Finally had a marza missle barrage me. Strangely enough, in a couple hundred games played (online), I've never had it happen. And since I don't play TEC, I've never used it before.
I was advent, playing against a TEC. He attacked me at one of my planets (all lrm, basically). I had a larger number of illums than he had lrm, and pushed him back - he took pretty big losses from my recollection. I then pressed ahead and attacked him. In waltzes his marza with some lrm. I still outnumbered him (with superior ships, no less) but all of a sudden my entire fleet went "poof" (30-something ships, from recollection).
Yeah, I'm pretty sure that the ability to press a single button on a capship with one finger, while picking your nose with the other, and be able to evaporate a superior fleet... should be considered just a *LITTLE* bit OP. Just a little. Someone will say "but you can disable it or avoid it!" Boy, what a false choice! So all he has to do is pick his nose while pressing a button, and all the burden to either "disable" or "avoid" is on me? Now how is that anything close to "balanced?"
Boy, is that shit ever broken. They ought to nerf the hell out of that crap, and nerf it good. In fact it should have been nerfed ages ago. A superweapon, which takes a ridiculous amount of credits to build, all said and done, won't even do that to a fleet.
L2P, CmN.
thank you.
If you really paid attention to the numbers I "suggested", you'd notice the modified Disintegration you're speaking of does less than what MB is capable of doing and over a much smaller area, is more easily counterable and for that it heals as much as 25% of the cap's hit points.
What you just did was reading my suggestion, seeing some AOE + healing involved (even though it is nowhere near what MB can do RIGHT NOW) and cried OP!. Typical Marza lover. Can't see how f**ked up MB is, used to using and abusing it, but won't acknowledge anything even close to it.
My "suggestions" were not, in fact, viable modifications of existing abilities which would heal the game's balance. I would not want them to look like that just as I don't want MB to look like it does.I wrote what I did to show you how f*ked up these abilities would be if they were brought to the level of MB.I wrote what I did to show you how utterly imba they look to YOU when in fact they're no more imba than MB which you think is JUST FINE.
Please argue with this:
A SINGLE level6 Marza ALONE is capable of WINNING A GAME for you if only the enemy looks the other way for 10 seconds.
Maybe that guy deserved to lose. Maybe one should have such ultimate power to one-button WIN against an enemy player who throws a huge fleet on a single lvl6 cap and doesn't keep his eyes glued to it.
Maybe you are right! But HOW THE BLOODY HELL giving such ULTIMATE POWER to only ONE FACTION can be called BALANCED ?!!!
WE DID HAVE NOW OR DIE ABILITIES IN ADVENT AND VASARI.
ONE WAS VIOLATE NANTIES AND OTHER WAS CB WITH MALICE.
IT IS ONLY BECAUSE IRONCLAD IS LAZY ENOUGH TO NERF MALICE RATHER FIX THE PROBLEM, AND STUPID ENOUGH TO NERF NANTIES TO HELL.
FIX THOSE ABILITIES ABOVE TO PREVIOUS STATE WILL END THIS SILLY DISCUSSION.
[/ragepost]
Sadly no it wont. N3rull complains constantly. As do others, about anything and everything. Im sure he and they will respond with "no we dont. We only want a fair and balance system. To think that MB is balanced is stupid. Nerf it all" or something to that effect.
@ ryat/ A typical response of a dude who simply has NOTHING wise to say other than that he likes it the way it is.If you do, read the enlarged part of my post, second above yours, and reply to that.
Oh and
Over the past half a year I argued about three things:
- Desolator's usefulness, which I ceased to fight over when it actually got FIXED (cause it was BUGGED).- Vasari vs Vasari assault matchup, which is screwed (all other races have at least one extra option, cheaper and more effective than any of what the Vasari can do)- This MB crap, which is a power of instantly defeating any player who dares to look out of the window in the wrong moment... and a power given to only ONE faction.
I still dont understand how anyone can say MB is not over powered. No one has made any arguements. And saying, "well, the other races USED to have there own over powered ability" is not an argument in keeping MB as is.
I hardly claimed that MB has no problem in current state.
I said nerf MB is WRONG. BUT buff other abilities to compensate is RIGHT.
Look at my capital ship ability change suggestion thread.
https://forums.sinsofasolarempire.com/341116
Okay, this ability has been around for ages. It is one of the only reasons that the TEC factions get a lot of online play. The Advent have carrier spam and cheapo ships, the Vassari have high populations and bonuses at everything.
Just about every little thing has to be prefect doesn't it?
