OK, i expect to pick up a LOT of flak for this, BUT i will freely admit that i prefer the TEC to the other races (I rarely play as Vasaari and i have never even finished a game as Advent)
I favour the TEC because i like the look and feel of their ships, i think their capital ships are the best and i really love the strong economy you can build up quite easily (especially with the Trade Facilities on the Argonev, 6.5 credits per second each, great!), the strong economy and the reduce ship build time reseach allows you to rapidly and cheaply replace losses, and the ships themselves are great.
also...there is just something...satisfying...about winning games as TEC. as if you'd saved the human race from annihilation.
BUT, what race is your favourite, and most importantly, WHY???
yeah, in other words fleeting up is important when done at the right time, esp with the right units. Macro and not micro style play where having a large economy with excess cash when not playing the econ role means you are doing something wrong and should be producing units so you have no reserve cash, which is the important distinction between good players on ico and skilled players. My specific strategy is the base lrm start for all races and any customization around it is a players choice.
OK I say tec for a few resons,
1: they have late game techs and econ to produce ships faster then anyone else.
2: They have an anti-structure ship...the vasrii don't have something to do the same job as well, [that i have found please correct if otherwise]
3: They have a effective defencive system, and a great superwapion. I am sorry to the kostra lovers out there, but the nova cannon actuly can take out planets pop's that then must be redeveloped and re colonized, and in larger maps colony ships are often far enough away to make this a problem.
4: kol battleship. and the marza, need i say more, never mind the sova in the early game...I think we can all see were i am going with this
Pervasive Economy and Industrial Juggernaut? While useful, they're quite expensive, and once the game is to that point, opposing Advent and Vasari players will probably be teched-up enough that they're able to wipe the floor with an equally skilled TEC opponent. The TEC strategy is basically to spam, and then to spam some more, and hope that your opponent dies before he can grow to his race's full potential. TEC just doesn't have strong late-game fleet abilities to compete with Advent and Vasari.
TEC's skill is in the early-game, with Hoshikos, and early trade to an extent. Ogrovs are certainly useful, later in the game, but while they're a useful asset they don't make up for TEC's general weaknesses later on.
????
Not as effective as the Advent's or the Vasari's IMO. Advent has Repulsion, Shield Projection, can give their structures shield mitigation, and have ships with great firepower for their cost. Vasari have Orkuluses, Phasic Trap, and Overseers, among other things. TEC have... what?
While the Novalith is better than the Advent love cannon of uselessness, a starbase with Enforced Loyalty or its equivalent will negate the planet-killing effect of the Novalith easily enough. Even more importantly, by that stage in the game, if a TEC hasn't destroyed their opponent, they're probably going to be losing anyway - and, the research and build cost of Novaliths can be crippling; building a fleet using the same funds will often be more effective. A Kostura, on the other hand, can always be game-changing, even against a prepared opponent.
The Kol is only decent in the very late game when the enemy has tons of strike-craft... and a halfway decent opponent will kill the Marza before it reaches level 6.
hay, it works for me.
Granted, starbases can negate the nova's effect, but you still lose the up grades, or at least i did. YOU have oveusly never been sova rushed, just sayin' I did on my first 3 games and desided on tec then. ALSO TEC HAS GREAT ARMOR. the vasrii can cut through shields in the advent defences like a hot knife through soft butter. Also park you marza on the edge of an astroid belt outside the grav-well as far as it can go with a starbase in the middle. 9 times out of ten the other guy doesn't even see the marza, just the few starbase gaurds, [akken, hoshikos, etc] It might just be i find my way into a pack of noobs but the computer does it too, soooooo.
the flack on the hangers, and the abilitys on the guess cannons can make a mean defence, espshaly with a resuppling starbase and repair platforms, mabey a few hoshikos in a near by well to deal with a kostra shot. ALSO i have found that the kol is useful early too if it comes as a 3rd cap ship.
PS if you have a problem with massive spaming that works [yes i know for the other groups it is a contridiction] then just say so. I love spam, both eatible and otherwise. Great for leavling large fleets. ooo and then there is that logistics up grade that lets you have one more building in every system, even dead asteroids.
there is a progression in this game, if you haven't noticed, early game TEC>Vasrii>advent mid-gameVasrii>TEC>Advent
Late game Vasrii= TEC[if spaming] >Advent> TEC [not spaming]. THis is just what i have seen resently, It seems to change as the players adapt. I am sorry to those who like advent, i like them too, but they are just under armed and armored, nice abilitys though.
