OK, i expect to pick up a LOT of flak for this, BUT i will freely admit that i prefer the TEC to the other races (I rarely play as Vasaari and i have never even finished a game as Advent)
I favour the TEC because i like the look and feel of their ships, i think their capital ships are the best and i really love the strong economy you can build up quite easily (especially with the Trade Facilities on the Argonev, 6.5 credits per second each, great!), the strong economy and the reduce ship build time reseach allows you to rapidly and cheaply replace losses, and the ships themselves are great.
also...there is just something...satisfying...about winning games as TEC. as if you'd saved the human race from annihilation.
BUT, what race is your favourite, and most importantly, WHY???
and uasually that race is vasari
pssh yeah if they have allies
ehh... equally skilled players, and equal map, and equal stratigies, in a 1v1, the vasari player should be able to pull off a win every single time. the only time i might be able to see this not being the case, would be like... on pointblank, and the vasari was sova rushed.
Vasari because i'd rather have a few really srtong and powerful ships rather then a ton of smaller ships
Vasari are more like a lot of powerful ships instead of a lot of crappy ships....they outdo TEC ships and have a better economy than Advent...they can stand up to the TEC early on and bypass advent defenses later on...when it comes down to it, all else being equal, the TEC and Advent just don't stand a chance...
advent or vasari, because their ships don't look stupid like tec ones and they have more interesting lore
my favourite's gotta be the Roman Empire
I dislike Vasari, they rush you then build mass missiles outside your planets, damn ai, cant beat it because it rips right throught the shields. i prefer to play as tec or advent anyways
There is no best race. Only advent superiority. Survive the early game though spam, build an economy, roll out carriers to supplement your 2/3 Halcyon+ 70-100(scouts/l.f) to roll out a total of 30-40 bombers or more with carriers or more halcyon. Survive, colonize and get the Sub-Cruiser late game to repair phase missile penetration through your shields.Illuminate the way if they counter with lf and flak. The overwhelming numbers alone will vanquish them without illumination.
We will build lots of frigate factories and pump out mayhem. Those who want to sneak up on us from behind will bomb our planets but fail to colonize through culture lock. We will detect these defylers jump engines light years away. Be patient/ scout with lingering presence and sneak up on enemy caps or fleets and annihilate them with 70-150 plus units . Strength in F*in Unity enables our revenge.
Wow... I have haven't heard the words 'Advent' and 'superiority' in the same sentence since the Illuminator bug fix.
Yes i just won my first multiplayer game play as the advent.. it was a ruthless slaughter for the recieving side. Said i was cheating and spawning units with a single click roflmao
Advent has a nice late game, but if your opponent is competent you will NOT live to see it (or at very least be severely weakened and behind). Advent is by far the weakest faction currently. There was a time when they were the strongest, but that's history.
If you can maintain an economic and fleet advantage throughout the early-game as Advent, your opponent sucks or you're extraordinarily good.
Sucks- but i learn a few tricks here and there on forums. thing is cant leave fleets to tug it out alone. have to micro manage battles and Bombers, and abilities while not being able to micro other things on the map. Would be nice if we had a stronger economy early game and not depend on things like a colony ship abilities for cost reductions etc and tech that's 3 civics lab away. I mean at this point if they cant let us get better units or buff up the current ones then allow us to spam more . Regardless if u survive to the late game its a miracle work of spam and tactics combined that's mentally exhausting.
In the current patch I would argue that TEC is the strongest by a small but sure margin.
TEC rules. Tried all races and i got to say tec are more balanced early game: fire power, hull while supported by a rapid economic boom. I love the advent but tec are fun to play. There just easier to win games with.
Pointers:
Vasari are strong early game but have expensive units.
Advent have weak units but there cheap and are supplemented by caps and OK tech upgrades. They suffer from late armor upgrades etc-- Have to get as 3 civic and 6 hostility to start hammering.
Tec have balanced units, economic prices and industrial capacity to role out many units. They don't need 6 military labs to start shining.
Has an advent fan i love playing advent but all games are map dependent. With the tec my mind was at ease with any map.
I was just rolling out units that survive battles.
advent needs only 5 hostility labs to get destras and repulsion, not sure what specifically you'd need 6 labs for
they also have tier 0 spam
Armor upgrade by 2: ie disciples get to have 4 armor instead of 2 :vice verso. Really beneficial against phase missile spam. Hull regeneration is only effective after damage which i don't want in the first place. the armor negates hull damage and you loose less hull points.
Against phase missile spam, I find your best friend is the Rapture. Vengeance will punish focus fire, while Vertigo can drastically cut their damage output. Shame there really isn't enough antimatter to use both effectively, but each ability is a real savior. Advent armour upgrades are a little too expensive to be a viable countermeasure, though they're very nice one you have them.
As much as I love me some TEC, if the game goes past about 1 hr, given equal players with roughly equal positions, there is very little that can be argued against Vasari. With multiple Kosturas, the ability to be instantly mobile between enemy worlds and your own is nearly a game imbalancing ability. The only reason you can say that it is in fact balanced is the sheer resource cost to get to that point.
