OK, i expect to pick up a LOT of flak for this, BUT i will freely admit that i prefer the TEC to the other races (I rarely play as Vasaari and i have never even finished a game as Advent)
I favour the TEC because i like the look and feel of their ships, i think their capital ships are the best and i really love the strong economy you can build up quite easily (especially with the Trade Facilities on the Argonev, 6.5 credits per second each, great!), the strong economy and the reduce ship build time reseach allows you to rapidly and cheaply replace losses, and the ships themselves are great.
also...there is just something...satisfying...about winning games as TEC. as if you'd saved the human race from annihilation.
BUT, what race is your favourite, and most importantly, WHY???
Advent (the only thing they need is Missile Barrage). Progenitor let you expand fast and most cap ships work well together; they also level faster. Illuminator, Guardians, Carriers makes good fleet. Allure of unity + Resource focus + Induced Reverance gives crazy crystals and metal. Also has great defense with hangars and beam platforms.
This should probably go in the general forum, since it's more of a personal opinion thread than a strategy one, but I'll bite nonetheless.
My favourite is Advent. I've played all of the races and won games against hard/unfair AI with each (I've only just started playing multiplayer so I'll leave that out), and have come to the conclusion that Advent are my favourites.
They are so mainly because of the capital ships. With TEC and Vasari you have a set of about 3 cap ships that get used 99% of the time with only brief mentions for the other ones (the Sova Carrier is the prominent example here) whereas with Advent you can conceivably, and probably will, use every cap ship as part of your strategy. Each ship has at least one skill that helps out your fleet in a major way (be it shield regen, energy cooldown, detonate antimatter or the vengeance/animosity combo (not to mention how useful reverie is at stopping the Marza from killing everyone)).
Add on to that the frankly massive number of strike craft available (Anima Tempest ), the guardians and the illuminators, as well as the enhanced culture and you have yourself a practically immortal fighting force that can even weather the storm that is missile barrage.
Hell, I even like the Love Cannon(TM) since it's pretty damn useful for giving you the culture bonus even on assault.
So yeah, I like Advent.
i will admit to being a complete noob as far as Advent are concerned
please explain to me what these allure of unity/resource focus/induced reverence upgrades do
(preferably the kind of explanation with large print and picture)
Allure of the Unity raises the maximum allegiance for all planets, thus increasing the credits/resources you get per second.
Resource Focus is the Advent's version of resource refineries, the only difference being that Advent use a tradeport with an alternate option instead of a separate structure.
Induced Reverence is almost exactly the same as Allure of the Unity, but is limited to the grav well a starbase is settled in.
Early game, Vasari are kings. Late game, Advent are kings. TEC comes in somewhere in the middle with its cheap spammable hordes of units, and the mighty Marza.
Allure of the Unity is an awesome late game tech for a big empire, but the problem is that Advent has very little reason to build more than 3 civic labs, so usually it comes out very late in the game. I personally don't think resource focus is worthwhile (if you have allure of the unity and culture, it sometimes is worthwhile, but we're talking VERY VERY late game here). Induced Reverence is basically a way to double up on Allure of the Unity. Good to put it on a planet with lots of resource rocks.
In multiplayer, I almost constantly see only Varsari, followed by a few TEC players. >__<
Though of course, it does depend on the map. Vasari is the best in smaller maps due to the early Assailants, while Advent is stronger in larger maps, when fleet size is a lesser issue and carriers become more viable. TEC is usable in virtually any map, with their good trade bonuses.
The races are pretty well-balanced overall. I'd lean towards TEC being the overall best and versatile because of their economy, but all sides are pretty viable.
I forgot to mention fast research (forgot the name). Basically Advent can research 33% faster than the other two races. That is a huge advantage.
Their research rate increases by 33%, which translates to a 25% reduction in research time.
advent are best . just that most people don't understand they lean on combo moves heavily....
like the obvious CB + malice;
or the less obvious repulse + homing mines;
or upgrading mass disorient to level 2 which gives it as much range as assault cruisers, then running your progens out, and malicing, and THEN using meteor storm.
Transcencia's are gods within their sphere of influence, which happens to be rather large.
ALL WILL JOIN THE UNITY IN TIME!!!!!
I like Vasari the most.They are great both early game and late game.
Phase missiles pwn anything, especially Advent units, phase stabilisers make them extremely mobile. They have great firepower, the almightly Death Egg and a very resilient fleet that is very flexible. Their mobile SB is nearly industructible with the right upgrades.
The psionic abilities of the Advent will make them "valued citizens" in the new Vasari Empire.