PS no i didn't spell cheak it, i know you were thinking that....
darn i shouldn't have told my leveling up secret, now you will all kill me.!!!!
No, actually, if your planet is bombarded to 0 HP but still has a starbase protecting ownership loss, you do not lose your planet upgrades.
I have been Sova rushed many times. And I've successfully defended myself against it many times as well, once I understood the strategy.
Deciding on which race is the overall best to use after only playing 3 games is a bit hasty, I think.
If you're playing someone who lets you park your Marza on the edge of a massive fight while leveling up to level 6, you're playing against a poor player. If you're playing in a game where building a Argonev in an asteroid belt is viable, your opponent is probably quite bad as well. If your opponent charges headfirst into the starbase in the asteroid belt and loses their fleet so that your cap can level up, your opponent is extremely bad. And factoring in whether the AI falls victim to the strategy should be irrelevant - it's like saying you can beat a 5-year-old at chess.I'm not intentionally trying to be hostile, but the fact is that competitive games are quite different from what you seem to be thinking they're like. Even getting a capital ship up to level 6 is hard.
That's definitely a plus. Doesn't tilt the balance in favor of TEC though.
Wait, you think Hoshikos are sufficient to deal with a Kostura?...Seriously?
...
The strength in the Kostura cannon lies in its ability to create a phase stabalizer node at the target planet, allowing the Vasari player to warp in their fleet directly, bypassing heavily entrenched front lines. A single Kostura shot can decisively decide the game in favor of one team or the other.
If you think the Kol is really that useful early-game, you clearly haven't been playing against decent players The Kol's GRG is only marginally useful in slowing enemy caps, its Adaptive Forcefield means little when decent players will be focusing on attacking other ships, and its Flak Burst is only worth the Kol's cost when there are tons of strike craft on the field already.
I take it you've never seen Howthe? in action late-game...
Keep in mind I'm talking about games against decent opponents (that is, on ICO). If you're thinking about what the strongest race is in games against noob humans or against the AI, tons of strategies work, from any race.
ok fine, i do find myself playing AI or noobs 99% of the time. And i have a neice who is four and if freaking amazing at chess. also i have found that the hoskows will bring the guns back on to so, in some cases yes they can be anough. and if you have amassive vasrii fleet comeing, well there isn't much you could do anyway.
o and i haven't seen howthe. Also i never use the forcefeald on the kol.
was it a bit hasty, yes. Do i still agree with it i do.,
You probably shouldn't have static defenses on those worlds anyway if you're playing in a game with decent players, and even then static defenses are rarely effective... if you count on them and your Hoshikos alone to fight off a Vasari invasion via a Kostura, you'll probably find that you'll very quickly lose control of the planet.
If you're playing against a player who has any idea of what they're doing, at least.
I suggest you try playing a few more games online, like maybe in the very common multiplayer 5v5 games on ICO. When I started playing in 5v5s they gave me a very different (better) perspective on the game and strategy. It's hard, but playing against decent opponents adds a whole new dimension to the Sins experience!
thanks for the advice.
The only issue i have with large games ageinst decent players is that they can take a while and, to be quite frank, i play in mabey hour or 2 bursts so saving and quiting online isn't an option, well at least without a lot of hate from the other players. YEA LUNCH BREAK/FREE TIME
wow this has gotten off the original topic
Really? That rarely seems to be an issue for most games online because the vast majority of games are decided in under an hour, even in large 5v5 games. When once side is losing and when major lag is starting to kick in, the losing side often decides to surrender/quit and to play another game or get on with life, rather than dragging out the inevitable.
True, unfortunately its a decidedly inhospitable MP environment.
Once you understand the etiquette (which isn't that hard) it isn't bad at all... even relatively bad players come onto ICO often and play with other regulars.
My problem in the past hasn't so much been the etiquette as much as the issue of if you don't do exactly the "accepted normal" strategy for a given map & situation, you are cursed, screamed at and team members leave.
