Yesterday I read a reply by Stardock's Israri that seemed to me quite outrageous :
[quote who="Istari" ]
There aren't "bugs" in connection code as much as it needs to be identify players whose routers are too difficult to traverse. We are working on updates in the coming days that will give players more control over the connection in games. [/quote]
I wrote a reply but decided to cool down on it for a while, which turned out well since the thread was nuked ( the OP had an obnoxious nik anyway ) and Frogboy's address was much more diplomatic and considerate.
What Istari said was basically Stardock is summarily dissing hundreds of us customers, and "fixing" the other customers' problems by instructing them how to shut us out.
Unfortunately, Brad's words come down to the same thing : No solution is in sight.
So what we have is : Stardock released a beautiful game, that has no campaign, is built for online multiplayer team play, and as things stand on release day, only about 50%-80% ( do we have official numbers ? ) of customers will get to play it online with reasonable usability.
It's not that devs could see the light just around the next corner, and decided to compromise to make declared release day, with a reasonable confidence of a good solution within a few days. This is a new approach to multiplayer ( p2p rather than server-based ) and they still don't know how to do it well enough. And trying to throw the blame on our routers is A : Wrong . Our routers are good for every other internet function, just not for Demigod ? B. Bad marketing approach. Buy our game, maybe you can play it ?
This is how I see things. Please correct me if I'm wrong.
well I have seen only 1 failed connection (where the connectivity window said "connecting failed") with a single guy yet in like 20 games I played and a lots more I tried to join yet. The majority of the problems seems to come from a error where the NAT Server doesn't recognize connected players as connected or when it says that people are connected to all they don't get into lobby. Those are probably quite easy fixed which should increase the success rate for the players a lot.
Sad but true.
They released an unfinished product. I preordered this game counting with Stardock's care for their games, but this game is obviously rushed.
I have to spend 30-40 minutes just play a game with the hope of no lag and no desync. I'll continue playing DotA, I have much less trouble connecting to games with that mod.
Maybe they can finish the game in 3-6 months, I'll check then.
Fair enough post.Give it a week and if its still as terrible as you make it out to be then Stardock have to up their game. Reason I say give it a week is because games are always filled with problems on the day of release as no matter how much they test it, they never get to test it with a scale of thousands and thousands of people. As with the whole "shutting out the bad connections" there is not much they can really do, is there? Its the same as if your computer has very low specs and runs the game at 5 fps. When you join other peoples game you will slow their speed down to 5 fps and make it unplayable - would you still be angry if they had to shut them out?I think all that Stardock have said are that they are going to fix the majority of people's problems first, THEN they will move onto fixing the people who have the weaker routers etc. etc.
There's a difference between "filled with problems on the day of release" (which is an exaggeration for most games) and being almost unusable for what it was intended (which is not an exaggeration for this game).
gonna give it a week then sale my copy with my impusle acc if the game is not shaped up.
if i wanted to play a game vrs bots i would have pirated the game, but i bought it for MP with PEOPLE that does not work, who ever thought of peer to peer should be shot IMO i would rather have lag problems with commands and lose to a player with better ping just to be able to play rather then be told i cant get a single game in.
tried 40+ games i have gotten 6 to load that is horable ratio.
This is a serious oversight on the part of the game developers..
To make the game work people must configure their windows & router firewall settings.. And possibly also the firewall s/w that comes with their antivirus (like mcafee/norton etc). I've been playing custom games in wc3 so I know most people can't host games coz many are kids as well as non tech-savvy peeps and they juz simply don't know how to configure their s/w or router even if you teach them to.. And not many people feel comfortable turning off their firewall and antivirus juz to play a game. Even if you do know how to configure.. opening up ports are like creating holes in your firewall which puts you at risk for malicious traffic.. Internet connection are shared these days at home and how do you like it if your little brother turned off the firewall and antivirus while playing a game and you accidentally visited a malicious site during this time and got infected with a virus which wiped out your entire harddisk (which contained your 500GB of porn)
Truthfully if Garena decides to offer DG support right now.. I can see a great many people jumping over to their platform. And if that happens.. people dont even need to buy an original copy of DG anymore.. I hope Stardock can make this a high priority issue to fix.. for us.. as well as for them..
People you exaggerate....
Which game runs perfect these days direc after release? None!
And demigod has quite good ingame balancing and is playable for most people ( my guess 80%).
And like it is with every online game there are people which have problems with connection.
If someone buys World of Warcraft and isnt able to connect everyone would blame him for being unable to open the correct pors or setup his router correct at all.
