- This mod is no longer active. Instead, TobiWahn_Kenobi is creating another B5 mod that looks very promising. You can find his mod here: https://forums.sinsofasolarempire.com/361694
Please let this topic die in peace. -
Since it is pretty outrageous that there isn't a single mod for Sins featuring the Babylon 5 universe, I have begun working on it myself. This mod will be designed for Entrenchment, as a Babylon 5 mod just has to have starbases in my opinion.
Setting:
This mod (at least at this stage) will focus on the early Babylon 5 series, before the formation of the Interstellar Alliance. I always felt that the best part of the series were the earlier ones, with the Shadows being "the unknown hidden threat" and the younger races emboiled in diplomatic manipulations with one another. Think season 2 & 3, with the Centauri being manipulated by the Shadows to wage all-out war with the Narn, The Earth Alliance being frightened into a pact of non-agression with the Centauri while their Babylon-5 Space Station fights a series of skirmishes against Centauri forces, a renegade Minbari Sharlin warcruiser, in other words alot of possible reasons for the different races to fight eachother.
Aims:
- A summer first release, featuring:
- 4 Playable races at first release. These will be:- The Earth Alliance-> The Earth Alliance uses ponderous but very solid ships with impressive armor. Their ships that lack the powerful long range weapons of the other races, which is compensated by powerful although somewhat inaccurate short to medium ranged weaponry.- The Centauri Republic-> The Centauri use fast and highly maneuvrable ships with devastating weaponry. Their ships are however less durable than those of the other races, even though the Centauri experiment with a new type of shielding on some of their ships. Centauri fighters are superior to Narn & Earth Alliance fighters, but they generally deploy less of them as several of their ship classes are not capable of supporting fightercraft.- The Narn Regime-> More ponderous than the ships of the other races, Narn ships are durable and well armored. They favour powerful long range frontal weaponry, with their trademark weapon being the energy-mine launcher. Even though their frontal long range weaponry is impressive, most Narn vessels are undergunned compared to equivalent ship classes of the other races. Narn fighters are comparable to Earth Alliance's Starfuries, but somewhat less maneuvrable.- Minbari Federation-> The most powerful of the young races, their ships are superior in all regards to those of the other races. They are faster, have superior maneuvrability, carry extremely powerful beam weaponry, and are protected by a form of cloak that makes automatic targetting impossible. Oh, and their fighters are superior in every way too.
- At least 5 ship classes per race (plus fighters) for the initial release. Most ship models already exist, but they need to be converted to XSI which is difficult and tedious.
- One starbase per race.
- Sins pirates will be replaced by their B5 counterpart the Raiders.
- Buildings will be for a later release. Except for the Starbases I feel most Sins buildings can easily function as babylon 5 constructions.- Integration with several other mods to change planets, planet bonusses, explosions and other such things to better suit the Babylon universe
- This mod will aim to reflect what you see in the series/movies as best as possible. Most ships will not have shields but use armor that determines their amount of migitation. The best survival a ship has is to not get hit: weapons will have a substantial chance to miss, but when they do hit it will hurt.
- Supply lines that allow you to keep your ships working at their highest potential
- Small to medium-scale conflict. No fleets of hundreds upon hundreds of vessels that insta-zerg everything in their path.
- Loosing ships will matter. Loosing an entire fleet will be a disaster. Knowing when to retreat will be important.
- Meaningful special abilities that resemble the stuff you see in the series/movies. The Centauri Mass Drivers for planetary bombardment for example.
- Fully immersive music, sound and speech.
Plans for the second release include:
- More ships.
- Completely reworked research trees that allow new ships to be researched.
The second release will also introduce the Shadows and the Vorlons as playable factions. Both of these races will have the incredibly powerful ships we know from the series, which will be balanced out by their high cost and possibly other things as well like lack of trade income, or very limited research, but that will be a future concern. Both races will be designed around their respective philosophies "What do you want" and "Who are you".
Since I am currently working on this mod on my own, it is going to take some time before a release. In addition, I do not have much modelling experience, and even though I already have most ship models so far my first attempts to try and convert a LightWave-made Sharlin Class Warcruiser to a Sins compatible XSI format were not an overwhelming succes.