And the fact that Marauders and starbases can do the same thing, though without the extra damage to structures in the grav well, and they have to be there before your fleet jumps.
I'm really liking the Advent lately myself, though mostly for their cap-ships synergystic nature.
-Twilight Storm
I like the advent in multi-system maps lol, you can lock down a sun easily with 4 starbases. Stick them in the right spots, give them the psionic wave to disable all enemies in range, max weapons out and max out fighters, nothing gets beyond the sun's gravity well lol. If the psionic "sand trap" doesn't catch them, the 80 squadrons of strike craft will take anything out in one pass lol
TEC all the way.
I roll out with as many Javelis and Gardas as possible. LRM spam for the win.
Otherwise I just sit and go eco. I can usually hold my own and seize the first place in credit income and hold it for the rest of the game. Trade networks and TEC are totally unfair.
if you use it with the Advent battle cruiser cap, the armor + and the force attack forces focus fire and demands they be punished =3
Long range tactics for a Rapture you can use with the Carriers and it's massive+10/20/30% dmg output for all strike craft owned by ships within it's range, turns into a tidal wave of immense dmg.
Having a TEC & Advent alliance with another player makes this beyond fearsome for TEC carriers with their +dmg output and armor skill for their strike craft making the total dmg increase of all trike craft owned by that carrier(s) a whopping x1.5 at minimum lol this is without any pacts or weapon upgrades
I love all the races.
One race is able to make up for its light long range frigate with a strong economy to build lots of them, the other makes up or its expensive ships by having stronger and harder ships to take down along with moderate dps weapons that bypass shields but also an economy that builds up from the beginning with resources to the end with trade.
Lastly the final race makes up for its weak economy with high damage lrm when at close range with 100 accuracy tearing away shields quickly with its beam cannons. Its defensive measure do not repair but reduce the damage received . This is greatly dependent on a late game cap called the rapture with the ability called vertigo, deceptive illusion for its main frigate and a channeled ability called Shield projection from its support cruiser. This race is played by skilled players and enthusiasts that find its complexity beautiful and a challenge.
The races start their lrm military as follows:
The one with expensive lrm gets first priority at tier 1 (assailants)
The cheapest and weakest lrm is obtained at tier 2 (javelis)
Lastly the close range high dps lrm ship is obtained at tier 3 (illumminator)
Overall in any war the economy will determine the victor and having a stronger economy with strong deadly ships wins the day. Tec and Vasari can always be on the offensive however advent tends to be defensive from an equally expensive illumminator compared to assailants. Given room to build an economy an advent fleet can (when projections are micro'd with vertigo) take a pounding and still win the battle-but those are stories people tell to their friends to scare them. Rarely happens.
Meh. In terms of DPS per supply and per resource cost, the ships of the different factions are quite similar, although Advent's frigates are slightly more powerful in this regard.
But pure DPS isn't everything, of course - Advent's better frigates still result in a huge weakness to large targets (caps and starbases)
Late-game Advent with abilities will be very strong against TEC which can't do much then other than trade and spam more. Still, Advent's bad hulls/armor and weak caps make it very easy for Vasari players with Phase Missiles to decimate them.
Not always, especially not in the late-game. The key is balancing investment in your economy with investment in your fleet. In the early-game, you might have gone for trade in a 1v1 while only having basic defenses, but even if you're getting 28 creds/sec and your opponent is getting 20 creds/sec (almost a 3:2 advantage), if the enemy has 2 or 3 caps bombing your front-line world, they're being more effective and you'll be significantly more likely to lose the game despite a much better economy.
After the initial rush period is over and players have moderate fleets, economy is definitely the most important factor, and the player who can pump out ships which deal the most damage for their cost can often push the enemy back and win, due mainly to superior economy.
But then as the game progresses on, fleet firepower grows to eventually become even more important than economy. When each player has 100-150 frigates on the battlefield and ships are dying every couple seconds, a somewhat superior economy isn't necessarily going to win you the game, especially if your fleet is outmatched by more than a small amount. Even with a superior economy, it takes time to build ships, and if the enemy fleet pushes yours back onto your world with frigate factories, if the enemy manages to destroy your frigate factories while building more ships of his own, you've taken a very significant loss and have probably lost - you can't replace your fleet fast enough while the enemy pursues your fleet and destroys it (while his caps bomb your worlds)
Advent can be extremely effective offensively if players are close enough to attack within the first 5-10 minutes. Scout-Disciple spam is plain but can be very strong early in the game against enemies who aren't completely prepared for it. I've seen many, many games where a skilled Advent player goes on the offensive and overwhelms an enemy's HW in the very early game.
If the Advent player doesn't do that for whatever reason and has to wait even a few minutes though, they can quickly be put on the defensive once other factions have had the freedom to research initial techs and build up a moderate fleet and to potentially threaten with Orkuluses. Since Advent don't really have similar decent initial tech to invest in they often have to defend.
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