I have what I think is a fair compromise between those who desire to quit games they've lost, and others who want those people to stick it out to the bitter end.
Right now, the winning team is almost certain to scoop up most of the favor categories. If you get the most kills you usually get the most gold, and if you get the most gold you usually get better items (which lets you get more kills), which lets you get more flag captures, which lets you upgrade your citadel faster, etc. The solution is simple: split up the categories between the winning and losing teams. Give both the winning and the losing team a "most kills" award. The winning team would still get the +100 bonus or whatever it is for winning, so they would get more favor overall. If a player quits, he or she gets no favor. That way, there is a real incentive to stay in the game.
Thats a very good suggestion. Stardock please read this!!
I definately sign to this, too many players quitting early game (even on 1st death) so anything that helps keeping people in game is welcome.
I think this would also be useful.
Only if they leave this as teh most kills, and thats it. If the favor points were assigned just by team, there would be no point in giving favor points in the pantheon.
very nice suggestion. I love it.
/sign +1 karma also
Typically when I lose I get 10-25 favor points. That's not worth staying in the game for.
Well if you're playing against good players it should only be a few extra mins. But you might have a point, maybe losing team should gain a bit more favor. That way it is more worth while for players to stick it out.
If you quite, you should get none.
I get about 40-50 on average, most i think was 75. from there to 100 isnt that much...
How about quiters lose favor points that they have banked.
How about players who stay until the bitter end get 25 favor points for fair play? (25 is an arbitrary number here.)
PS: Always better to offer a reward for fairness then to punish IMO.
I thought that was the point of the participant bonus?
(Admittedly that could do with being increased.)
I thought you get the participant bonus just for joining a game? I don't know, never quit early...
Not a clue either actually, someone help us out here?
If it is awarded just for joining, it should only be awarded for finishing the game, and increased in value.
I also like the idea of deducting favor from people who drop - maybe they get 1 "free" drop per 24 hours (to allow for a connection issue), after which they lose 250 favor for each game they drop? If they have no favor, it starts removing items they have purchased.
Personally, I stick it out in most games, and I've never gotten more then 10 points for losing. I don't know how that one guy got 75.
But I agree with this thread in general and Jessep's idea in particular. A bonus of favor points for simply being there when the game ends. Shouldnt amount to as much as the winners, but it should be a good consolitory chunk.
I'm not opposed to this idea, but I don't think it will solve the problem with quitters. If I play multiplayer games I try to influence the outcome of the game, and I want the game to end as soon as this is no longer possible. I don't care about 'favor points', and my guess is that many people (also think outside these forums) feel the same way.
There are already many good suggestions on how to implement a graceful surrender. I think the main problem currently is that the development team has other things to do than to implement any of this stuff.
I have ended up with the most Favor points and being on the losing team.
Honestly I feel the same way, but I have a feeling there are more things coming to do with your favor points. When Demigod was announced, they had a lot of cool ideas that never made it into the game (eg, non-gameplay graphical bling for your citadel or demigod). Hopefully they're still in development.
Im not sure it will solve the problem but it is something that should be done anyway.
majority of people leaving for me have been in absolute end for me with less then 1 minute to win. they would have gotten small amount of favor for staying seconds but they leave becuse they dont want a "lost game" more favor will still give them the lost game.
i think stats wise, it currently doesnt make a difference - afaik you still get the FP when the AI takes over...
If both players on the other team leave in a 2v2...are you able to then leave rather than fight the AI? Or do you need to stay and finish it to grab the win?
I assume as soon as you leave the game...disconnect or otherwise, you get a loss, correct?
What about when people have more favor than they know what to do with? This does nothing anymore =P
Well, some people seem to like stats - so i would add the number (and percentage) of quitted matches to the player stats.
If you leave you should get a loss. Thats the long and short of it. No reason to have incentives to stay.
How about punishing leavers AND rewarding those who stay till the end? One could implement a penalty of -25 for leaving (once the FP issues are sorted out ) and a +50 bonus for staying till the end (or something like that). The bonus may look small, but the penalty creates a spread which may lead to a better incentive than just rewarding people who stay and thus leads to less need for a large bonus.
On top of that you could get a loss if you leave a game (again, once the connectivity issues are sorted out), including maybe 5 free drops a day. The idea is that competitive players will probably play more than 5 games a day and would want to rage quit as soon as they are about to lose/have lost. Therefore you have the choice of a) get a bonus and a loss if you stay or get a penalty + a loss. This game is layed out for e-sports and competitive play for regular gamers as well. IF you say you don't care for FP and stats, that's fine, rage quit and suffer the consequences. If you do care for all this, you should probably play fair and accept a loss with honour. This is a team game, which means everyone should have fun but everyone should also think about the others in a game, including their opponents. Plus Pantheon games are rather pointless without actual punishments and incentives. That mode counts favor points, so everyone should have an interest in contributing to the win for their side. If you don't like the concept of Pantheon, go play Skirmish or better yet, custom games. But then I don't think you care too much about you W/L.
There are many great features available to you once you register, including:
Sign in or Create Account