You can tell me that its too early to talk balance, that "the only OP demigod is always the one that kills you", there is no such thing as OP but that's BS.
Erebus is OP, and you can tell me I'm wrong but I guarantee you are going to see him get a nerf sooner or later.
Increase mana cost to ~375/490/560/645 and I think it'll work out a lot better.
Been facing Erebus and playing him as well and I'd be inclined to say Bite is definitively too strong.
if it is just a bit then it anit overpowered
If its just a bit overpowered then its not overpowered?
Okay, then how does he face up to his 1v1 counter sedna. He has one bite essentially in a full mana pool, 300 damage and 300 health with like 150 extra damage in reduced armor, and sedna has enough mana to heal 1200 total. I don't see how that adds up.
sedna if she is a good player she would have pounce and heal pounce does 400 dmg heal does 600
if you all think that erebus is op then why dont you just play him T_T..... i mean really im happy everyone isnt shouting nerf UB right now
and for the most part everyone is balanced
ub spit is i think a bit annouying and double spit is stupid i think
its just Bite. the rest is fine. Bite needs a longer cooldown in my opinion. 7 seconds way too short, should be like 12 or 15. either that or increase the mana cost by a large amount. one of the two changes should fix it. as it is now Erebus has a huge amount of staying power combined with high burst damage capacity. one of those two things has to be changed. less staying power (higher mana cost for Bite) or less damage (higher cooldown for Bite).
Insulting doesn't make your point any better, you lost any credibility you had left and Erebus is still overall slightly more powerful than other heroes. Like it or not, it's how it is and no amount of capital letters and making yourself look like a fool will change that fact.
I'm deeply sorry your are unable to compute the information given to you, but they are not going to buff every other hero abilities when nerfing one will do the job.
Yeah, newbies tend to misunderstand emphasis on how much they suck. Seriously.
Any credibility I need with your opinion is insignificant. You're just a useless whiner who doesn't know this game. Yet.
Based on what...your opinion? No one has proved anything that factors in skill level, and teamplay; Just how they verse another erebus, regardless of the fact that it was in a pantheon match that has completely random factors with each matchup. You got spanked by him. People who claim to have played him, spank other people. I seriously doubt they've actually played someone good yet. If I were to make threads based off how i play in pantheon, every freaking demigod would be OP.
Keep arguing against logic with stupidity and ignorance. You have earned nothing but the same degrading comments. It's been explained many times, and people such as yourself in their stubborn arrogance, refuse to listen.
lol hes talkin 2 himself
Lol. Typical.
I must admit one thing, you did make my day with your two posts.
Rofl.
Mhm.
I could probably stop replying to this thread and it'd die.
But it's fun pissing on every new person who comes into this thread after getting owned in a pantheon match minutes before.
I don't play Pantheon. I play premade teams on Gameranger.
You see, your problem since 3 posts ago is that you assume too many things at once.
You don't know how I play or with who.
You don't know how many hours I put into the game since Beta.
You don't know anything, yet conclude I'm a newbie whose opinion is worth nothing.
You have some serious issues Mr "I think I know it all and better than others".
There are way too few premade teams to justify a balance change with so little diversity in play styles, so early into release. Theres so many factors to consider in balance, and you neglect all of them...
I miss some marks when I assume such things, it doesn't mean there are other reasons why you COULD be wrong. Keyword could. I can probably separate you from everyone else in this thread. Now you're just one person flaunting his opinion. You have nothing to base your opinion off of, sir. Just your experiences. Mine differ, as does my opinion appropriately.
So why is it fact, that bite is OP?
At this point, 90% of people who argue that someone is OP in this forum thus far have been complete morons, and don't base their accusations on solid, translatable evidence. So I apologize, but yeah. What I said above.
i would say the ash sword thing is op it does so much dmg in a dps's hands like over 2k dmg with 1 shot
i think you should compare Bite and Penitence.
both abilities are somewhat similar, though there are important differences.
