Hi fellow Sinners
Anybody tested the New X3 Terran conflict game yet?
I have never played any of the X3 series but I must say that the graphics That I have seen is superb and the vids on You tube are not bad either, however what about the game play is it like Sins? And I am not a fighter person so can I control anything from frigates up to and including battleships like in Sins or is it more like Starwars empire at war ?
Let me know what you guys think
I don't think the games are really comparable. Sins is an RTS game and X3 is an open ended RPG like Oblivion or even GTA4 if you will. If that's your kind of game then give it a go
X3 has much more in common with EvE than it does with Sins. And personally, I think EvE is a far better game. I tried and tried to get into a game of X3, but I just don't find it all that interesting compared to EvE.
X3 isn't really an RPG, it functions best as a space trading empire simulator. It's really nice if you want to recreate the East India Company in space. You can build factories, trading ports, solar generators, and (I think) stardocks. You can also build up a fleet and lead them into battle, if you want. You can automate fleets to do trading for you after you get enough money.
If you don't enjoy trading, don't get it.
X games are VERY COMPLICATED.
They are great games, but most people, including myself just can't get past the controls, or the ridiculous amounts of time you have to invest in the games to... well do anything.
They also suffer one problem Open ended Sandboxes all have.
Your thrust into a living world, with living factions, people, an economy, wars, ect.
And all you have to your name, is the clothes on your back, and a tiny ship that can't really do much of anything besides getting blown up.
You almost have to have a masters in economics to actually GET anywhere in the game.
And beable to get anywhere with there controls that don't follow anything that resembles the norm.
Wow, pacman must have had a learning curve huh?
Completely different genres, completely unrelated. If you don't like fighter combat like say Freelander had, then you may be wasting your money, however it's definitely a game with options. You'll be wasting your time to play through the main quest, but you can start as a merchant or fleet commander just fine.
The controls take getting used to, but SD sounds more like he's talking about the BCM series by 3000AD. For the scope of the game, they're outstandingly well done and simple. I'm a natural when it comes to this sort of thing, so my five minute learning curve might be a little unreliable, but at worst it should take a couple hours to get used to it. It's fucking fantastic once you do.
It has viable fleet control and property management systems, it's the work of a few shortcuts and mouse movements to command a carrier battlegroup to wipe out a sector. The economy is an actual supply system. Some raw materials are mined from asteroids, solar farms create energy, and everything else is created through a combination of inputs in a fairly realistic system. The pricing system functions off supply and demand instead of having preset prices. A power plant that's nearly out of crystal will pay through the nose for it, while one that's full wont pay squat. You can build up your own empire with a fully functional, self sustaining system once you have a unique player headquarters that builds the one thing they don't have factories for, a shipyard. My only problem with the game is that there is no actual ai controlling the factions. You can become your own interstellar power, but you're effectively fighting against a population script that keeps the world running. With modifications you can fake a war, but I'm picky and want perfection. Combat AI is relatively good, and there are massive fleets in various places to throw yourself against, so depending on how anal you are, galactic conquest will be quite entertaining.
I didn't care for it either. The autopilot AI has always seemed completely freaking braindead. Even if that's my only hangup...well, seriously. It's a pretty damn big hangup. I have both X3 titles and I have never been able to play more than an hour or two of either title.
It has a very steep learning curve. Personally I felt it was alittle too slow to get into. You have to make lots of cash to do most things and it takes a long time to start raking in the money. Even with thier increased speed mode I found myself waiting for time to pass more then acutally playing the game.
The game would be almost perfect if it had that.
X3 isn't just a space shooter, it is an empire builder and it can be a LOT of fun once you "get" it. But to answer the question posed by this thread, it is nothing like Sins.
X3 Terran Conflict is a LOT better than X3 Reunion. And for those saying that it takes time to get anywhere, it does, but its much better than Reunion. The controls are also better, but you still have to click a lot to get things done.
My problems with the game is the AI and autopilot, the out of sector combat (where computer controlled things fight), the comm portraits, and the voice acting, which is terrible.
