Most PC games are client/server. That is, someone creates a game and others join that game. The data then goes from you to the host (the server) and then back to the other players. Sins of a Solar Empire is client/server.
In Demigod, it is peer-to-peer. This was necessary because it needed to have the least amount of latency possible since your moves are directly sent to the other players rather than to a server first. Because the action in Demigod focuses a great deal on Melee in the third person (i.e. players can see their hits) a lot of traditional methods to mask latency aren't possible. Peer-to-peer reduces the problem of "lag".
The downside of peer-to-peer is that everyone has to be able to connect to each other. In a client server game, many people have heard someone say "I can join games but I can't host them." In a peer-to-peer game, everyone is technically a host thus greatly increasing the challenge of connecting players.
The solution developed is known as CVP NAT, a new feature of Stardock's Impulse Reactor development library.
So what problems can people have? Below are the most common issues:
To learn how to port forward, see this website: http://www.portforward.com/
To learn more about what ports to open see this document provided by the Monk (THANKS MONK!)
http://themonk.ca/Monk/Networking_and_DEMIGOD.pdf
Wow, this is horrible. Game company should had tested more and know about this issue. I am uninstalling my demo and not getting the full game.
Hello there,
I have rather weird problem. I have no problem connecting to pantheon/custom games whatsoever, everything is smooth as it takes only few seconds to connect and can join every game, but when the game actually starts my packet loss jumps to ridiculous amount of 30-50%, which makes me disconnect of course.
I have forwarded both udp/tcp ports 6000-6200, turned off firewall on router and windows firewall, I'm using NOD32 and Spybot-SD as security software, but doubt those actually have to do anything with my problem and I can download from torrents without any problem.
Do you have any idea, why is that? Is it ISP related?
Mortissia, its a known problem with the game itself (occurs to many people on different ISP's). The fact it hasn't been fixed after 6 months means...they still don't have a clue and you are stuck with it.
If its a major issue for you, i'd seek a refund.
Oh yeah just read it more thoroughly, I'm unfortunate ADSL owner , it's shame tho' such a nice game, well thanks for advice and happy X-mass .)
In every single multiplayer game i have played i have had the same problem... i have good pings to all players, (under 200), my pc is far more than adequate, and still i lag the game... iv checked, and players have told me that when i leave it is resolved. what could be causing this chugging effect? i get freezes between frames and i even minimalized all the graphics options in an attempt to resolve it... any advice?
^^ with sim at 10 by the way...
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