Two giants of Sci-fi, Halo and Star Wars, who would win?
Now, first here are some ground rules for this: No massive time line cross over that so many people seem to like. None of the everyone on Star Wars gangs up on Halo, not because it is just unfair, but also why would the rebels join up with the Empire? And everthing must be backed up by facts from both sides. I suggest anyone that posts here should read up on both sides.
Let the battle begin!
And during the Yuuzhan Vong War.
The Empire owned them is laser fire tactics and formation
But they don't actually reverse engineer anything. They just find old Forerunner tech and use it. They don't know how it works, or why it works, they just know that it works. All they do is copy existing stuff, with out learing how it works.
But none of those actually help the Covenant war effort, plus none of them are Covenant, either. The Halos wipe out all sentient life, so if they used them, the Covenant loose, along with everyone else. Plus, they are pretty much immobile, and as they are all located in a different galaxy than the Empire, firing them would just kill the the Covenant + UNSC, no one else.
The sheild worlds, as far as I know, cannot be controled by the Covenant, so are just as likely to attack them as it is the Empire.
The Ark, again is immoblile, and its only purpose is to create more Halos, which, as I said earlier, are a no-win for everyone.
The Empire, on the other hand, has superweapons that they can control themselves, are mobile, and won't they won't kill themselves if they're used: The Death Stars, Sun Crusher, Galaxy Gun, Eclipse I+II, World Devastators, etc. Granted, most of those weren't active at the same time frames, but they are still worth pointing out. Plus there is the regular Super Star Destroyers, and the massive fleet that is many, many times larger than the Covenant's.
I think a Jedi would beat Master Chief easily. Star Wars would win all the way.
Starwars of course.... There are several 100 races and planets in starwars that work together with the empire, and the rebellion. Starwars technology seems so much more advanced then in Halo aswell, not to mention the population in the starwars universe is probably well into the trillions.
One thing that has been completely forgotten. that is if we look at the covenant fleet before the flood slaughtered it, they had who knows how many assault carriers (which were over 5 km long). In addition to this they super carriers which are even bigger, and let's not even get into the battleships (which has a dozen of the energy projectors whereas one on the supercruiser devastated a massive unsc fleet). Next take into account their superior mobility, and it becomes obvious that even without the flood or forerunners halo is at a big advantage.
anyways, imho halo would win hands down.
The Covenant DO reverse engineer Forerunner tech. They dont blindly copy. If they did they would be much more powerful, because Forerunner tech is way beyond any covenant tech. Their science is more advance than humans. Look at this way: In Mass Effect Everyone copies Prothean technology (which turns out to be reaper tech) they cant make mass relays, because they dont fully understand the science behind making them, but they do understand the science behind the other things they copy.
Now it is undeniable that the empire could never defeat the Forerunners. Yes the Empire can build star killing super weapons, but they cant build galaxy killing weopons. And the Forerunners were not even the first race. There was a race, which from what is referenced, was able to ascend, stargate style.
After the war the Humans would begin to take over and use Forerunner tech to its full potential because they were chosen to inherit everything. Thats why only humans can activate the halo array. Its also the reason the Covenant couldnt copy everything. They were not permited to do so.
Not quite. The Assault Carrier is actually 5,346 meters long (5.2 km) An Executor-class SSD is about 17km, so the SSD is far, far bigger. Plus there is the fact that the Empire vastly outnumbered the Covenant. The Covenant Navy, at its best, had thousands of ships. The Imperial Navy, on the other hand, had millions. No matter how mobile they are, the Empire will crush them by numbers alone.
Ok, maybe they didn't jsut copy everything. It doens't change the fact that the Covenant couldn't make full use of what they had, and they couldn't progress technologically.
And yes, the Forerunner could build weapons that could kill everything in a galaxy, but what good is that? You kill yourself in the process.
I will answer other post and then get back to the list of Covenant ships.
[quote]Halo Array: Seven giant rings scattered through out the galaxy, a weapon of last-resort against the Flood parasite. They are 10000 kilometers in diameter. Main Weapon is a radiation pulse of unknown type with a range of 25000 light-years that kills all life large enough to support the Flood parasite along with all Flood forms above Infection Form. Status: Standby Mode after Delta Halo firing was aborted.The Onyx Shield World: Onyx and a second Shield World in Halo Wars I do not know the name of are the only known Shield Worlds, it is made up of trillions of the advance Onyx Sentinals. The core of the planet houses a Slipspace rift which within is a Micro Dyson Sphere and a star. Onyx may be able to fire at DS or beyond levels. Please refer to the book Ghost of Onyx. Have to go now, edit this later. The Ark: The Ark is the nerve center of the Halo Array and the largest Forerunner refuge outside of a Shield World. It can remote actiavte the entire Halo Array if the firing of one is stopped. It can also build new Halos within a few months using the resources of a large planet located at it's core. The Ark was either badly damaged or destroyed when the new ring destroyed it's self will firing. I will do another post about Covenant ships based off Halopedia data. But none of those actually help the Covenant war effort, plus none of them are Covenant, either. The Halos wipe out all sentient life, so if they used them, the Covenant loose, along with everyone else. Plus, they are pretty much immobile, and as they are all located in a different galaxy than the Empire, firing them would just kill the the Covenant + UNSC, no one else.The sheild worlds, as far as I know, cannot be controled by the Covenant, so are just as likely to attack them as it is the Empire.The Ark, again is immoblile, and its only purpose is to create more Halos, which, as I said earlier, are a no-win for everyone.The Empire, on the other hand, has superweapons that they can control themselves, are mobile, and won't they won't kill themselves if they're used: The Death Stars, Sun Crusher, Galaxy Gun, Eclipse I+II, World Devastators, etc. Granted, most of those weren't active at the same time frames, but they are still worth pointing out. Plus there is the regular Super Star Destroyers, and the massive fleet that is many, many times larger than the Covenant's.
