Thank god that they took the time and made the single player part of demigod the game it is today. Can you imagine what it would have ended up like if it they hadn't taken it very, very seriously. I'm glad it's stardock's area of expertise or it might have just ended up with skirmish and then a series of skirmish games called a tournament and called it a single player.
OK enough sarcasm. I know at the time that journal was released that some people were getting worried that nothing had been said about the single player aspect of the game and maybe thinking we were just going to end up with skirmish against ai bots. After that journal was posted it really did sound like they were going to put some effort into it and release a great single player game. Demigod contains some really interesting characters and back story, just imagine what sort of campaign could have been created based around these characters. The "finished" game obviously didn't deliver what this journal hinted at so I assume at some point between this being posted and the game release a decision was made to drop the single player aspect, but no mention was made of this in the forums.
I can only hope that single player gets released in a future patch once they have finished the multiplayer aspect of the game, which apart from the connectivity problem, is excelent.
It's funny, I asked this same question just a few hours ago.
http://forums.impulsedriven.com/348101
For the most likely answer.
Time and money most likely took a role. Developers often have grand ideas some bad, some good but they don't always make it into the game most often due to the evils of time and money.
Sometimes you just have to cut certain aspects of games and usually the developer does not want to but you some times have to make hard choices.
I confess I felt the same way. I was a beta player and I purchased the game months ago. I looked forward to the stories that the single player game could offer. How did Rook become a moving building?!
How did Regulus get his crossbow?
What went so wrong for Torchbearer that he went so completely crazy?
This game was ripe for a robust single player experience.
I do not want to be mean but, im never going to purchase another game from Gaspoweredgame, stardock or anyone remotly connected to them. They burnt themself out on this one, bad.
-My collector edition game came home with a non-working serial so i had to BEG for a new one.
-There is NO single player or story.
-Ther is NO tutorial.
-The multiplayer is crap because it use archaic PeerToPeer connection method which will not let me stay online for more than a minute, YES i know how to port forward and YES i have done everything specified here to help connectivity.
I have paid 50bucks for a fancy xylophone that plays music when i hover my mouse over buttons, 'nuff said.
Sorry again but all of this is the truth, i am not even exagerating... i wish i was.
Actually, it's exactly the opposite of archaic; it's a new system designed to bypass the need to forward ports.
This game wasn't made by Stardock. 'nuff said.
Emphasis on the word "from", notice that it isnt "made by".
L2Realize you are not the center of the world. The post is in response to the OP. 'nuff said.
Yeah I know it wasn't made by stardock but this was a stardock journal specifically talking about the single player aspect of demigod. To quote them again they take single player games very seriously and it's going to have their name on the box.
Regardless if it's stardock or gpg "something" happened to the single aspect of the game and it's not been released, I just hope it's been delayed rather than completely cancelled, otherwise it's going to be such a wasted opportunity
I always expected Demigod to be a pure Multiplayer game. I didn't know about this one post by Frogboy of course.
Yeah, I was somehow expecting a single-player expierience similar to SupCom... but I guess a storyline mod for 8 main characters would be difficult. They could have pulled a Namco fighter, and had all the characters have an intertwining plot... so they can fight each other in a 'tournament' and each have a final cutscene/storyline. That would have been retardedly easy to implement, and given everyone wanting a decent single-player experience something worth-while. That being said, I do very much enjoy the multiplayer... when Erebus bites when I tell him to that is...
If GPG didn't join forces with stardock they would of had a successful product. They should of kept single player. I have not played it since the day of release. I think I wasted my money as I paid $40 for a subpar skirmish game. The DOTA style is the only thing that stops me from asking for a refund.
Biggest mistake was to leave out the most popular par REPLAY of games.
I can't say that i didn't see this coming. Demigod was since the beginning mainly multiplayer game, so despite how much devs hyped singleplayer aspect, i kinda expected that it'll be what it is now. There were two ways to make singleplayer:
1) quite scripted campaign on maps different from multiplayer ones, unique for each Demigod, thus making two games in one - very expensive, time consuming and improbable;
2) only series of skirmishes using multiplayer maps - easiest, cheapest and very probable solution.
So i'm not disappointed with singleplayer, because it is exactly what i expected it to be. I just wish that i was wrong.
Unfortunately Generals were hyped too, and they are still just assassins with some pets. This really disappointed me, but i still trust that Stardock and GPG will find a way to fix this.
Cutscenes and matte paintings would have been nice for the character stories, but I have to side with the entire notion isn't a story-driven game. For that matter, Galactic Civilizations and Sins of a Solar Empire weren't either, but they were good single-player games because they had AI that behaved anywhere from the level of a new player to a rather good one.
I've played a few skirmishes with bots in which I notice that a friendly Regulus is following me around, not because his algorithm's flawed, but because he's specced into snipe and, as such, is waiting for me to front line while he provides supporting fire. I've seen AIs try to pull the same things that players do, luring their attackers into tower range for free assistance, or even turning tail with frustrating accuracy whenever things just start turning south in the current battle.
Some AI seems a little weak, though. If you've got the battle turning against you, AI DGs will try vainly to kill higher level and better equipped DGs in single combat, which just means they get an unlimited amount of money from beating down the bots.
Since you're not going to play it can I have the email address you registered the game with as well as the serial number? Just PM it to me please.
There are many great features available to you once you register, including:
Sign in or Create Account