I've only been playing a few days, 2 or 3 of those online with very little success in survival.
I find it very hard to decide what route to go for tech trees when starting a game. Regardless of which one you want, you still need resources for it (which mainly comes down to crystals as far as i'm concerned, as i never have enough of those for some reason).
So i basically have two questions:
What do you normally do for a good econ start in each game?
At what point do you stop building on your economy to focus on other matters (offense, etc).
As Vasari, i typically build two Imperial centers so that i can research volcanic/ice world colonization first, and then fill out my metal/crystal extractors and about 5 skirmishers. It's usually a great start, and if the planet has 2 more logical slots left, i build 2 War centers so that i can get the Assailant prototpye and start getting the Phase Missile and Regen line of buffs.
However, if i do that, then i can't develope the Logic/Tactic slots for the planet, upgrade it's populace, etc. After the first 10 minutes, i'm extremely lost as to what to do. More often than not, i end up eating a fleet within the first half hour. Most of my partners say that the guy who killed me was being "fed" by his partner, who most likely went Economy-style to make a ton of resources, and just feed the 2nd player to build up a very large set of fleets.
However, i played a 1v1 today and got spanked the same way.
Any tips? I know the situation can vary greatly, but am i doing something wrong? I'm thinking of posting a reply this week to see if someone can help out with that. Like i said, i play Vasari right now, but only because it's what random picked for me in my first game, so i kind of stuck with it. What about the other races?
Give it a shot.
Some tips on my startup...
My first two structures after the cap factory are harmony temples for arctic and volcanic tech of course, after that I'm racing to build the mother and enough hostility buildings to synergy on turrets. Squeeze communion in for the 10% as you can. Don't immediately send the mother to the battleship. Open a second front with it and grab it xp. I usually play against hard AI and they love teaming up and sending the pirates on me. My Radiance is usually too far away at that point. That's where the second mother fleet comes in. Keep it on backup and fending off pirates and skirmishes until it gets ressurection... this way you can protect your back line if something gets through and still grab some planets on the other side of your territory. I don't waste money on bounty, if they want to send pirates I'll chew them for xp and level the mother up on it. That's if everything goes smooth. It may be you have to rush it the front and it is what it is.
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