I like this game, I like Stardock, but I may quit soon if this *poo* doesn't get fixed. What *poo* you may wonder? When I play Regulus and I get an enemy down to 400 health, and I rightclick to attack them while they run away, my guy sits there and sucks his *hotdog*. *WTFudge* is this?
IT RUINS THE GAME!
Simple as that. One kill early on could possibly change the entire fight, and when that *poo* keeps happening why play? Why even try to attack them if they can run away and I can try and attack but nothing?
/rant
please Stardock/GPG, fix online, and then please can you fix that
sorry for language
Never had that happen to me, Weird bug though that a demigod game has some pornographic content in it.
simply appalling
there are just too many cases where the demigod, no matter who, will just not pursue despite rightclicking to assault
Yes, it actually does happen. I happened to me last night on UB several times. The Demigod will stand still or spin around in place. It's an issue that needs to be fixed, but as I'm used to microing anyways I don't let it affect me any more.
Still, I can easily see how it's annoying. No doubt it'll be fixed soon enough.
Happens a lot to me. Appears to happen the most near flags / towers / corners but sometimes just in the open too. I also hate that if you use a skill that your target goes to the nearest and not the last target you had. Really bad when you are trying to finish off a hero or even fight one thats no longer the closest target.
nothing like your demigod choosing a new target :/
When this happens you can usually get around it by issuing a move order; your Demigod will respond after that. I've gotten into the habit of issuing the shortest possible move order every time I want to attack or use an ability.
I hope this is one of the first bugs they fix after the networking is under control -- it's pretty obnoxious in a game that relies so heavily on timing.
I find it worse with regulus because i expect him to not start running, but instead just shoot, but then he doesn't shoot or run
happen to me as well, what i do for now is make sure to follow the target first then attack again after moving. But yeah the simple attack and aggressive move don't work well somehow.
This happens fairly regularly. Especially around rounded corners on the map. I'm sure it will get fixed soon.
At least I'm not the only one who had this very annoying problem. Hopefully it will be fix soon.
hopefully
Happens to me several times a game. The demigod just gets stuck, and no not because someone froze me. If you play the game at all I dont see how you would not notice it.
Happens to me all the time. Do a move command somewhere and then do the command you tried last. That fixes it every time. Just sucks to have to notice that happened and do that.
I run into this ALOT. Specifically with the UBs Foul Grasp, Erebus' Bite and Sedna's Pounce. It's getting really frustrating, and it stops me from getting alot of kills. My demigod won't even use a standard attack while stuck, you have to move him before he'll attack or let you use abilities again. Someone with QoT also mentioned that she had to try to cast her shield three times before it would register.
A move command before the command you try to do fixes it every time. Just gotta be quick with it.
Lol, happened to me a few times playing TB, just when I gave the command to fireball a DG who's about to die, he does nothing and sits there.
Yeah this bug has been knowing about forever.
with me now every time i use a click skill i give a move order to fix it before giving my next skill order or attack order.It does sort of.. require more skill, i guess, fast clicks, but it's lame.
There is also an awful bug where you'll be clicking to retreat and your demigod suddenly turns around towards the enemy to try to attack that also gets people killed a lot.
it really kills the game. its bad enough that i have to go into a random game usually because i usually dont have that many friends on or they are in game, but then this happens
yep, happens to me on occasion too. it's not so bad until you lose a kill. then it's just....
I think that the problem is in your scissor-hands
Yep. Happens with me every game in UB. People who should be dead surviving. Not cool.
This even happens in single-player, so it's not a lag issue. About 10% of the time your guy will just ignore orders to use special attacks, even if the target is well within range. Give the MMO style of combat with juggling specials, cooldowns and mana, this pretty much totally borks you because you THOUGHT you'd dotted the guy and you haven't.
This is made MORE amusing because often, the game will glitch with teleporting/whatever, and you'll be able to hit a target well OUTSIDE the attack's range if he ported right near the end of the warmup.
Attacks that don't have a target never display this issue (like turning into mist to avoid a giant hammer, time-critical but never fails). I speculate it's related to the absolutely terrible pathfinding (oh no my minions got stuck on a corner and I had to micro them around it lol) and for some reason you guy is deciding he'd have to move first (maybe there's something in the way or whatever). It is so random it can happen if the target is right next to you, stationary and stunned (especially if there are other god/mobs around).
idk why it happens, but i wouldn't be schocked if pathfidning was the problem
i cant vampire bite sometimes, i have to move then bite or else i just sit there and die.
Good post. This has happened to me MANY times and I DEMAND a fix for it. How can this be a game about skill and quick thinking that when you actually do it, it doesn't work b/c of some attack error? Very frustrating.
Great thread. This is definitely a bug they need to fix.
Hhaha well it actually adds more quick thinking, since you have to clickly move yoru cursor and click the ground to give a move order, then move back over your target to use the skill or attack.
It's bad but, I don't mind it a ton since it gives me an edge on peoplee since I've learned to deal with it. It should surely be fixed, but more things that require quick input need to be added that are intended for gameplay and not a bug that's annoying for people that dont' know how to deal with it.
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