No one would get the Idea to blame Blizzard for making a crap game since its obvius that it is your fault.
And only because demigod is new there is no reason why they should be the source of all connection problems.
its a new game relax.
i never thought any game was "PERFECTED" on the first few days.
This is the problem, ah well everybody else does it, lets release an unfinished game too. As a consumer you need to set a standard. When we buy a game, for us in europe this game costs about 40 eu, we want to be able to play it. That's it. The problem is that companies need to release the game at a certain date (investors etc). My point is that they probably lose money in the end because when the word is out people will start having second thoughts of buying the game.
companies that sells hardware need to perfect the product beforehand, same thing for most products. Why not computer games? the beta is there for a reason. Same reason cars are being tested before shipment etc. this is a phenomenon in the software industry just because of updates. updates makes the game releasable to the public before it is finished because it can be fixed later on.
As I have said before, I love the game, when it works.
Imagine going to an Italian restaurant to eat seafood pasta.. And as the food is served.. you realised there's no seafood on it. You look at the next table and realised the customer there has seafood on his plate. In the meanwhile the restaurant went into an uproar because half of the customers are also not seeing their seafood and are complaining.
Then you overheard a conversation between a customer with his delicious seafood and the captain: 'sorry about the noise, we'll move all these noisy customers without the seafood to our backyard so that you can all continue to eat in peace. It was stated in fineprints on the last page of the menu that to get your seafood, you need to fish for them yourself in the sea behind this restaurant and it is a pity that these customers are so ignorant..'
With disbelief.. you stare hard at your plate of seafood pasta without seafood.. and thought.. haven't you paid for the seafood?
I had the same kind of connection issues with Sins of a Solar Empire when it was released. I'm hoping this game gets fixed sooner (I don't know if sins ever did get fixed for me, I never went back)
If my linksys router, the most common router brand sold in america is to difficult to traverse, then it's your issue not mine. Fix it please.
I do enjoy the game, I just am frustrated having bought the last 2 of stardocks products both having issues with me because of multiplayer.
As I am from Europe also the exchange rate makes it about 30 eu not 40 and here in germany where a game is between 50 and 60 eu for a new game I think its pretty cheap most games that have been out a few months sometimes up to a year are about 30 eu so its pretty cheap
You are the one exaggerating. Every game will have its fair share of bugs on release, but I can't think of any that were pretty much unplayable to start with. 80% working is a massive overexaggeration.
Your analogy to WoW is also completely flawed - that works on a client/server basis, and one player with a bad router doesn't fuck the whole game up for everyone else.
Not that its good excuse - both Company of Heroes and DoW2 handled P2P 100 times better than this on their release. Sure, they both had their fair share of problems, but at least if you wanted to get in a game you could.
Frogboy himself said in his thread about day 0 that there are hundreds playing and hundreds having problems, how does that = 80% playing?
800 vs 200 = 80%?
Play via Hamachi until the problems are sorted.
Day 0: Hooray it's the start of a new beginning... Except Gamestop customers started before me.
Day 1: OMG! The world is ending... Fix it... Fix it... Fix it...
Day 2: Why isn't it fixed yet? I want a refund... To be continued?
Anyways, I found that every MP games I actually played was perfectly playable, with the exception of a fast speed setting game. The server overload resulted in "ghost" images of games that don't exist and it created a lot of confusion. Then, there are a select few people that can't join games, and thus hold everyone else up. So, what will happen is that the game will boot those people that fail to connect so that others may join. Those that wind up booted, likely, need to fiddle with their firewall and/or router.
There are very few that are actually fail to connect to a match; most are just impatient and leave too soon.
Those that cant figure out to tweak a router or firewall to get multi working could always wait/hope for a console version.
Your personal experience doesn't mean everyone else is wrong, you have probably just been very lucky, or have an open NAT (Most have moderate NAT)
That wouldn't do squat, console games still have to go through the router.
"Those that cant figure out to tweak a router or firewall to get multi working could always wait/hope for a console version."
I unpluged my router and shut off my windows/av firewalls and still have the same problem so tweaking was not needed and still cant play.
WHy is this in ideas?
Because they moved it out of General ? ...
So, now IGN review is out. 7.5, because of connectivity.
Sometimes there is some satisfaction in "told you so". Should have postponed the damned release date. This is not one of those times. Just too bad.
After performing the networking setups that are detailed in "The Monk's guide to demigod networking" or some such title, I have yet to have a problem.
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