BTW not to kiss up to anyone but i really love the game, I think its very original and well made today was my first day playing and I had a total blast with the game;
I think 1 could be changed to be more balanced and to fit the classical wizard theme, 5 is probably the special minon generation skill that the other generals have. 7 however like you say doesn't really fit
Name of Demigod: Charrel
General Description: You know the people who tore of Regulus' wings? One of those. Very small, fat and hideous, Charrel moves about by hanging in a harness from a large mechanical tripod. Very steampunk look, his mechanical platform belches out clouds of black smoke as he moves.
Skill 1: (Summon)
Level 1/5/9: Machinist/Nimble Machinist/Skilled Artificier: Charrel summons 1/2/2 metal slave(s) to do his bidding. Can control up to 2/2/4 slaves.
Level 12: Mad Technologist: Any time a slave is killed, it detonates in an explosion of steam and flying metal, dealing 400 damage to any foes in the area.
Skill 2: (Single Player Attack)
Level 2/4/8: Beam/Blinding Beam/Intense Beam: Charrel fires a beam of energy at a single foe, dealing 200/400/600 damage.
Level 13: Searing Beam: Charrel fires an uncontrolled wave of energy, dealing 600 damage and setting the foe on fire, which deals 300 points of damage over 5 seconds.
Skill 3: (Move Speed Boost)
Level 1/5/10: Charrel tunes up his machine, increasing its dexterity. Movement speed increased by 4/9/15%.
Skill 4: (Area Damage)
Level 2/6/11: Belching Fumes/Noxious Fumes/Asphyxiating Fumes: Charrel allows a belch of steam and smoke to escape from the valves of his mechanical platform, dealing damage to those around him but temporarily reducing its efficiency. Deals 150/250/400 damage to all foes within a short range. Movement speed lowered by 20/17/12%.
Level 13: Environmental Disaster: Charrel contaminates the coal in his engines with noxious materials, making the fumes even more deadly to those unlucky enough to breathe them in. Any enemies hit by this skill are stunned for 2 seconds.
Skill 5: (Healing)
Level 3/6/9: Tinkerer/Expert Tinkerer/Technological Genius: For 2/4/6 seconds, Charrel and his allies gain and extra +5/+10/+15 health regen.
Skill 6: (Wards)
Level 2/6/9: Chain Tower/Auto-Tower/Mecha-Tower: Charrel sets up a tower which throws out chains to latch onto enemy units and demigods, slowing their movement speeds by 5%/10%/15%. Tower can only latch onto 5/9/13 enemies at a time.
Level 14: Enemies cannot regenerate health or mana whilst bound by a chain.
Skill 7: (Attack Boost)
Level 4/9: Overdrive/Get me off this crazy thing!: Charrel ignores the safety limits on his mechanical platform and throws it into overdrive. Whilst in overdrive, he attacks 7/15% faster and deals an extra 40/80 damage on each attack. However, whilst this skill is active, he recieves 20/40 damage every time he attacks.
Skill 8: (Weapons platform)
Level 7: Charrel welds a steam vent mounted on an arm to the top of his platform. This independantly fires on enemies within range.
Webbing: The hero places a web on the ground, enemies that wander into it will be slowed.Cannibalize: The hero devours her offspring to regain health/mana.Skitter: The hero recieves a passive buff to move speed.Sting: The hero poisons the target. This deals damage over time and and increases their cooldown times. The final level of this ability causes the victim to spawn minions for this General if they die while under the abilities effects.Carapace: The hero gains a passive buff to armor. Final level adds spikes to the carapace that cause damage to melee attackers.Consume the Dead: The dead feed this hero. This ability works like compost, but with different effects. This ability increases the health/mana regen rate of the hero based on how much has been consumed. *For some reason I get the feeling that this is familiar. Was there a hero in DoTA like this? I kind of like the hero that Frogboy has described... but it doesn't all seem to fit together. The +money would be awesome, but it doesn't seem to fit the concept much. I'd definitely cut abilties 1, 5, and 7.
1 lay egg sounds kinda wierd but not in a bad way
2 webshot sounds like a stunn move like a entangler
3 webbing also sounds like a stuner but sounds more like a mass stunner kinda like mines
4 sounds good too
5 skitter sounds meh ish
6 sting sounds good
7 sounds kinda like reg's wings
8 hmm sounds like a alright idea but it wouldn't work seing as the dead dont stay on the battle field at all
this would be better on the light side seeing as the dark has qot
aracnia would be a cool name
she was born of humans and wandered into the forest got lost and fell asleep she died but spiders and bugs came over and started to eat her flesh and body
all the insects came together and became a spider human beast she look down at her first body and relised she had been reborn went back to the village were her mother noticed that it was her and took her home
6 months later everyone in the village grow to like the spider woman and accepted her then a evil tribe attacked the village and she defended the village by calling forth insects and fighting the evil tribe killthem and eating themall the people thanked her and gave her the name aracnia
1 sounds like the useually for a general
2 sounds like a cool skill
3 sounds like a passive skill but sounds about right
4 this skill seems a bit to weak it should be a lvl 5 skill which u get every 5 lvls first lvl 200 then 400 final 600
5 should call it self repair and doesn't sound too bad
6 no mana nd health regen sounds bad and op lessening them is alright but stoping them is wrong
7 sounds balanced
8 sounds like a passive one
names
1 mechpets
2 it is a lasercannon esentialy hmm hard to think of one for this
3 tune up
4 stream wave
5 self repair
6 chain toys
7 overdrive
8 stream cannon
i also like the dragon idea, would love to be a general riding a dragon like sedna rides her cat: I think that would look totally awesome, .. maybe dragon have a fiery breath weapon as well as claw and bite attacks,.. dragon master could also summon minion dragons to fight... could also have a dragon assasin type as just a straight fighter
it isn't a cat she rideas it is a snow leopard
a dragon master would proberly be overkill espically with minions
a dragon with out wings like the komodo dragon that would work
Im not going to go to in depth but how about like...a balance style demigod, switches between a "light and dark" side one being support skills and the other offensive and how about powering up one aspect while using the other.
ex: casting a healing spell or a buff increases the power of the next offensive spell and vice versa.
Sounds like Universe at War
I think this game lacks a skilled melee fighter. As it is now we only got support, tank and range demigods.
So i think the next dg should be a fighter that focuses on melee skills and speed.
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