My advice is to get this game. Its hard to get into, but find sometimes to just throw into it, and you'll start to understand the game and enjoy it. Trust me, this is not a game for the impatient.
Egosoft still needs to work on somethings (if they ever would, considering how they constantly complain about money) to really make this game spectacular. It's still great though.
Heres a tip. Dont update at first, because the payouts for missions are excessively high. At least thats what I heard, I updated as soon as I installed. Or, you can use the script editor and give yourself a lot of money. Ask on their forums if you want to learn how to do it.
Hmm.... I wondered about this game from time to time... I can understand it being hard but hey price isnt bad so I might try it out... I dont mind games that are complicated so I think sometime soon I might pick it up.
Capping pirates is better for making money anyway. The missions are trivial.
Complicated games are good. Most games are way too simple and short. X3 is the complete opposite.
I don't care how hard or complicated it is, in fact for space games...I can't tell you how long I played Freelancer and I REALLY wanted something more complicated.
But the AI can't suck. X3 just doesn't deliver on the AI front.
its not really complicated as it is rough, its got alot of things about it that will make you rage quit, i cant even play the game anymore without the cheat script activated, and its not for cheating its just for general roughness that i have to deal with constantly, like ships flying into gates and not through for one.
Well, if I'd said with more depth rather than complicated, it would've worked. Hee.
You definately need a lot of patience to play the game. If you think huge maps on sins take too long to complete, its definately not the game to invest in. I gave up before I learned how to play 'correctly'. I was making something like $4-5000 an hour in game and to properly buy and outfit the lowest tier frieghter, it is like $400,000. Progress is way too slow for my tastes but the concept of the game is really cool.
It's much faster in Terran Conflict then it is in Reunion.
The ability to speed up time killed X3 for me.
This. Well, sort of. The Terran Conflict missions give decent cash once you get your combat rating up (I've been offered 400-500k missions in my M4..), but even besides that, it gives you easy access to ships to capture. If you luck out and they send in a bomber (M7 or M8? I forget now), those things sell for 1.5m+
I reinstalled TC recently, and managed to capture a Nova Raider, so now I don't even need to buy an M3, and Nova is one of the best ones (go rear turret!).
There are lots of ways to make money, and it doesn't have to be boring trade
x3 is a little like single player EVE (except without that pesky monthly fee). It's a pretty cool game, like other people have mentioned, it has a difficult control scheme, but it definitely has a lot to do.
Is it a game where one could through purchase or take over have ships bigger then fighters such as frigates, cruisers or even battleships to control?
Is the game play similar to Sins ie set out to expand your empire through diplomacy, trade and or war?
Purchase and command, yes. There is a boarding mechanic but I haven't played around with it to tell you if it can be used on big ships.
Not at all. In X3 you're a single pilot in a sandbox world. You gain reputation with various races which allows you access to their ships and equipment. You can buy ships and there's "command software" equipment that will let you give them orders. You can form wings of AI-controlled ships and have them cover you, tell then what to engage (or just set to Attack All), etc. The types of orders you can give depend on what command software you have installed.
There's no diplomacy as such, since you're just 1 guy you worry about your own reputation with all the other races. You can go the pirate route, at which point they'll just go hostile.
Similar to how you can command fighting ships, you can create AI traders that do trading for you (there are sector traders that only trade in the same sector, or universe traders that look for opportunities across all your explored sectors). The longer you have these the more experience they get and the better deals they find. You can also buy and build stations to produce good that the NPCs will buy. All stations require goods to run, and in turn produce a product. So for example, you can have a sector with a lot of NPC factories that use power cells, and you can build your own factory that produces those sells. The NPC factories will buy them up because they need them.
X3tc 2.0 update is pretty good, though i have not had the chance to go through the missions, Anyways, the AI can be humorous at times. So it can't be all that bad.
I always laugh when an AI escort ships slams into a gate.
X3 is like SINS from the cockpit
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