Soooo i've recently bought Empire: Total war, and although i enjoy pretty much all of the game, the one thing i really find the game is lacking in is the siege battles. It is EXTREMELY hard to defend the forts in this game. When you add the horrible troop handling on top of the walls, the fact that every single unit in the game has a way to climb those walls, and the fact that the cannons and the troops on top just dont seem to want to kill the enemys, and you have an extremely frustrating battle on your hands.
So, to the people that have this game, i'm wondering, did i simply miss something? am i supposed to be doing something else in these battles, or did the developers simply get lazy and decided to not give you a way to position your troops on the walls in a strategic and at all efficient way.
I recently bought E:TW as well and yes there are some irritating problems with it. But the company was 'aledgely' put into an impossible situation (or just wanted to rip you off depending on which conspiracy theory your currenty subscribed to ) and released way too early.
Overall i enjoy the game, it's quick, simple and easy (relatively) and an enjoyable distraction from Europa Universalis III, so i'm more than happy to put it on the shelf for a little bit and get it back out in a month or so when the next (in a they promise to be a long running series) set of bug fixes and updates.
But to answer your question, yes if you have fewer troops than walls then the fort is basically pointless, in fact it's a major hindrance. Even with a full army in the largest fort available, you don't have enough troops to man all the walls ..... they'll sort it out no doubt. So basically abandon the fort and set up defensive positions next to it.
I'm playing the Europa Barbarorum mod of RTW until there's a few patches out (which there will be soon). If you think the fallout from the Demigod server issues was bad, you weren't on the ETW forums in the days after release.
The one I'm waiting for most is the 64-bit friendly executable. On Grand Campaign it used to crash every second battle from running out of virtual memory (even though I have a 1gb graphics card and 12gb ram, doesn't mean squat to a 32bit exe). Found a post with a tool to change the executable header to be large-address friendly so it uses a bit more and it got a lot smoother. I don't even care about the AI wall climbing funkyness as long as I can play without crashing/restarting every 30 minutes (or worse yet when it crashes 30 minutes into a battle!).
anyone know where i can find the proposed patch release dates?
I'm been playing various games waiting for the problems of E:TW to be sorted out (EU3, Elven Legacy, and Gothic 3, which I am giving another chance in the wake of the recently released massiver community patch). Accodring to the devs, who have been posting daily on the official forums, the next major gameplay patch is in final beta testing and should be released shortly, which I would guess to be early next week barring problems. They are planning more gameplay patches and are also apparently planning additions to the UI and more graphical bells and whistles (more weather and particle effects). I would guess the timetable for all this is several months. Since CA has been pretty notorious in the past for releasing only one or two patches for the TW games before ending support (compare this to Stardock--I don't think Brad Wardell could limit himself to one or two patches if his life depended on it), this ambitious schedule seems to confirm the horribly rushed nature of the E:TW release and CA's perceived (and undoutedly correct) need to regain good will from its customers.
I'm not sure I understand how people can find the sieges on this game hard, their just really really boring as its jsut a matter of putting ur worst troops on the walls as their wall advantage will inflict heavy losses on anything that attacks them and then all the rest of your troop in the courtyard facing the steps down, doesent require any effort like mtw2. In terms of attacking just build an army of cannons and line infantry . This game was a dissapointment
For those interested, the first (of supposedly several) major patches to E:TW was released a few days ago. I haven't really played with it yet, but I've seen reports on the forums that many CTD issues have been fixed. (Of course, some of the gameplay changes are proving controversial.) BTW, I don't really have an opinion on the sieges. I appreciate the graphics in Total War, but as far more of a TBS 4X fan than a RTS fan, after admiring the graphics a few times, I generally autoresolve battles.
AI's definitely improved. VH/VH used to be a cakewalk. Of course, with the change in maintenance costs, I've had to restart since I'd expanded too quickly in my VH/VH game and had my economy in the red post-patch. =P Anyone seen naval invasions yet?
I have actualy witnessed a naval invasion albeit a rather pathetic one
I find Sieging very easy to defend from to be honest. The offical forums are full fo complaints that the Seige AI is terrible in this game as well
While I agree that the Seige AI is terrible and seiges are very unrealistic. The actual game mechanic makes it very easy to defend, especially against a computer. If there is an opening in your fort wall or a door that is open, the computer automatically goes there and you can concentrate fire at that point. Blow a hole in your fort wall and watch the comp line up to be slaughtered.
A person will attempt to be more realistic, so what you can do is concentrate all your forces on one side of the fort and destroy the other building so they dont' have cover. If they go to the side where all your forces are they are screwed. If they go the other way you most likely have a stalemate but you have the buildings on your side.
I really wish they would fix the Seige AI though, it really detracts from the game. I don't like that the troops finally move to defensive positions when the enemy is already climbing up the wall. You should be able to click on the cannons or something to put them in defensive mode during deployment!
/rant off
that would certainly make it a lot easier
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