I'm just starting playing this game, and am on to my 5th game. (on easy) . But I totally love this game. This is king of a new genre that got me hooked.
Anyways, I only play on small random for now untill it flows naturally on what to do. What I would like to know, is what is the largest map anyone ever played. I dont ask this for pc performance, as it's really not an issue. I would like to know how much time it took (game time), difficulty level, and a breif description on how it went (was it worth it or is it better on smaller maps). I play galciv 2 on the largest maps available, it seems more of galactic proportions.
just asking, thanks!
For me it would be a random single star huge map. I don't like multi-star maps because it takes too long get around.
I've been known to create 10 star systems with one player each and hundreds of planets each, as well as several other star systems with the more resource rich planet types. The raw numbers of planets get crazy fast doing that. I think the largest was close to 3000 planets and 15-20 stars.
Oh yea, I was also using the x10 mod
Hi!
Last week I used my own map: single star, ~140 planets, at least 2/3 of them habitable, 4 teams of 2 players, all AI unfair researchers, me Advent.
Reason for such a big map: I wanted to give AI enough "room" to develop good tech before we'd start serious wars. Reason for teams: AIs don't surrender, if their team mate is stil alive.
When I ended playing after almost 10 hours of game time (more of real time, game was so slow it likely took 2-3 seconds of real time for one game second), I held ~70% of the map, but then I quit, because only one AI (and it's ally without planets) of the opposite teams remained active.
I had quite a good time with that game. Had barely managed to keep my Advent ally alive. His start was exceptionally unlucky: he started as a direct neighbour of a Vasari's HW on one side, and with a single branch of 4 habitable planets (and 3 un-habitable), before he ran into the other neighbour, without a single line to the planets-rich core. He lost all starting colonies before I literarily "crushed" through a human AI to cripple his Vasari AI neighbour.
BR, Iztok
Sweet, karma!
There is one thing. It might be by design or otherwise, and I dont know if it's the case on any size map, but it always seems that every planetary systems created, they always are split in half with only 2 point to cross over to the other side with the sun and pirate base the only connection through, I would have found interesting a more open planetary system. No example comes to mind, but se4 maps or something like that, I mean in terms of connections between the planets (stars for se4).
Anyway, this game just rocks, just waiting for paypal to receive my deposit for the expansion.
The longest I've played was a random huge single-star, against seven AI players. It took about eight or so hours, and I had every TEC capital ship in doubles by the end.
30 Galaxies 30000 planets, an insane amount of pirates to kill
By the end of it, I was like wow... you can't even see the end of the list of planets that has income much less plus the trade port amounts also
I once went into the map editor and just kept pressing the add star button for about 30 minutes, just to see what would happen. When I pressed preview, there was an entire freaking galaxy right there. I don't even remember how many stars there were, or planets, but I guess it was maybe more than a thousand stars. It would have taken me weeks to play it, maybe months, to play it.
Ya for my map I played 8 hours a day for like 3 weeks at least to complete it
Do you really mean thirty THOUSAND planets?
That's ridculously, insanely huge!!!
I played 21 star systems, about 200+ planets. It got pretty boring 4 hours in when I had over 500 credit per second, and cash was piling up :/ This was before entrenchment, so in Entrenchment I could probably spend the money on lots of starbases.
Hey look, the Milky Way! The Vasari should be running from the center of the galaxy any minute now....
I would take the time to make my own maps if Galaxy Forge wasn't so damn tedious to use. No undo? No snap-to-grid? No thanks.
I have played a 5-star Huge random map and never finished it. Right now I am working on a single star Huge random map and have invested 20 hours into it so far (I take my time). All but one AI have surrendered; there's still one pesky Vasari AI that's going to take some time to defeat.
I used the map designer that comes with the game. I had to play quite a bit with its settings to get a grip of what does what. Could save some time if I'd read the manual first (you know, the un-famous RTFM ).
Anyaway, the map def is saved in the Galaxy folder as an editable text file, I've used that to change starting planet's cluster settings for another game. I've put them amids other planets in the solar system (not on the very edge), and made sure each player "starts" with an asteroid, an ice and a volcanic planet.
I haven't played any maps larger than random-medium, and yesterday the first with 2 AI opponents on random-medium.
At 1 point it seemed like I was in a stalemate, with 1 AIs on each side. As I pushed one back in a corner, the other one kept coming at me, draining my resources to finish off the first one. I didn't have any choke points. And there were 2 excellent planets there that formed my front against the 2nd AI.
It had been going for about 15 minutes, I didn't want to lose those 2 planets. I didn't have enough ships to fight on those to fronts. So I had to let go of the 2 planets to concentrate on the first AI in the corner. I dedided to pursue the first one and not bother with the other until I finshed off the first one, leaving the contested planets to the 2nd ai. I pursued the 1st not bothering to colonize the planets as went on my chase.
It took about 20 minutes to eliminate the 1st one, and from there I had to start crushing the other one, and take back what was mine.
Total game time: 3h41m.
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