Despite promises and announcements demigod has no single player content to speak of. Skirmish ? Tournament ? Yeah right, as if anyone will believe you when you describe this as a campaign.
So, here's a nice concept of how to provide both a challenging campaign and a kind of tutorial.
The Ascension campaign is a series of challenges with very specific goals. These goals go beyond the game modes currently available but they should be easy to implement. Sometimes you just have to walk to a specific area, hold a flag for x minutes in a row, kill a specific demigod, protect a specific building or teammate, etc. Anything that provides a change of pace and is fun.
Storywise, your respective demigod has to earn the right to compete against the other demigods, which you will meet later in the campaign. The forces of light are always opposed to the forces of darkness.
it would be really fun.
I was also disapointed when i saw the single player campaign.
Still, it doesn't bother me so much that there isn't a real campaign. There isn't even a single player mode in Team Fortress 2 and it is not a problem either; using a lot of dev time to create single player features doesn't seem like a valid choice to me.
This should be implemented by modders, once they release a SDK. I've been thinking about levels which are made to match each Demigod's background story. So you would have Queen of Thorns against humans, Oak alone against Dead Things and a Dark Servant, Regulus against Grofflings etc. One epic map, being on the hill Greymount (defending Greymount Keep), would have Rook along with his people, the Belronders, battle against hundreds of the Vlemish.
That would be some awesome singleplayer right there. But for now, I think GPG and Stardock should concentrate on the multiplayer-issues; network fixes and balance tweaks. Modders could do these maps once a development kit has been released.
A campaign mode would be useless if they don't rewrite their AI. Unless it's 1vs1.
QFgreatT
I would really like a single player campaign, but at this point I feel like that's best left in the hands of modders, unless GPG gets bored and has a lot of time on their hands down the road (hah!)
but apparently reviewers give better ratings for a single player campaign.
or worse reviews for the lack thereof.
Well...i like your ideas...like you said i think it isnt very hard to make this levels....the levels would be a great tutorial and a campaign....and you could change the missions for every character....so that, like you said, qot must fight against humans, etc. and between the levels you could have a small text which tells the story for example: ,,So Regulus wanted to revenge and attacked the .....,, (sorry I´m 14 and from germany so my english isnt very well and i dont know how to exactly tell it in english, sry ) and in the level you must destroy a ,,castle,, with these monsters (it would be very nice if there was some other little bosses or minions you dont have in a normal game..like Groffling Mages and a Groffling Boss, etc.)
I apologize for my bad english and hope you know what i mean and i must say: Please Stardock make a little Campaign like this.....with this the game would be nicer.....
namnel
This can be made already. If someone can make the maps.
for great map ideas. This will make people understand the different game features better. It'll show them why you need to cap flags, reinforce creeps to defeat enemy towers, etc
Beautiful. This is exactly why the SDK is important, I'd happily play Single Player - zero lag, 80FPS in heavy combat - with something like this put in place. Can't wait!
/signed
Note: make it avalible for the demo!
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