Hi there,
well, i dont think that there is a single person out that doesnt know about starcraft 2
Well, if you ask me....i would buy ANYTHING from Blizzard, even if its "Ponyfarm Deluxe". So, here we go again, Starcraft 2 is comming out 2009, the sequel to the most played Real Time Strategygame in the world. I just watched both Battlereports (2 matches, each over 20 minutes long) and all i can say is: WOW!
It seems that just everything is simply amazing, the units...the design, even the physic engine! The units are realy different, so are the 3 factions. I just dont find any words to say how amazing this is going to be
I will be one of the crazy guys that will join the midnight sale of Starcraft 2. I think it will sell 10 Million copys in under a week
Same as with Diablo 3, but this is another story
Im glad that Demigod is something different, because any normal RTS is like a joke compared to Starcraft
i am looking forward to it and the new use map settings maps that are bound to exist. however the game i am really waiting for is achron. starcraft = the sequal to the RTS that made RTSs awesome, achron = Time Travel RTS. how can you beat time travel.
I was never any good at the original Starcraft (lets just say I had problems beating the computer outside of the campaign), but for some reason Starcraft 2 has me rather excited. Maybe its because its so shiny...
Oh eyah i'm looking forward to achron, but the problem is.. you take out the time travel and that game looks crap.
If you took TA or SC, and added that time travel to it, it'd be the most amazing game ever. But it looks like a cookie cutter budget C&C clone with time travel.
Is anyone else highly irritated with those official Starcraft 2 Battle Reports?
I mean, they're playing like 'pro' players. I don't want to watch a quick match like that, with each player trying to take every opportunity to end the game as quickly and efficiently as possible. There will be plenty of time to watch that type of thing after the game is released.
What I want to see now is games put on for show, I want to see the players construct some large bases, build some true armies to be reckoned with, climb those tech trees, and role out the high end stuff. Watching these guys go back and forth with their low end units in relatively small groups is boring.
Where are the Battle Cruisers? The Carriers? How about some Nukes? I want to see a match that shows off the game, not the players.
I have played starcraft a few times over the years. I was a latecomer and to be honest was not that impressed. Must be a "u had to be there" thing. I suspect it was also a case of "there is nothing else around at the time"
There are too few unit, they may be well balanced but compared to games like COH the units are boring and poorly animated. SC always seemed to be one of those games that ran out of variety really fast. In SC2 I really hope they make you feel more like you are part of an army that has real character.
SC also seemed to me to be rather annoying when I saw those rather small and unimpressive terran cruisers overhead. I mean in an overhead view things closer appear larger. So why are they like the size of fighter jets but moving like slugs?
DOW2 suffers from much of the same thing SC2 will suffer from. Too few units
I will keep an open mind however. But SC has just never really grabbed me. But then again neither has that other classic Warcraft3
well, I always enjoyed blizzards strategy games, or their other stuff for that matter. maybe it's just personal taste. I never particularly like the age of empires or c&c style.
I'm not sure, if or how much I should look forward to sc2. on the one hand, it is blizzard and they have been developing this game for a long time, so it must pretty much be perferc and balanced and all that. on the other hand, it just seems very conservative, too much like the original. I don't know if I'm not past that type of unit sheparding and micro and all that. I guess I'll wait and see.
I have played Blizzard titles since WarCraft 2 and when I first tried StarCraft, WarCraft 2 felt outdated. The graphics and animations were so much better. It was a new generation of RTS. That's what I thought.
Jump to today though and StarCraft is a bit unplayable because of its ancient unfriendly UI. Have to fight the interface instead of the friggin opponent!
To make a long story short, StarCraft 2 is on my "3 most anticipated games list" and it's probable it's nr.1!
Destraex
StarCraft was made in 1997. The graphics technology of those days were quite limited to when Company of Heroes were developed.
But Blizzard have their own artstyle. It's a bit over-the-top, not so realistic which IMO is fantastic.
About size & scale, Blizzard puts gameplay above everything else (as all gamedevs should). Having gigantic cruisers that cover half the screen would obscure the view. Also, Blizzard is aiming at making StarCraft 2 the next E-sports game and that means that there can't be stuff in the way which covers the players vision.
You can make big armies. You got a maximum of 200 population. That's like 50 Marines, 10 of the other infantry, 3 Ghosts, 15 Siege Tanks, 10 Hellions, 3 BCs, 15 Nighthawks and the rest workers.
If you ever manage to fill your 200 population cap though, then you're not playing as good as you can.
