I figured I would go ahead and start this since I didnt see it yet. Heres a one stop shopping center for strategies regarding the citadel upgrades.
I'm going to start things off with a statement that I believe to be true(I encourage all to debate it). At the start of the round, doesnt matter who it is, someone needs to buy the structure health/ repair upgrade. heres why. Your forwatd towers are a great line of defense. Retreating behind the towers will save your ass many times. the first level repair will pretty much completly negate the damage that early game minions(and most demigods) deal. playing as a general, your low level archers will be able to take huge chunks out of enemy towers(since they out distance them) if the enemy doesnt have them. On top of all this, its very cheap.
I hadnt thought about that before, you have a good point. also, its a good to upgrade reinforcements on large maps with small players, since there is so much ground to cover, there are always minions atacking towers somewhere.
I just wish the game automatically took 20-30% of all the money you earned, and put it into some kinda of citadel fund, which you had no choice but to spend on upgrades.
hmm, have to put my two cents in here and say you dont want priests asap. it does feed the enemy, it does push closer to their towers where they just die anyway. You want to actually let the enemy get priests, feed on the exp, and then only get your own angels when theyve pushed up to your towers and they arent regenning to full between waves.
I've been seeing an anoying trend latley, and this seemed like a good place to post some advice regarding it.
You see all that infor above you? when people put that much time into strategies for something, it probably means its an important part of the game. So all you noobs to the game, upgrade the citadel. seriously. do it. I've lost a lot of game recently because my team mates just refuse to upgrade the citadel. Even if we can take out the other demigods 2/3 of the time. They have highly upgraded catapults hitting our inner towers, while someone on our team just bought death penalty reduction.
Furthermore, if your going to sink all of your money into items, atleast be good. I've had so many games where someone sinks all their money into items, and then still gets taken out constantly by demigods.
I consider the two most important early game upgrades to be Tower Health/Regen 1 and Tower Damage 1. Splash Damage means every shot counts even more, and it will ensure better coverage when yu need your tower net for defense.
After that, currency 1 is the most important. From there it tends to go by ear, but I'm in a lot of games where building health and damage remain a very high priority upgrad,e above creep power upgrades, new creeps, and anything else.
Well I have to say I sort of disagree. First no one should use his starting 1000 to get the hp to towers upgrade (600g i think).
Instead he should get an item that will help him stay out longer so as to creep and earn gold/exp. The towers aren't going to be destroyed within the first 6 levels unless there's an unharassed rook. Damage from creeps isnt significant either. Demogod's usually prefer avoiding attacking towers due to loss of hp. They will never attack a tower so early if you have your demogod there.
But the main reason to not get a hp+ to towers is because the main defender is your demogod and not a pile of bricks. Your demogod should be preventing your opponents from gaining any foothold and being able to harass your tower. If due to being physical(buying cit upgrades when the other team buys hps+ items) weaker than the other demogod you forced to retreat, that's a loss (just a small loss, no reason to rage quit) and already the other demogod has time to creep while you hurry back to heal up.
anyway importance of tower upgrades:
1. HPS to towers 1
2. Gold income 1
3. During this period you buff your demogod equipment.
4. Purchase priests only as late as possible.
5. angels + cataphets should be purchased at the same time and near the end of the game or for the enemy portal flag capture strat.
6. giants to finish the game
7. everything else is rather not important , well perhaps the splash damage is an alright upgrade as well but not required.
Anyway last weeks game I played where a team went all items and no cit upgrade at all (except for gold), while the other team went lots of citidal upgrades. It ended up with one team at 17-18 while the one with cit upgrades was at 13 at game end. And those level 13's were only a little better than the ai giants.
Unharassed QoT and Unharassed Regulus and Unharrassed Torchbearer will ALL leave you very short of towers even before level 5 ..
You impling that by level 5 that a single demogod will leave you very short of towers. Perhaps you meant they will destroy 1 or perhaps 2 towers,highly improbable that there be more than 2 unless its the whole team helping each other (than the hps wont have even made a difference).
Anyway the main point was to not buy the Hps for towers immediatly but instead equip yourself with an item such as the +400 hp +4hps at the start to allow you to stay longer and haress the other player instead of having to return for health. If he returns first you wont even need the hps to tower's since they didn't lose any hp. So you get something called opportunity cost,where the gold could of been used to much great benefict by getting an item.
Well I believe that a mixed strategy is what counts.., and it really depends on the game type. For example I never use tower upgrades but on fortress matches (if u dont u get slammed, and fast too!), Mint is fine once u get the gold going, and maybe experience too. But I play mostly for Flag control (really a good way to win in Citadel Matches and Flag control matches). I do this by harrassing off the other demigods from my property and the neutral flags (Ok yes.. with the help of some good and preferably expensive items)
Slowly but surely after a while my minions group grows, and then I add minions armor, which tends to help to lower the death rate. That really keeps other Demigods busy clearing the field, While these happens I get some of their towers to have access to one or maybe two more flags, and even maybe a DG kill under my belt. with the money I save or get from killing DGs I get some of the later items, which allow me to really tear appart towers / fortresses and ANY citadel upgrade my enemies had bought. You really don´t need to tear the whole base apart, just a safe road to the citadel and your grunts will follow. Get some catapults at that point and no matter how powerful the other Demigods are Its pretty difficult to stop the sheer numbers of creeps.., and while they are busy doing that, just get another portal to top it off..
Yep.. those expensive items make a difference.. and some clever city upgrades. Ok this Tactic is really not a formula, and not scientific at all, but has so far worked great for me. I've got some 70% wins percentage so far..
Well to be fair I've had good Demigod players who play really decently to help
It seems that everyone believes Giants = Win.
Not true. It is still reasonably possible to come back from the other team getting giants before you, BUT it depends on what DGs you have on your team. IE: TB or any other AoE DG. Farming giants grants huge amounts of experience and gold, easily enought to buy giants of your own, or if you can't, powerful items for yourself. I've come back from numerous games from where the other team got giants before us. Just fous on killing them, gaining massive exp., surpassing the other team, then use that gold in an intelligent way.
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