The Marza Barrage is an amazing ability that has the ability to take out a fleet. We know, that is why its used! If you don't like it don't play someone who plays TEC. It's that easy. STOP COMPLAINING. Or every thing can be nerfed, buffed, shined, washed, waxed and repainted. That doesn't make up for crappy stragey.
Hey, while we're on the subject, the Starbases are to powerful, who wants to complain?
----That's a joke Ironclad you guys are fantastic, keep making amazing games
Thank you
this conversation would be alot better if people actually tried to understand each other. go back and read, then think. then post again when you know what we're talking about.
I think it should just spawn a fixed amount of missiles, so it deals the same damage that spreads equally, so larger fleets don't suffer as much.That, or just halve damage, recharge and cost to remove spike ability.
Nobody has said anything wise on this forum. I never claimed to. I am an idiot and a fool just for argueing over a small point in a vast game.
[quote who="N3rull" reply="5" id="2125910Oh and N3rull complains constantly. As do others, about anything and everything.I never COMPLAINED. I point SHIT where you see a flower and call it by its name while you keep arguing how you like the brown color.Over the past half a year I argued about three things:- Desolator's usefulness, which I ceased to fight over when it actually got FIXED (cause it was BUGGED).- Vasari vs Vasari assault matchup, which is screwed (all other races have at least one extra option, cheaper and more effective than any of what the Vasari can do)- This MB crap, which is a power of instantly defeating any player who dares to look out of the window in the wrong moment... and a power given to only ONE faction.[/quote]
Def COMPLAIN: to find fault with, to express displeasure
You complain, I complain, we are all complaining.
Difference, I am enjoying myself, you are getting grumpy. Relax, its only a game.
Is the Marza overpowered: yes I already agree on that point. My point is learn to deal with it instead of complaining about it and wanting to nerf it. In other words when life gives you lemons make lemonade. A true competitive player goes not care if something is overpowered. He only cares if he can beat it. I can beat it.
THANK You.
[quote who="transitive" reply="9" id="2125956"]this conversation would be alot better if people actually tried to understand each other. go back and read, then think. then post again when you know what we're talking about.
I know what I am talking about. Do you?
Dudes!
(I may just be a pacifist but here goes)
Everyone is right!
balance is not symmetry, I'd get really bored if every house in the world was the same, or the same car, HECK! even the ppl were all the same! (revenge of the clones!) balance is...like those old weight measurers! you place a rock on one side, and find something else that was different, but weighed the same!
nerfing is the most distateful word every thought up of by mankind IMO...(self explanitory)
The MB is op'd, everyone knows it, it's just that the ppl who use it don't want it changed, AND I understand that! If you were using a...hammer to nail together something... you wouldnt want to make the hammer shorter or smaller! BUT! a hammer as big as a person is a little to much!
MY 2 cents:
DON'T CHANGE SIZE!
1/2 cooldown
1/2 damage
DON'T CHANGE WAVES!
DON'T CHANGE AM!
it does half the damage, costs the same AM,has the same window of time to disable, and you can use it "faster" but it still costs the same AM...
Are there any disagreements to this??? (please, i'd like to know, and keep it civilised ppl!)
That wouldn't address the the one thing about MB that makes it "overpowered" compared to other abilities of it's type. There isn't an effective cap on how much damage it can do even if it only does 1/2 as much damage to a given target. You might not lose a single ship to the missile barrage (with your proposed changes) but (as an example) your 100 ship fleet still just had to soak up 150,000 damage in 25 seconds. That's 6,000 dps from one single ability use. That's the same as having an extra 333 TEC heavy cruisers for 25 seconds.
On small fleets Missile Barrage is dangerous, probably a little overpowered but still retains some sort of sanity. As the targetted fleet gets bigger though, the problem with missile barrage (and it's unbalance with other abilities) becomes more and more severe. The only way to correct that is to either give it a hard cap or change the AoE so that it's highly unlikely to hit nearly as many targets as it can in it's current form.
Your proposition actually leaves MB doing the same amount of damage in the same amount of time if you have the antimatter. The only thing it really helps is if you miss the "counter" on any given firing, you only pay half as much. Half of potentially infinite is still a lot though and you'd have to be ready to counter more often. It would actually increase the extra work for the opposing player and not reduce it.
-dolynick
At face value that proposition makes sense.
Unfortunately, rebalancing all other capital ship abilities to somewhat match Missile Barrage's power has severe ramifications on the game and balance all over the place.
Right now we have a game that is fairly well balanced with the arguable exceptions of a handful of specific items. Missile Barrage is one of the more obvious ones. Simply correcting MB to fit in line with everything else leaves the game intact as we currently know it.
What you're suggesting would result in a very different game and could result in any number of unforseen problems.
