I have to admit I suffered a wonderful array of negative emotions over this game in very short order. To begin with I had severe frustration just trying to get it to work. It took insane file juggling, setting tweaking, and general geekness to get the program to launch at all. Once launch occured my disappointment was breathtaking. Everything about the game screams for a wonderful single player experience and a spectacular campaign. There was no campaign. There was not even the ILLUSION of a campaign. The only thing you have is skirmish mode much like Sins of a Solar Empire which did this exact same thing to me. I have absolutely no interest in multiplayer as I've long since grown bored of the dregs of humanity most online games tend to attract during my 3 month stint with World of Warcraft so I played perhaps 6 games of Sins before tossing it into the dusty bin at the back of my room. Instead of being quite so wasteful this time I've asked for a refund and cancelation of the hard copy shipment. Sorry about venting there. Now back to the moral, if you're looking for an immersive single player experience... and a game likely to run easily, look elsewhere. If you're here for multiplayer and enjoy twiddling software bits, by all means pick up a copy.
The only bad thing with the game is that it's horrible when it comes to playing online and the fact that it freezes alot when you go from screen to screen and since it's meant to be a multiplayer game it should really be better multiplayer functions.
thanks again, you just keep providing demonstrations of what im talking about. i dont play online because of snotty tools like yourself. if i found dealing with these kinds of people enjoyable, id teach high school for a living.
yet you are content with verbally jousting with 'snotty tools' on game forums? if you want to avoid people like this, then dont go to internet forums, not at all and if you must, certainly dont antagonize them by calling them tools. I usually only encounter trolls and tools when on forums, not in actual games.
Now to the op's comment, yes it was clear to me from about 10 mins of research that this would be a multiplayer based game by virtue of the fact there was a persistant campaign type multiplayer experience. I thought there MIGHT be a campaign, but that wasnt what I was looking for. Also paragraphs would not do it for anyone who likes a story, and dont get me wrong I love a good story in a game, like the baulder's gate series but in an rts, you really need something like full voice acting and cinematics to get the story across, a few paragraphs would be to soul caliburish and not immersive. All that would dramatically increase production cost.
actually, now that i finally got the $5 back stardock owed me (much to my surprise), i can quit agitating and/or badmouthing the game at every opportunity. would be awesome if i could get back the other $5 they still owe me from sins, but i kinda assume by now that thats just never going to happen.
anyway, my interest in this forum is at an end. carry on.
Yep, great story, great intro but that's all. Too bad.But i love the multi and i love Stardock and Frogboy too. We can't have everything
lokideath
Demigod is a Kung Fu movie.
The plot is there as a cunning way of stringing a bunch of fight scenes together. I go to action movies for action not for the plot. I play Demigod to beat the ever living snot out of things, rob them of their valuables and use it that wealth to purchase a pimp hat of +1 snot belting.
Demigod is first and foremost a multiplayer game, constantly resetting itself back to the beginning with each battle. There is no substantial plot because there is no reason to advance one.
I'm an English Literature major so the last thing I want to see when chilling out is a plot as I'll unconciously start taking it apart to and eye the pieces critically. I want to see blood. To crush my enemies, see them driven before me and to hear the lamentation of their women.
If you really want plot then ask me to recommend you a good book.
The problem lies in resources (Time & Money).
Making a multiplayer game AND a single player game when boiled down to the basic level are two seperate games and it's hard for a developer to do both -- unless they have a very large wallet (which nether Stardock or GPG have).
Look at Unreal Tournament as an example, it's 80% multiplayer and only 20% bare bone single player. Same with Demigod.
Look at Mass Effect or Fallout3, both examples of pure single player games that do not offer multiplayer at all.
For developers who time and money are no object ,aka Blizzard are able to do both, but this is not the norm.
Most developers are _not_ in that position and instead have to make tough choices. Doing both when on a limited budget risks having both aspects failing or just being mediocre. It's bette to specialize in one aspect or the other.
-Jara
PS: That said, for my friends who like to take things slow and for people who have never played DotA it would have been really really nice to have a bare bones tutorial so that you can ease into learning how to play.
In the long run, I think they made the correct choice of focusing on multiplayer. Multiplayer games usually have a longer following due to the compitive nature and provide great replay value for the consumer while at the same time allow for a longer time for copies to sell. They also usually require more copies (everyone needs one) so again are better of sales.
Just to build on that - its been my experience that trying to get the balance right when you have a game with one foot in single player and another in multi is damn near impossible - often taking many years for a developer to get right and often compromising something vital about the game in the process.
I'm in favour of Stardocks approach and choosing between pure single player or pure multiplayer games. Its so much easier to balance.
I love campains; I love SP, and I love MP. DG only gives me 2/3rds it's potential, and since I can't get MP to work, 1/3rd at the time. And campains are not just SP; they create a story, a "world". That's what made Warcraft so longlived and brought it to the World of Warcraft point. Dawn of War, omg, it's got TONS of stories and world background that's kept it going strong for 2 decades. It's like an interactive book or movie. It really brings longevity to games and helps insure a sqequal. There is a huge demographic of people that love the campain, so it's sad (and sales lost) if it's not included.
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