I have made this thread to help out the community to know what issues are already resolved and what is still to be solved/addressed.
The game came out on April 14th 2009 today is April 20th 2009 so it's been only 6 days, tommorow will be Week #1. Once tommorow comes I am going to edit the post and put the fixed issues that were fixed for that week. The eventually as time goes, week #2, week #3, etc....
I have no clue what issues the game had when it came out other than connectivity and some other bugs so please I'd like the community to help me and post here and tell me what is exactly fixed, and what is currently being fixed.
Thank you all!
Week #1 Known Issues - Updates as it gets posted
1 - Demigod Control Issues
01 - Lose target after using abilities. The game autotargets units close to you and start auto attacking. frustrating.
02 - Pathing, getting stuck, following etc.
03 - The General Demigods minions can target and autoattack units hidden under the shroud
04 - Queen of Thorns -she should have a slower attack when she closes, faster attack when opened. When freshly spawned she has the correct speed. After closing and opening again, the attack speed stays on the closed (slower) values. It resets again if QoT gains a level while opened.
2 - Pantheon
01 - Sets up matches with 1pc vs 2pc hardly fair given npc ai.
02 - When Pantheon swtiches it does not reset your last demigod selecteds so you can use a light side demigod after picking dark if thats what you had till you go in and change it manually.
3 - Achievements/Favor Points
01 - Favor Points go negative for some odd reason and people end up wasting their time
02 - Single Player achievements keep resetting
4 - Items
01 - Magical Coin Pouch doesn't work correctly. Appears to work in the upgrades menu (prices are 10% less) but they still won't
be come available until you have the full amount.
Week #1 - Fixed Issues Updated as it gets posted
Please correct me if I'm wrong, but I don't think it's ok for anyone other than a DEV to be creating threads with the word "OFFICIAL" in them?
^ i agree.
Demigod control issues
- Lose target after using abilities. The game autotargets units close to you and start auto attacking. frustrating.
- Pathing, getting stuck, following etc.
Pantheon
- Sets up matches with 1pc vs 2pc hardly fair given npc ai.
- When Pantheon swtiches it does not reset your last demigod selecteds so you can use a light side demigod after picking dark if thats what you had till you go in and change it manually.
hm you guys are right, sorry about that I changed the title to unofficial.
- Need more issues and also things that got fixed please =D
QoT - she should have a slower attack when she closes, faster attack when opened. When freshly spawned she has the correct speed. After closing and opening again, the attack speed stays on the closed (slower) values. It resets again if QoT gains a level while opened.
General units can target and autoattack units hidden under the shroud
Its a bug post, not an i wish post. If i wish i want my class to do over 9000 dmg and have lazor beams... *see where im going?*
The bug was that her attack speed remains at the slower value of her closed position even after opening. RTFS scrub.
unable to join game message comes up, your refresh game list and joins just fine, game requires password but infact does not you refresh once or twice it joins fine, pantheon players leaving or getting disconnected during the loading screen, pantheon playing AI's, the rankings and stat page is not updating properly
There is a bug with Rooks tower move... when summoning towers too close to the edge of the map (an i mean within one Rook shape square away) the spell aborts forcing u to go more inland. this might be an actual game mechanic, i'm not sure? =/ so if it is a simple "can not summon there" message will solve that problem.
FAVOR! Big bug with favor and acheivments. I keep losing all my acheivments and favor points after every 2 or 3 matches. I have also heard about people with negative favor, which shouldn't be happening either.
Magical Coin Pouch doesn't work correctly. Appears to work in the upgrades menu (prices are 10% less) but they still won't be come available until you have the full amount.
'Rollover text ' or something when you hover over towers.
another bug comes with the viewing health bars... after hitting Tilte a few time i get the one whee u can see everyone health bars and it fine for a little while. However after a few minutes and big battle some of the Demigods start to loss there health bar, forcing me to hit Tilte again to got the bars up again.
might be simpler though to re do the UI a little to include some camera angle options as well as the Health Bar option (thus allowing me to know which health bar setting i'm on before hitting tilte a bunch of times.
i am very annoyed with a gamebreaking(for me) bug, achivements in multiplayer not saving, favor points not saving, ever.
why is this talked about by no one and i've never gotten a response about it
There's a little spot in the 'refresh' button that doesn't work.
If you keep on using AI players after a while it will not let you select AI players (the box appears as 'empty').
ROLLOVER DATA ERROR when hovering over structures in the fog of war.
Night walkers can spawn in normally unreachable areas (outside the bounds of where units can walk).
thread updated - !!!!
I find being in a lobby too long as a host, freezes up my connection tab, in that i can no longer see incoming connections from other players trying to connect to my game, though other players already connected in the lobby can see them trying to connect. As a result no one has been able to connect to my game when the tab freezes up and no longer shows new players trying to connect. Doesn't happen all the time but it has happend a handful of times thus far.
Also noticed when having ventrilio connected, It can cause me to fail on connects to normal players whom I can connect with 100% of the time if ventrilio isn't connected.
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