When I talked about these I think as them as the ultimate defense against an invasion by the Empire, they send in a huge fleet will everyone just runs to the Ark and blasts the thousands of ISD's and dozens of SSD's away. Now lets set up a time frame for both sides; post battle of Yavin for SW, and at the start of Halo 2.
Oh I was about to say that I remember the Empire made a biological weapon, but then I just realized that it was during the Yuuzhan Vong War wear they developed biological weapon that could easily wipe out the Vong but the jedi order and others were afraid that it could transfer to the rest of the people. So technicly the Empire could wipe out a galaxy by biological weapon means.
Don't forget the Eye of Palpatine, the Emperor's first super weapon, it was 19km across and looked like an asteroid, so you won't know what it is until you were blasted by it. It had the firepower to raise a planet by orbital bonbardment.
And in the process they blast their own fleet away, along with their planets, etc.
I don't quite see how that works.
Massacre of both sides, that like the way past the insanity and doumbness of Spaceballs.
"Suck! Suck! Suck! ...." --Dark Helmet Man
The Ark was placed outside of the galaxy and thus outside of the blast radius of the Halo Array. This would make some sense because someone had to repopulate the galaxy after it was wiped clean(or it was done by AI; it really wasn't specified).
I may be wrong. I'm a little rusty on my Halo trivia today
True, but they why would the Empire attack it?
Ummmmm . . . huh?
I was just saying that using the Ark to remote detonate the Halo Array without being caught in the blast is a possible tactic.
I obviously have no idea what's going on
The Empire would not know about the Array until it is to late and the Halo pulse leaves their ships open to use by the Covenant and UNSC. Now to complete my Covenant ship list, and then I will bo offline for a few days.
Covenant Cruisers are 1000-1455 meters long. Shields can withstand one Plasma turret shot. Hull can withstand two Plasma turret shots or one shiva warhead. Armed with five Plasma torpedos and pulse lasers.
CCS-class battlecruisers are 1782 meters long. Hull can take two-three Mac rounds. Armed with pulse lasers, plasma turrets, one Energy Projector, and plasma torpedos.
Reverence-class cruisers are 3000 meters long. Shields can withstand four plasma torpedos. Hull can withstand two plasma torpedos. Armed with one Energy Projector and seven plasma torpedo tubes.
Covenant Battleships are 2000 meters long. Armed with 12 Energy Projectors.
Covenant Supercruisers are 3576 meters long. Shields can withstand three Mac rounds and 488 Archer missiles or one nuclear mine. Hull can withstand more than one Shiva. Armed with five Energy Projectors, pulse lasers and plasma torpedos.
Covenant Carriers are 1455 meters long. Shields can withstand three Mac rounds or one plasma torpedos. Hull can withstand 100-plus Archer missiles. Armed with pulse lasers and two plasma torpedos.
Assault Carriers are 5346 meters long. Armed with pulse lasers, Energy Projector and plasma torpedos.
Covenant Supercarriers are the top of the line in warships at 5346-plus meters long. Shields withstand less than one Nova bomb; same for the Hull. Armed with seven Energy Projectors, plasma torpedos and pulse lasers.
That is all Covenant capital ships counting my last post about them. Please go to Halopedia for all info known about them.
Star Wars Hyper Drive, allows the ship to enter hyper space, the empire has ways of countering it, so it would likely work on the halo tech. Now i'm goinga hold any more comment untill i talk with my friend who is a halo nut, and a sw nut.
But over all i think SW has a scale advantage.
-Gabe
The Empire could stop UNSC ships if they are in real space; but Slipspace is completely separated from real space were SW ships can not safely jump in gravity wells. And the Covenant can jump out of gravity wells. The UNSC and Covenant ships can not be pulled out like SW ships. But SW ships do move faster when not counting the Forerunner Dreadnought.
This has been a UNSC transmission.
IF done smartly when in a gravity they can navigate by mirco hyperspace jumps to get out, in many of the books they can disable the failsafe and jump within a grav well and did it safely because they were smart enough to do the number right.