here's the chart for Penitence (source: http://demigod.wikia.com/wiki/Penitence)
cast time: .1 (nearly instant), range: 20 units, cooldown: 7 seconds, note: stuns for 0.1 seconds, will interrupt spells
rank 1 - 450 mana - 200 damage - speed reduced 7% - damage taken increased by 7% - 5 second duration
rank 2 - 550 mana - 400 damage - speed reduced 10% - damage taken increased by 10% - 6 second duration
rank 3 - 650 mana - 600 damage - speed reduced 13% - damage taken increased by 13% - 7second duration
rank 4 - 750 mana - 800 damage - speed reduced 16% - damage taken increased by 16% - 7 second duration
now here's the chart for Bite (source: http://demigod.wikia.com/wiki/Bite)
cast time: 0 (truly instant), range: 8 units, cooldown: 7 seconds, duration 3 seconds
rank 1 - 300 mana - steals 300 health - armor reduced 250 - speed reduced 15%
rank 2 - 420 mana - steals 500 health - armor reduced 400 - speed reduced 20%
rank 3 - 500 mana - steals 700 health - armor reduced 600 - speed reduced 25%
rank 4 - 595 mana - steals 900 health - armor reduced 800 - speed reduced 30%
the numbers say alot. i don't think my argument needs to be explained all that much further from here. you can plainly see that the two skills have alot of overlap in their effect but the damage and mana efficiency on Bite is radically higher than Penitence (particularly so if you consider health drain to be like double damage).
i know there are significant differences as well. Penitence is longer range. Penitence lasts longer. Penitence damage debuff applies to everything not just the stuff that is affected by armor. Penitence interrupts. all of these make the comparison not exact, but that doesn't detract from the main point.
either the damage or the mana cost of Bite is a bit wrong right now. thats the main point. and its pretty easy to see how wrong when you compare it to a very well balanced and popular and useful ability like Penitence.
You can do that same comparison to Pounce and a lot of other abilities in the game. It will always come out with Bite being significantly better in mana efficiency. It is easily the most powerful ability in the game, and while most attacks become more mana efficient as they increase in level, Bite becomes significantly more so.
That said, I actually struggle playing as Erebus. Having started with Rook I am not used to playing so aggressively, but I cannot stand up to a well played Erebus in the early game with any hero but Sedna, and even she will be forced to run.
I am a competant player, currently limited mostly by command errors and pathfinding glitches more than I my own skill I think. But so are most people at the moment.
ive just started to play him and i kinda like his abilities (must try out the other generals though). But everything has a counter - thow a silence on him, buy the item that increases a persons mana cost to use abilities (forget the name) (since he is very mana dependent for a melee) use reg's ability counter.
Lots of ways to stop it. - though i agree the combination of a healing bite with a few priests in the background helps alot.
leave the lane and put a ranged guy in there instead.
Bite needs to do something less, it's like the swiss army knife of skills! One of the bonuses needs to be reduced or maybe even removed, be it the -armor, the health steal, -movement or the ridiculously low mana cost, all 4 combined make it outclass any other skill in the game.
Not to mention Erebus has a skill to avoid finishing blows that he can use teleport from as soon as it's deactivated.
Your argument does not include:
Base mana; Erebus has LOWER base mana than Oak. The mana cost does not translate. GFG
Your argument also does not include:
ALL OF THE OTHER DEMIGOD skills. While bite steals health, Oak has invuln and can heal up by whacking creeps. All that erebus has is a stun and a small damage teleport that is used to chase, or to run away. They fucking balance out. You're fucking retarded. Stop comparing charts when you have no idea how to properly compare two DEMIGODS.
Snipe. Fireball.
Uh those were the finishing hits I was referring to.
Throw in Spit and Spike Wave too.
Bite isn't OP with damage/heal, but with the slow/armor effect, it IS. And kiting him is useless since he can TP next to you making him slightly OP compared to most other DGs. He simply has too much "utility" and mobility for a non-support DG. With one skill he does: Good damage, Good heal, Make the target softer for all other attacks, slow so he can't escape. That's too much goodness for one button press.
Perhaps the slow effect can be nerfed to be 5/10/10/15 so at least people can try to escape while being focused with the armor debuff.
And pls stop saying silence is a counter to Erebus, its a counter to averything so it really doesn't count as an "Erebus counter"
the main problem with nerfing bite is that is a key Skill for Erebus. he really only does 3 things Bite/Swarm/Stun.
Mist is junk other than a point for a cheap evasion. As cool as his pet skills are to goof around with they are useless late game, thats 7 skillpoints of junk right there alone. Erebus also gets no attribute increase, he gets 5 points of pet morale. And top that off with mediocre run speed and slow attack speed.
If you fuck with bite, he will just be garbage.
I agree, his other skills also need to be reworked for the bite nerf to be effective.
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