I like this game, I like Stardock, but I may quit soon if this *poo* doesn't get fixed. What *poo* you may wonder? When I play Regulus and I get an enemy down to 400 health, and I rightclick to attack them while they run away, my guy sits there and sucks his *hotdog*. *WTFudge* is this?
IT RUINS THE GAME!
Simple as that. One kill early on could possibly change the entire fight, and when that *poo* keeps happening why play? Why even try to attack them if they can run away and I can try and attack but nothing?
/rant
please Stardock/GPG, fix online, and then please can you fix that
sorry for language
Yea, this is definitely the first priority after the connection issues.
ya. i'd like to get some some sort of timeline from gpg. or stardock
OMG this bug makes me angry , try playing on fast mode with UB makes you want to pull your hair out.
timeline may have been poor word. maybe where it is in fixes need to be made list.
i agree, connections first, but then is this an issue or are they doing another thing?
This happens WAYYYYYYYYYYYY too often for me as I play as UB... and since Pantheon seems to be resetting by the end of the weekend I'll be moving onto another character... Would be nice to have a game where I don't sit ther griping about my beast doing it's little dace.
Arg so frustrating with the UB. I should get it on FRAPS or something.
It should really be a case of checking if the previous command was completed or not, and if not automatically resuming it. It would help eliminate not only this problem but all the other little niggles like having to order movement orders again after drinking etc.
Yeah, seriously the control should be nailed first even if you compare it with the connectivity cuz this is wayyyy more basic. Heck for me if i can control freely first but cannot get online, that's fine by me!! /rant
Until the connection issues are resolved we're left with the bug.
Relax, listen to this song, be happy.
well we want them to know that this is another large issue
Meanwhile we're waiting patiently, i'll enjoy the new Survival mode for L4D
As soon as I see some acknowledgement that the bug exists, I'll let it go.
Honestly, I have yet to see anyone from Stardock or GPG even acknowledge that the bug exists. This leads me to believe one of two things;
1. Somehow they are just not seeing the countless threads being made about the bug that has existed ever since the game first hit beta (not a likely scenario).
2. They have been aware of the problem since before the first beta even hit but realized deep into the making of the game that it cannot be fixed so they see our threads/complaints but know they can do nothing about it and so ignore it and hope people just learn to live with it.
I think their main concern right now is multiplayer connection problems. I think bug fixes will come next. So I believe they are maybe marking these down for future reference or just ignoring them all together and we will have to revisit these things once the more important things are ironed out.
Maybe its so hard to track down because it doesnt happen consistantly. It only happens a few times each game but I agree, its one of the most annoying bugs ATM.
good ol push up the threads for when weekend is over
Is it just my feeling or it work a bit better now? The last update make my percentage of this happening decreases, but still exist. Although the attack move is still the same.
Not much to add... I play erebus and get this bug fairly regularly with bite, I've noticed it happen once with bat swarm too (got me killed).
It's not as bad as the problems with connecting to new games, but it's still cause for much rage as I'll typically be saving my bite for the last attack so my health will be pretty low, and it turns a kill into a death.
With this move thing, is there a hot key to force move? because some times I find it hard to snap him out of it when he's surrounded by creeps and minions and the rook.
No it should be a priority WHILE working on connection issues.
The connection stuff is mostly stardock.. gpg has different people that code gameplay stuff that need to fix this right now.
So where do we send bug reports to? I know Stardock is a lot more active on the forums than most, but I can recall more than one bug in GalCiv2 that they simply weren't aware of because no one used their support system--even if the bug had been posted about several times in the forums. I'll root around tomorrow and see if I can find the proper contact point for this stuff if no one else posts it here first (hell, it's probably stickied to the top of the forum). Like I said, later. Bed now.And yes, I think GPG should be working HARD on this one while Stardock cleans up the netcode (networking, matchmaking, whatever you want to call it).
They've knwn about this bug for 6 months and haven't fixed it..
Good news!! This will be fix this weekend in the patch according to frogboy
http://forums.demigodthegame.com/351128
Blitz, I tihnk thats referring to a situation where you are chasing someone and use bite or pounce, and your DG subsequently doesnt auto-attack. If you're fast you can alleviate this by clicking once on the enemy dg. I was under the impression the bigger problem was that you can't use an ability when you click on your target from time to time. This requires you to give a move order somewhere else, then try the ability again, which is significantly worse.
Yeah, nowhere does that post say that the patch will fix the command problem. Hell, as I've mentioned many times before, the devs/frogboy have even yet to acknowledge that the bug exists. It's almost like they are deliberately avoiding discussing it. That's not a good sign...
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