That's the main reason that I think fixing Missile Barrage is the way to go and the most likely to occur if IronClad does do something about it.
I think there are a lot of people who want to see capital ship abilities scale better with larger fleets, and to them the problem is that there aren't more abilities like missile barrage. While I still maintain it's too much to have an "act now or lose" ability on any single capital ship, I do tend to agree that the ability being uncapped is not necessarily a bad thing. I think it's perfectly acceptable to say that missile barrage should remain uncapped, but to maintain that position you have to also want other abilities to be changed to scale better.
I personally do think that scaling abilities are good for the game, although linear scaling may be too much (I favour diminishing returns as the number of targets grows larger, without an absolute cap). I also think that missile barrage is out of line because it's an "act now or die" ability, and needs to be softened so that if you do get caught in a situation where your ability to counter it is neutralized it's not a game ender. I think missile barrage is one of the toughest balance quandries in the game, because it's sitting on a knife's edge. Depending on the situation it could be brokenly powerful, or absolutely worthless.
i didn't ask if you understand what YOU are talking about. i asked if you understand what THE REST OF US are talking about.
i wasn't just asking you, by the way, there are alot of posts in here with people just talking right past each other and not even taking heed of the ideas presented by others. a conversation requires [at least] two participants. a shouting match on the other hand, is what happens when the people who ought to be conversing with each other stop listening and just say what they think and assume nobody else has anything worthwhile to say.
Sadly enough I agree this most likely will happen. Will not stop me from using TEC or the Marza.
Thanks dolynick for the info...
If I were to mod this...
would any1 happen to know how to change the AoE?
edit: I'm just curious... I could,and probably will, figure it out l8r anyway...
What if, instead of simply reducing damage/range/what-have-you, the entire application of the ability was changed? Make it sort of like a super-powered Radiation Bomb blast. Choose a ship and the entire area around it gets nailed with saturation fire high explosive missiles for a duration.
This would remove the main problem with MB as it is now (being able to nail anything even remotely close to the Marza during use), but still give it great damage potential (especially against tightly grouped fleets).
I wouldn't even hazard a guess as to what numbers would make this balanced. I think it should be able to outright kill any smaller ships caught in the blast area and severely damage larger ships, but that's my opinion.
Comments?
I was just wondering were all the rallying calls that I have a good point are? Just because I don't post much dosen't mean I am same rookie. I thought that my post could be used to drive home the point and help make all those sore losers stop and think. And I am not complaining; just wondering.
Also I have decided that the Halo Array would be faster for wiping out all the annoying complainers instead of plasmas.
oh wait, you expected a serious response to a post that consisted primarily of "die complaining vermin. the gamings gods shall smite you complaining demons."
care to say something that the rest of us might actually be able to discuss or would you like to draw your flaming sword again?
I did some work tonight on the 6 different Missile Barrage mods I listed earlier in the thread.
I am having a bit of unexpected trouble with the column AoE versions at present, mainly due to keeping it looking the same. Applying damage isn't an issue but doing so while keeping it visually spamming out missiles may take a bit longer than I expected. The way I'm trying at the moment doesn't seem to be working so I may have to approach it with a different tactic tomorrow.
Is this not a strategy game?! If there are no outstanding strategies to uncover, and exploit, why bother playing? Just go play 'balanced' rock/scissors/paper! Boring!!!
How long has MB available? 6 Months? It takes people 6 months (& 200 games!) to figure it out, and now all of the sudden, its unacceptable. (And they reads the msg boards, which give explicit instructions how to use it. What about all the people that don't). We should be rewarded for good strategy.
I'll say it again. TEC needs something like it. They have no other truly outstanding CapShip abilities. Advent & Vasari both each have 2 outstanding abilities (IMO), and three of them are are available at level 1! (Colonize & Sheild Regeneration, Nano-Dissasembler & Drain Planet). (PS. they are on Colonizer Caps, the easiest/best to start with).
TEC is VERY susecptible to rushing. It's not easy to use MB (need to adjust autoattacks). Its difficult to earn. Usually means you are stuck using sucky colony frigates (rather than a Colony Cap). TEC's economic advantages don't save them in the early game.
If the Marza is nerfed substantially, then TEC needs some other substantial buffs to keep the races in balance.
I agree no other ability compares. But I challenge you to look at this Cap Ship Abilities roundup, and tell me what else TEC has, that is comparable to what Advent & Vasari has?
[Edit: Added link, & clarification. Oh BTW, I am primarily a Vasari player.]
Dolynick, is this possible? Pick a target and it saturates everything in radius from that target? It migt be my lack of sleep, but I like this as much as I do the column idea. (and I can't remember if you listed that in your 6.)
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