Brad Wardell gives an interview talking about Demigod, Impulse, and more!
Go Brad Go!
I have to add a point: the main critics about Goo is the reselling things that most of the publishers hate. The point is that if you make a game that you want to resell in few month (the time in while it can affect the product selling) than it's a publisher fault. I think that game like GalCiv2 or SotSE take a lot more time to make people bored (except the case they didn't like it at the beginning and in that case we can call it a mistaken purchase and it's right to resell it). So the point is making games that people wish to keep for themself (and that deserve it).
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