I get that some people have been playing this way longer than I. And that some strategies work really well but I don't want to do the exact same bomber spam, lrf spam, sova rush etc etc strategies that people do OVER AND OVER again.
If it's any consolation, they all have counters... which is the reason I often let my opponent do whatever they're planning (spam, rush, whatever) so that I can then attempt to counter them, rather than just spam more LRF of my own and hope it works.
umm i was playing as the TEc and i obliterated two allied Advent fleets at the same time in the same gravity well by my self so no the advent do not have that much of a fleet
A late-game Advent fleet, properly managed, can provide an excellent defense.
The AI has no idea how to manage its ships/fleets/abilities. Human players do (usually). If you want a sense of exactly how strong an Advent defense can be, try attacking one of the pros who is playing as Advent late-game.
To be honest, if it weren't for those damn phase missiles Advent would probably have the best late-game fleet hands down against both TEC and Vasari...
I think so too. Repulsion is simply amazing, and Illuminator swarms are quite scary.
And the phase missile advantage can be partially negated - if you can get the enemy to use their Assailants and Sentinels to fire on your frigates, rather than on your capital ships, the advantage provided by Phase Missiles is minimal, especially if your frigates aren't that durable - and given that Advent frigates seem to be generally slightly better, DPS per cost and supply, than Vasari frigates, I wouldn't be surprised if a skilled Advent player was able to overwhelm a Vasari player late-game.
The only problem is starbases - but if the Advent player is constantly on guard against offensive enemy Orkuluses, and if the map doesn't come down to a key asteroid choke-point (where the Vasari could set up an Orky and a couple PJI), I could see the Advent player winning late-game more than 50% of the time.
Unfortunately a lot of this isn't much more than theorycraft...
Pulling that off is going to be a pretty difficult trick...Advent need those caps to be using their abilities (I'm thinking vertigo, energy aura, TK push, malice, shield regen, detonate AM) which means at least some of those caps need to be in the heat of the battle...given how easy it is to kill Advent caps with PMs, I think you're going to be hard pressed to find a Vasari who won't take the opportunity to wipe out your good Advent caps first...
I mean, maybe there is some fancy trick you can pull or magical fleet composition, but the only way I see a late game Vasari not going for your caps first is if you have them way in the back nested behind repulsion....which essentially means your caps aren't contributing anything but SC....
They totally are...unfortunately that damn illuminator is awful at FFing and it has pitiful range compared to LRMs and kanraks...so sad that one ship can cripple an entire faction....
This is kind of sad, but when I used to play Advent on ICO, I didn't even bother with capital ships beyond my first...I just built frigates/cruisers, figured the caps were so vulnerable and contributed so little firepower that investing in them was pointless....
Yeah, I also rarely build more than one cap as Advent for the same reason... which helps me to not be at a humongous disadvantage to phase missiles.
Something else that might work late-game would be to have Repulsion to push enemy frigates away from your caps when they start being fired upon. You might have to have top-tier micro though.
I still think tha advent is overrated for me its TEC or Visari depending on my mood and even then its usually a tie but Backstory i like the visari a little more as the are really nothing but refugees runing from the sins of there past and who cant relate to that? the TEC backstory is also good nothing like a last stand to get ppl intrested by ships its a tie to the TEC capitals look more human but the Visari capitans have cooler lines but the Visari Frigates/cruisers look moe menacing than the others by Superweapons the Visari's is more usful but so is the TEC's now i only have the original sins but i might be gettin Trinity for Xmas and from what i hear the Novalith is usless b/c of starbases but thats not really true not if you manage it right but its usualy a toss up between TEC and Visari for me
seeing as there nostly civilian conversians...
It's spelled "Vasari".
And your post is completely lacking punctuation and sentences... way too painful to read.
http://www.learn-english-online.org/
i already know english and if i didnt use punctuationsand sentences on the Writing test (which is required to Graduate) and passed i aint going to do it hear
''Vasari? hmm iv been pronouncing it Visari
Okay, I have to ask....what screwy writing test were you taking??? I don't get on people for how they write on forums (hell I have ellipses between all my sentences) but that was just too interesting of a comment to ignore...
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