But why would they activate them? The Covenant and UNSC would all die, as well. And the Covenant can't actually activate the Ark, anyway. Only humans can.
Why are people saying that the slipspace (slipstream) in Halo is superior to hyperspace in star wars. It took me roughly under a minute to find the information.
Hyperdrive (SW)
In numbers, the hyperdrive allowed travelers to traverse a galaxy spanning over 120,000 light years in only a few hours or days, the exact travel time depending on a number of factors including destination, point of origin, route, and class of hyperdrive.
However,
While generally determined by the distance between two planets, hyperspace travel times between two locations seemingly close to one another could be drastically extended by the need to navigate around stellar hazards, such as asteroid fields and nebulae.
An example of this is the journey from Coruscant and Alderaan. In terms of distance, Alderaan was very near to Coruscant. However, it required 16 hours of travel to reach Alderaan due to a section of the route crossing through a part of the largely-uncharted Deep Core which is star-choked and therefore more difficult to navigate in due to its many gravity wells.Ironically, then, it was actually faster to get from Tatooine to Alderaan on the other side of the galaxy.
For Slipstream/space (halo)
Acording to the Halo Library
"This... engine allowed ships to tunnel into slipspace... slipspace is a domain with alternate physical laws, allowing faster than light travel without relativistic side-effects. Faster than light travel is not instantaneous, "short jumps" routinely take up to two months, and "long jumps" can last six months or more.
So lets see here, across the galaxy for SW takes a few days while in Halo it would take months, maybe even years. How can you say that halo ships are superior in drive technology. Sure they can cut in closer to planets and grav wells but they still suffer their own effects, they have "eddies" in thier slipstreams that can vary the travel time up to 10%, the covenant just have better drives so they have like a 1% difference, doesnt mean they have better drives, just mean they have more accurate sensors.
quote]The Empire would not know about the Array until it is to late and the Halo pulse leaves their ships open to use by the Covenant and UNSC.But why would they activate them? The Covenant and UNSC would all die, as well. And the Covenant can't actually activate the Ark, anyway. Only humans can.[/quote]
I got the errors that were going on gone alot sooner than I thought I would. Now, the humans and the Covenant would both be on the Ark, and the Ark is far beyond the range of the seven rings. But of cross it is shall a last resort defense weapon.
The SW Hyper Drives are faster than any UNSC or Covenant drives, but it only took a few hours for the Forerunner Dreadnought/Keyship to reach Earth without stopping to go around stars and other things that SW ships have to go around. So will the ISD going around a star could take hours a UNSC or Covenant ship would just keep moving and be far ahead of the ISD. And if I remember from one of the Thrawn books a Victory-class Star Destroyer was pushing far pass it's normal speed at around a 150 light-years an hour. The Covenant Destroyer, if the Halopedia info is right, could move at 24 light-years an hour. So they are slower, but Covenant ships could get from Coruscant to Alderaan without stopping for the hazards that could take SW ships 16 hours as you said. And lets not forget the Dreadnought which is at least on the same level as SW Hyper Drives. Slipspace at Forerunner levels is better than SW because of pin-point jumps and being faster because there is no need to stop for said hazareds.
That wouldn't stop the Covenant. In Halo Wars, the [old] Arbiter used Professer Anders to activate the Apex. In a galaxy of trillions, the Covenant can find a human, maybe even one that would do it willfully, to use.
Star Wars plays the AtoC ICS card, Halo takes 200 gigatons per turbolaser shot. (Yes AtoC ICS is canon, no it doesn't make any sense, and yes sadly you must deal with it)
I think to be a fair fight we should compare forerunners to Star Wars races. That way we have comparable ship size and technological capabilities. The Forerunners could cause stars to collapse and it became a standard protocol for flood containment. They became world builders able to construct things on a massive scale such as the shield worlds and the ark. Their understanding of Genetics has no mach. They also had armor that ranked in at class 18 maybe higher ( Master Chief's armor is class 2)
Not really. Think about the forerunners. The halos were Fielded to remote parts of the galaxy AFTER they were created at the Ark. While they dont have any visible engines, they must have both a means of propulsion and a slipspace drive as well as a means to stay in orbit for 100k years. Otherwise all the Instillations would have fallen into their respective Gas Giants and we would have never known the awsomness of Master Chief.
Likewise, the Star Wars Humans all have the problem with Forerunner techs. While yes they are "human" in most respects we have to take the Drake equation into effect. Since the Forerunners had no previous contact with the ancestors of the Imperial forces, all Forerunner tech will negatively react in their presence. This isnt a problem with Milky Way Humans since they obviously have genetic markers that identify them as reclimaiers. Thus if they really wanted to the UNSC can lure something like the DS (or other OP doomsday weapon of choice) within range of a halo instillation and initiate a tactical pulse which renders the Imperial weapon inert and empty.
Before you start saying "Haha n00b u 4got taht teh haloz r in like standby modee" I realise that the Halos are on Standby in the question at hand. However the Halos can be each activated as a single component rather than a full set. All you have to do is confer with the Resident AI.
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