All hail PHASE MISSILES! Gotta love them
based omn the testimoials of people here, i will have to try playing as Advent, they sound a lot better than i initially thought they were
well for what ive done.... is i play advent and made their awesoem defense into an offence..... i love how the cap bonuses from research (all wep upgrades) make everything like 15% more owerful each lv.... never lost a game as advent against hard ai and lower.....
this is for normal SoaSE i am just starting to use entrenchment and i am getting my ass kicked a little bit due to no moeny..... but i am still figuring out a profiting way to do it
= me = you as my general = some one as my commander = my slaves from ur army/planets
= you as my b**** helping me kill the other guy so i can kill u with ur own army that became my slave
PM me with a comeback ^^^^^^^^^^^^
I think it's great that Sins manages to have 3 unique races that are rather well balanced. So far there are things I like about all of them. I don't play MP, just against the AI and I haven't had the game for too long. Still, I tend to cycle through the different races on each playthrough.
With the TEC it's great getting to the point where you can pump out units at a great pace due to a strong economy and fast build times. I find it easiest to put together balanced/coordinated fleets with them. The starbase is extremely useful with its strong trade-port and fast-factory. The cap ships are really hit and miss, with the Mazra and Kol being great, but the others a bit on the 'meh' side. The robotics cruisers are one of my favorite units, except when the hostile fleet has 'em.
I like the Advent because of the cap-ships and the culture war aspect. The cap-ships are a lot of fun to play with because of their coordinated abilities in addition to some decent stand-alone special weapons. The defenses are another favorite aspect as I can set up a planet to fend off most any attack. Even an asteroid can be surrounded by enough hangars/repair bays/beam turrets to withstand late-game pirate attacks with little or no attention. Plus, locking down planets with culture is both an offensive and defensive treat!
I have probably played the Vasari the least, but I do like a good offensive powerhouse! The cap ships are my favorite in the game, easily. While I like the Advent caps for their combo attacks, the Vasari abilities are just useful across the board (for the most part). The phase gates make for some great additional strategy and I like how powerful you can make phase-missile attacks. It might be strange that I find its starbase my least favorite. Yea, it cam move and it's wicked powerful once upgraded, but I don't like in it's role as an offensive weapon.
You are right, I always forgot to check the math.
From all factions I like the TEC the least. In all strategy games I've always favoured military or research factions over economical ones. Some people like the idea of outproducing the enemy, of swarming and living with higher level of fragility. I don't
I like playing Vasari, their sturdy ships with raw firepower, mobility and powerful crippling abilities or Advent with their very good capitals and fleet support, cultural warfare and ability to build up strong defenses even on small systems.
But nevertheless when I play with random faction I am willing to play a good game as TEC as well and maximizing their efficiency. It's also good for learning to know your enemy.
ppl over use movable SB for offence otherwise no one would play vars
Nonsense.
Despite the advent strike craft and ability to capture enemy ships, i still prefer TEC and Vasari simply because you can build more ships. Drone Anima cost 21 fleet space and having a bunch of them drags your fleet down. TEC has the Novalith which is amazing when used properly and Vasari will always win head to head with a fully upgraded fleet (late game). Howver, all 3 are still very well balanced and I've learned the best tactics and strategies with all 3 so who I play as or against doesn't matter to me
im personally between the TEC and the Advent, the TEC for its relatively cheap ships and great economy later in the game, and the Advent for the great versatile capital ships and the culture bonuses. I think i'd lean towards the TEC though because i kind of like the ship design better, seems less alien to me haha
I like the TEC and Vasari but Advent suck plus thier ships look weird. My favorite though would have to be the Vasari because if you build research stations early on and dont buy many ships than you can research returning armada, put phase stabilizers on all your planets and boom, unstoppable fleet for free! Then when you lose some ships more come and if your short on money you can scuttle them and they will be replaced. Plus all the phase stabilizers make it possible to travel between all your planets in the event of an attack so you dont have to leave a defence force at each planet. Also they have the best cap ship in the game, the Jarrisul Evacuator also known as The Egg.
This is for normal sins not Entrenchment
PS: NEVER PLAY AS ADVENT!
The TEC of course, i mean there starbase is able to build frigates, explode in an emergency, and plus as stated by him, after you win it feels like the TEC is saved and the Vasari or Advant have completley failed in their atempts.
GO TEC
All hail the Traders Emergency Coalitoin.
Bow down before them and the superior Economics, the Strength of their attacks .
But mostly there their unbeatable Defences.
Come Advent and Vasari,
Your attacks will be usless,
They will be as the waves
as they try to crack the coast.
Futile.
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