Well it turns out, that on a different internet location of mine, I have a strange problem too. Everytime I want to connect or host a game (doesn't matter if Skirmish, Pantheon or Custom), I get the message
"Cannot connect to a NAT facilitator. Please try again later."
The only thing I could find about this problem is this thread from the beta: http://forums.demigodthegame.com/336807
Why is this happening?
Dare i say ISP throttling of p2p connections? Can you start up (a legit) torrent for something like a linux ISO?
Can you just forgoe the router and plug it directly into the cable modem and see if that makes a difference? Old routers could have issues (or new ones with crappy firmware)?
My ISP is definitely not throttling p2p connections. Even if it were, this would only affect the running game and not the NAT facilitator connection and it wouldn't even be noticable there, since it doesn't require much bandwidth that would have to be throttled.
My Network Setup is a Router behind a Router... the first Router has the integrated DSL Modem and forwards all ports to the second Router (hence the second Router is in the DMZ of the first Router). As already said, all ports (that we know of) are forwarded on the second router. I also tried to put my PC into the DMZ of the second router, with no luck.
I'll try putting my PC into the DMZ of the first router, this would be the most direct connection I can have.
It would affect the NAT facilitator because you couldnt connect to anyone since in MY experience, i cant even get connections up with my old ISP (who was anal P2P). I'm just trying to eliminate any variables. The best thing i can say is try and get as close to the modem as you can and see what happens. If you can say no firewall, computer connected to modem that makes it most likely the ISP (or Modem).
I really dont like this games MP interface. Starcraft/C&C/Halo/Whatever all solved this problem, dont know why they got all P2P cutesy with this game. That being said, i CAN connect, but its a royal pain (requires multiple tries in pantheon for me to establish P2P with everyone). I REALLY dont understand why they didnt sort this out in BETA.
Comcast direct connect to modem == me.
Good luck
Just tried it, didn't change anything. I was directly connected to the Router/Modem (in the DMZ of it) and still got the same error message.
I'm going to go out on a limb.Try disabling ALL virus/antimalware programs?
Are you in EU or through a university/shared network?
But I guess it's not like I thought at all .
I am lagging a bit behind in quoting
I am in the EU, yes (Austria) and I am not in a shared network.
Dont qoute me but Frogboy said something about proxy servers for EU players. EU players have been having particular problems that arent native to US.
Proxy means you connect to proxy, proxy connects you to game.
Honestly, i'd probably just wait and see what happens this week. Stardock (usually) really cares about their games. I'm really disappointed in the quality of this release, but im HOPING they are doing everything in their power to make it right. I'm willing to wait a few weeks and see what happens.
Sorry dude, when i can actually connect, the game rocks
Ah, yes, the "EU issue". I find this particular quote of frogboy very weird:
Business lines can have multipe, public IP addresses. But the clients behind those addresses aren't randomly changed or something. Also if a router would really change IPs like that, no game or many other applications simply wouldn't work.
Anyway, I just wished GPG/Stardock would be more open about how this whole connection thing works. Supreme Commander / Forged Alliance was plain and simple. Forward a port and you're done (well and also be aware of Symmetric NAT problems ). But now it just seems like a mess.
Like I've said many times, I get this problem too. I am in Europe. Hope it gets fixed this week!
this is stupid,Im seriously annoyed now with this game im getting the same things,ive done what i can with ports to my ability(not very good tutorials about ports cos every router different ofc)You should just be able to buy the game and bloody play it,not turn off firewalls and mess with your router setting,this is not the first time this has happened with a game to do with GPG,Supreme commander had this same problem and that still has not been resolved after 3 years,i hope to god they will be doing something with a new patch and soon,or ill just bring this game back,i only bought it 3 hours ago n spend that 3 hours messing with bloody ports
Well, to be fair...
In Demigod the network setup process is more complicated and I can only assume they wanted to solve the symmetric NAT issue this way.