So if anyone with modelling experience is interested in converting/creating models let me know. In addition if anyone knows any good models we can use for this mod let me know.
Regards,
Lord Tareq
You also need an Ivanova portrait. It's just not B5 without that foul tempered Russian onboard!
Hmmm...
Good luck,
I'm waiting that with impatience , i hope that you think about introducing the league of non-aligned world (drazis, vree....) like playable faction when you will have finish your two developpements plan?
Didn't she pose for Playboy?
You should also get a season 4/5 portrait of the 'new' Deleen for the Minbari. You don't have enough Minbari portraits, and she's pretty iconic...
I've been waiting for a B5 mod release, even a beta, for quite some time. I hope you guys get this out by summer!
Any News?
looks good
Hi
I've been putting some thought into the jumpgate problem and i have a different not totally satisfying idea.
wormholes could be used as jumpgates and all these wormholes could end up in one starsystem which serves the purpose of hyperspace. so flights from planet to planet are flights in realspace. the only problem with this is that jumppoints opend by ships will probably be impossible to be made.
there is allways the possibility of making phaselane jumps from the hyperspace "sun" to the other systems suns but thats still a big workaround and only enables to open "jumppoints close to suns".
well it might need some rethinking and tweaking and mybe there are some abilities which i don't know of that can be tweaked to make this type of hyperspace idea work better.
think about it, discuss it a little, discard it if you dont like it.
i've been looking for this mod since the games was released and i'm really happy to see it being realised
i'm a huge fan and i'm rewatching the third season at the moment ^^
YellowDisciple
I think the tricky bit is doing all of the following is sequence :
- B5 hyperspace jump
- Jumpgate animations
- Linking the SoaSE systems
- Jump exit
Now whilst wormholes offers a solution to linking the sectors, one thing it doesn't do is offer phasejump entrance/exit effects. If they can be added through the buff system then you might have a workable solution, what would be most helpful of course is IC deciding to add somekind of jumpgate feature into SoaSE which you can mod for B5.
The quickest way around the jumpgate problem is to replace the phasejump effects with B5 like effects and only include jump capable ships in the mod. I would recommend this course of action until a solution to jumpgates is achieved which is a pity given they are so iconic to B5.
As far as my part is concerned, I opted for using the phasegates, because building jumpgates this way gives you a huge advantage especially on big maps. I also use this ability to open a jumppoint (which means that you can't jump to any system so far - working on this) but to every other Hyperspace Entry / Exit. Phasetravel this way is immensly accelerated.
The only limitations are:
Cannot use Hyperspacejump to distant star systemCannot make hyperspace exit animation
I made use of the ability to lower the grav well when forming a jumppointJumppoint animations for all ships in a radius of the caster (till hyperspace exit - if someone knows how to make them static i.e. not to rotate when the caster ship rotates I would appreciate your help)Jumpgate as a PlanetmoduleJumpgate as a StarbaseJumpgate opening animation, including flashing lights (though one problem: when I load a savegame, the animation no longer displays until I deactivate and reactivate the jumpgate)Ships have Jumpengine dependent on Bab5 specs.
Completely redone Textures (from my first pics)
BTW, I am using ENB Series for the game therefore the mod may look different on your system.
I'm using this version + config:
http://files.filefront.com/Sins+of+a+Solar+Empire+ENsrar/;13837178;/fileinfo.html
Homepage of ENB Series
Credits, where credits are due!
looking good so far
may i add some hopefully constrictive input?
you made the energy thing conical because it's allways shown from the front and therefore looks conical, but there is an episode where we in fact see the jumpgate from the side and the energy thing is cylindrical. personally i don't really care but many people seem to emphasize the fact that it should be as true to the rel thing as possible. when i find the episode i'll make a screenshot and updload it but i think it'll still be another two weeks untill i have finished watching all the episodes :/
and i personally woulde prefere orange as the jumpgate colour since i think it looks far better with it beeing closer to yellow and everything ^^ and it is the outgoing colour and because you would probably acticvate the gate when jumping out of a system with your ships, it would make some sense.