If however, you want Supreme Commander like battles then the StarCraft series are not for you. But that's how things are. Some like C&C, some Age of Empires/Mythology and some the craft games.
Starcraft was the first RTS game I have played and I have been waiting 12 years for the second one. I just hope that Blizzard keeps the sides even, in Brood war the zerg were way to good. I also hope Blizzard allows those of us with crappy computers to play.
I personally think the graphics look like crap. Blizzard's graphics are too cartoony for my taste.
Who cares what SC2 will cost. I will buy 3 more games for the next 10 years. So i would buy SC2 even if it was 200$
Starcraft 2Diablo 3Elemental: War of MagicMaybe.... Northstar from Kerberos.
Ok, so that was 4. But 10 YEARS!!!
Starcraft 1 and Diablo 2 are still played even today. 10+ years after release.
Myth II is what RTS's should have become. Instead they're all trying to be Starcraft.
I'll probably buy Starcraft in any case though. As much as I think the myth series is far better as a strategy game, there's never going to be another Myth as far as I can tell, and I kind of like Starcraft anyway.
I think Protoss was way over powered.
I'm thinking that as well though I'll see what the reviews (and the System Requirements + DRM are) before making a decision.
I say the Protoss were stronger then the others as well. Zerg I thought were too weak.
I'll get Starcrap 2 some time after I get Warcrap 3, a vastly more interesting proposal due to the lame hero system, which is looking to be never since I still haven't bothered with it. Blizzard games are all polish and no point. A good atmosphere and balance is nice, but a game that's actually interesting is required for it to matter much.
myth series sure was nice set of strategy games. among my favourites and the first I ever played. but you can't totally compare them, as they do different things. with all the missing base and unit building. I liked both and a myth successor would be quite nice.
This game will be fucking awesome. Blizzard doing a good job as always.
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I am excited about SC2, though I can't join the fanboys in diablo 3. I have a looming feeling that it won't 'feel' the same as the previous versions. Its likely related to how much WoW changed from the warcraft setting. I can't help but feel like Diablo 3 will have this 'mainstream' feel to it. Also, a lot of what they've presented so far does not really look that good. I mean its pretty, but I don't feel the love I normally get from blizzard titles.
I just want a new Lost Vikings.
Considering the age of Warcraft 3 thats nothing to shout about tbh. I would sooner play sins or dawn of war DC.
It's fine if you won't buy Starcraft 2 but to come in to a thread that's obviously about excitement for Starcraft 2 you should think to yourself maybe I just shouldn't post here. Oh well troll away -.-
Put a couple lurkers in your base and the only way for anyone to attack you was with a nuke
If they take time to make single player worth playing and add a feature to pause the game to issue commands during skirmish maps, I'll get it. if not...........I'll pass.
I am so looking for SC2 but do not expect major differences. I saw every video and at times you think your watchen SC1
Has it occurred to the people making similar comments to this one that maybe RTS games just aren't for you?
RTS's are about time pressure. They're about you making decisions quickly that will affect the outcome of the game. Speed matters; if it doesn't, it's just a TBS game, regardless of how "real-time" it is (see Sins of a Solar Empire).
You may not like speed. You may not feel comfortable making decisions quickly. That's fine; you should not play RTS games. However, you should not denigrate the genre or demand that it be changed simply because it's not the kind of thing you prefer.
You don't see RTS gamers say, "GalCiv2 should have a 10 second timer that automatically hits the next-turn button every 10 seconds."
Incidentally, that's literally how Laser Squad Nemesis works. It's a turn-based game where turns are simultaneous, and each turn is really 10s . You can issue (fairly complex) orders every 10 seconds.
Time pressure is only one of advantages RTS has over TBS. Other benefits include accurate representation of action (A-B-A-B turns favor attacker, HOMM3 is a particularly good example of this because it's very beneficial to strike first, you can often completely avoid losses this way). In a classic turn-based game, there's no good way to differentiate between a shotgun and an automatic assault rifle, for example. This is easy to do in a game like Laser Squad Nemesis. ( You can try the demo for free )
Another benefit of RTS - it's better suited to multiplayer. In a TBS game with sequential turns, waiting for your turn can be agonizing. Simultaneous turn TBS games are better in this aspect, but they do so by sacrificing some control you have (battles are not interactive in Dominions 3; you can only issue orders every 10 seconds in Laser Squad Nemesis). Less control also means less micromanagement, but in some cases it makes things impossible (big army destroying several small armies in 1 day)
My point is that there are other other aspects to RTS games than just time pressure.
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