Well, judging from some of the posts, I think it is safe to assume that it is not an EU specific problem as much as it is a DSL problem. Yes, most DSL users have dynamic IPs, but, as Spooky mentioned, it doesn't change unless you restart your router. That public IP address is simply routed on the internet. Also there are some ISPs that don't give you a public address, but NAT you so they don't have to pay for so many public IP addresses, but this is rare, and only present on some ISPs in eastern Europe AFAIK, but certainly not in Austria or in my case. As someone who works with networks, I'm very interested in learning what the problem is with DSL. Does it have something to do with the nature of PPPoE or NAT or what? Anyway, I hope that at least it gets fixed without proxies adding too much lag since us people from eastern Europe are already starting with a latency disadvantage.
Bonded DSL is somewhat common in places where DSL is the primary type of broadband. It basically allows the ISP to offer double the maximum line speed.
Well yes and no, this is not a common thing that ISPs offer to normal consumers, at least not around here (Germany and Austria). I certainly do not have bonded DSL. The article even suggets, that it is sometimes used in the UK.
any fix for this?
Ive only been able to play 3 online games since launch...
Is this GPG/SD issue or is there something i can do on my end?
April 19 i got this game played it and after the tournament tried to go online. I get the cannot establish NAT/ NAT dissconnected/ connecting to game ERRORS. Im running Vista x64 but I can connect to WC3 using the TCP/IP port 6112 so opening ports 6100-6200 for UDP is very very simple specially to disable ALL firewalls and any other options that block traffic bassically my machine is very very open to port attacks now but still cant connect to ANYONE. I live in Southern California and running a 10mbps cable internet cant host nor join. But in others games like WC3 if this works like a P2P how come torrent files can be transmitted easily while this game cant do that? This game is very much alike with Warcraft 3: DOTA thats why i play WC3 and got this game for ONLINE play.
Again: Router options: Firewall off/SPI off/uPnP off/ Port Forwared for UPD 6100 - 6200 to my PC's IP/ PC's antivirus/firewall are off. Impules FULLY updated the game. I always ran Demigod as Administrative. WHAT ELSE?
Network MAP: ISP > Cable Modem > Gigabit Router > PC
Machine: XPS730i H2C QX9650 OC @ 3.8ghz 8GB 1600mhz RAM 2x GTX280 1gb DDR3 @ SLI mode - Runs every game in the market like hot knife through a butter
Router: D-Link® DIR-825 Xtreme N™ Dual Band Gigabit Router - So no upgrade to latest firmware as its the LATEST
@nicetrydre: do you get the "Cannot not connect to a NAT facilitator. Please try again later." message? This thread is about that error.
Yes I do get that error and same erros all of you are encountering.
Btw. during my attempts of connecting to a game or hosting a game, tcpview does not show any connection attempt on port 6000 UDP to cvp1.stardock.com or cvp2.stardock.com. How can that be?
Patch didn't resolve the problem. The only difference is that the connection info box now says "Waiting for connection data.". After a while I get the "Cannot connect to a NAT facilitator." error. tcpview still shows no connection attempt on port 6000 UDP.
I'm on the exact same boat; I've reviewed this thread religously alongside connection threads and have done EVERYTHING possible to try and get multiplayer games to work. Of course none of this has actually helped me. I am running x64 vista SP1.
For me it feels like I am on a dead end... with a roundabout I can't get out
I also contacted Stardock Support about this. I gave them a detailed description, as also shown here in the thread. At first they asked for even more information (Router firmware, type of DSL, tracert). Then they told me, that the issue is with my ISP and tht ADSL has issues with the P2P connection setup and that they are in the process of setting up a solution.
Which is fine, but I asked for more technical details, since I am using an ADSL connection in my home town too and everything works great there. I also explained that I never get to the part of connecting to other games. As far as I understand it, the NAT facilitator would provide me with the connection details of the other players in the game, but the game is never able to connect to the NAT facilitator. I also told them, that the game is supposed to connect to the NAT facilitator via port 6000 UDP, yet it never happens.
Another support guy suggested that I "could try the ImpulseReactorOptions application located in the Demigod\bin directory. This will allow you to specify the port range used to connect to the NAT facilitator, and forward ports accordingly." But I already did that of course and these are just the ports (or the port) on which other players will connect to me and not the port on which the NAT facilitator connects to me. Besides, I am unable to connect to the NAT facilitator, not the other way around.
Maybe the upcoming Proxy and updates will fix this somehow. I sure hope so.
Today I am unable to ping cvp2.stardock.com at all. This gives me hope actually (that it will be solved by the proxies).
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