This video shows it about a minute in:
http://www.youtube.com/watch?v=SB5mhrZiWlY
sorry for this
personnaly i dont care if u guys get a jump gate going or anything really, what i want is to be able to take a narn ships and fight the centauri or take an ea and fight the membari or take any race from b5 and fight any race as long as the ships are there. please, please, please at least release a beta that has the ships and let me pilot and conquer the galaxy, ive wanted a game like this to appear just for a b5 mod and so far nothing has happened.
PLEASE MAKE A BETA WITH AT LEAST SHIPS AND GUNS..............
please lol
btw did u get any volunters as of yet? i can take a crack at the models, im not a modeler but im good with data and learn very fast, as well as i can code edit and input changes very quickly espicaly with sins, i have played with it a lot, but im not so reliable, im disabled and spend some time in and out of medical care currently send me a message if i can help even the smallest bit
Hi there Overthrow!
In reply to your wishes:
As of now, Lord Tareq did not tell me of any other volunteers. I have got no roadmap, so I don't know what he really wants to be done. So far I have done the Jumpgate (the only model as of now) and besides that, started converting stats from the tabletop game (A Call To Arms) to to SOASE (Earth Alliance so far). I'm not sure if I will adhere to the goals of Lord Tareq or if I just share everything I do with him, so he can move on with his mod as fast as possible. So far, Lord Tareq sent me one Sharlin Cruiser model, which, btw, is much more suited to rendering and animation than to strategy gaming (it has > 22.000 polygons and no uv-mapping). I probably will, as a next step, create a model for the EA Explorer and construction drones to support Jumpgate building with the proper model. I know, most of you just want the models and start fighting, but since this is the most tedious and complicated part you really need to be a bit patient about it. AND we could use some experienced modelers to create thos models, as I personally think it is no good to "steal" the models off of someone else. But thats just my opinion.
And theres so much more to a B5 mod than just the ship models!!
So far only me and TobiWahn are working on this mod, and I am not capable of modelling. So yes any volunteers capable of modelling would be greatly appreciated.
Any advancement on the mod?
Hey Lord Tareq.
You might check with the Babylong 5 mod for Freespace 2. That could get you alot of your models (asking them of coarse). Their pretty detailed too.
@ ajfoster:
As we all have a life and work and relationships / friends / family to care for, it will take some time for us to do this. All you asking for progress should consider helping us out in any kind of way. I know you want it now, but as Lord Tareq said at the beginning - it'll take it's time before we can post anything.
@vp21ct
Have you any idea in which format these models are? xsi, dxf, 3ds, obj, ...Can you post me a link? Or if you know someone from the scene, a contact?
Thanks
(I assume we would still need to make a host of models, and redo all of the textures (for lightening, specular, teamcolors, bump and illumination, but it would cut down development considerably)
Here's a link to their ModDB page: http://www.moddb.com/games/the-babylon-project
hope that helps.
Ahh... the Babylon Project. Well, as I said to Lord Tareq, most of the models (especially the sharlin cruiser) from the look of it have a polycount of > 20000. This is suitable for Space Sims or First person shooters, but for Strategy on galactic scale, it's too much. I can and probably will ask them to borrow some of their models, but the way I see it, we need to redo most of the models, and for me it's easier to use a program I'm familiar with (ie. Cinema4D).
But as soon as I start work on some models (well, I never said I'd do the stuff all alone, neither has Lord Tareq) I might reconsider.
Thanks for the support though!
Thumbs up to everyone involved in this mod! I just wish I had the patience to learn modeling so I could help out! I'd say don't worry too much with the hyperspace animation, once the models are in and working, that's the important bit - that's what will make it Babylon 5. Anyways, that's my two cents. If it can be done, go for it, but don't let it hold up too much else for too long!
if ur looking for low poly models check out the ones from the star trek armada 2 b5 mod and the homeworld 1 b5 mod, also there is a troop working on a b5 mod for homeworld 2, they may switch and help with this one or help part time if u can convince them, all these mods can be found on moddb i belive.
Yes, they are on ModDB, I have them both
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