Greetings All!
Throughout my time here playing and modding the game I have become quite knowledgeble in the overall aspects of the game and modding the game as a whole. While I learn stuff everyday, I feel like I can teach and answer questions as well. People have helped me along the way, so this is my way of giving back to the community. So, if you have a question that you think I may know an answer to, feel free to post and I will reply whatever I know. Feel free to ask about anything about the game, modding, or anything else in general, my head is full of useless facts and knowledge. I have played most Space/Sci-fi games, love fantasy games (like Oblivion and NWN) watch just about every Sci-Fi & Fantasy TV show, and have a deep knowledge of science and history, especially ancient history. I have a Marketing and Sales background, with a specialization in graphics and art. I also know modeling programs, but use 3D MAX specifically for modding.
So, I leave it up to you, the modding and gaming community. I will be listening....
DANMAN
why did I not find this thread earlier????!!?
also one more question, and it is not readily apparent to me:
I have 2 problems with the Phase lrm frigs:
1) they chase fighters even though it says: "CanFireAtFighter FALSE"
2) the range on the weapon is not 10000, it stays vanilla spec even though i changed it here "Range 10000.00"
what gives?
tec and psi don't do this
Yes, it should work fine, you may have to mess around with exporting settings though.
Hi all,
The question i wanted to ask was if it was possible to pre-level the capital ships on a custom made map. I know how to add capital ships to militia planets but so far all the capital ships added (no matter which one) all start at level 1. Is there a way to make then start at lets say level 4?
to my limited knowledge without creatig a mod the answer is NO, and might not be possible with a mod
harpo
harpo99999,
thanks for the reply, i originaly tried to apply the de-stabilize phasespace it by replacing one of the four abilities already there and it allows in-game to select the ability with a point but after selection the box that shows you haave the ability is not present and the effect doesn't work even after spending the ability point
p.s. sorry for the long reply time to your last message
oh man, no one can help me?
Hi,
I've had my head in the files for a bit now, well... haha, if 8 months is a long time, but well, im re-sizing planets, and there are some mods out there that are already done and fantastic, but im running into some problems, image breakups for the large re-sized planets and stars, the faricon disappears and my zoom out range seems locked into one last level to name a few of the things im running into.
Basically i would ask, how to get the faricon back, and keep the large planets stars, and how do i change the zoom out range? I've been experimenting with the map sizes and with the entity files for the planets and stars and of course the gameplay.constants and the galaxydef files.
Thank you and take care,
-Teal
Just an update for those that are wondering. I finished my mod Multiple Stars Graphics Mod v0.1 which removes the spiral galaxy feature when zoomed out and replaces it with a simple small star. https://forums.sinsofasolarempire.com/348205
Now onto my next question, how do I turn this into a mod that can be enabled instead of just a mod that overwrites files? I'm curious as to how this would work because the files I overwrote to accomplish this mod only touches the vanilla sin's texture folder, entrenchment pulls the galaxyspiral.dds files out of that file. Do I need two versions that can be enabled, one for vanilla sins and one for entrenchment? If so, how would I go about doing this.
Having some issues converting .xsi to .mesh. I've completed a test ship for my Ships of the wall mod. When I try to activate the convert tool in the forge tools. It opens a cmd for like a spilt second. Then it closes. I guess my question be. Where can I find a tool that works or what am I doing wrong. I read the all the documentation that came with forge tools. Actually Im starting to think my wall paper is Sinsmodset.
ConvertXSI is a command-line program. You need to open it up with a command line. There's a GUI floating around for it somewhere on these forums that will greatly simplify matters. Don't bother searching, the search function sucks.
https://forums.sinsofasolarempire.com/322559
convert XSI
Alright, setting up the file structure for my mod has been figured out.
NEXT QUESTION!!!!! - It concerns Map Making. '
How can I turn a 'small' map into a 'large' map? Do I have to start over from scratch?
Also, why is it that when I zoom out, my star dissapears and my planets don't really seem to shrink down? (This was an issue before I started messing with the spiralgalaxy.dds files and still is an issue).
It's realy hard to tell but the star that is shown is NOT the star that belongs to those planets, it is an adjacent star. The star that belongs to those planets 'dissapears' when I zoom out.
Has anyone figured out what the different CostTypes are for abilities? Is there anything else other than Antimatter?
Yes."Resources", for example it's in AbilityDeployStarBaseTech. Or "None", for no cost. Probably there are more.
Hello everyone. How do I make playerentities? I want to make a new race using a mixed-group of ships, and also, how do I put technology for the new race?
i need to know how, in entrenchment, you can switch meshes on the fly.
Ok i understand that it is somewhere in here, but i have questions then:
for instance, can i switch this to "ability" or something? criteriaType "Research"
also, when i use this in this way, how would i code this:meshNameIncreasedEffectName "HangarGetupgrade" meshNameDecreasedEffectName "HangarLosegrade"
leave it blank like the other files?
1. update entity.manifest:
entityNameCount [default]+1
make a new line: entityName "Player[your new race's name].entity"
2. update gaminfo folder:
add the new entity you wish, clone an existing one, and rename it to "Player[your new race's name].entity"
make a new selectablePriority for it (in notepad++ it's the 7th line)
3. now you can play with the new race
DANMAN i have some problem aboute texture ships, when i arrive the UV map and i push ALT+7 the point and the edges not show what is want. In the documentacion the picture shows the this what he wanna texture, but when i move that step it is a whole mess. What is the problem. PLS help
Heres a question, whats the star corona color for orange in the entity files (ffff7f9)?
Alright... I made the player entity... but now I wan to put technology levels. How do I do that?
Also, I want to put custum music in. How do I do that?
is there a way to place planet bonuses on a planet on a scenario template? I mean as in that instead of exploring for the planetary bonuses, u cen set the planets to have certain planetary bonuses? If that doesn't work then is there a way to explore for specific planetary bonuses?
Ahead thanx for help.
player[name].entity - there is around the 200th line the gameEventData... there are the the sounds for events. around the 370th musicThemeData for the music (in your game's directory is the sound subdirectory, and there are the original ogg-s)
in gameinfo directory are the RESEARCHSUBJECT_[...].entity -s
for exmaple in RESEARCHSUBJECT_HULLPHASE0: MaxNumResearchLevels 2 <- modify it as you want
Planet bonus are controlled by the planet type entity file... each different type of planet have his own range of possible planet bonus...
Bonus themself are in 4 level type :
-1 : discover once visit the gravity wheel
0 : discover once colonize
1 : exploration level 1
2 : exploration level 2
All bonus have one or more level... for a example, a list of planet bonus for 7DS/Solar Sins can be found here ...
For make what you wish, you will need to make a mini mod... by example, duplicate the original entity file from terran planet in file named terran1 , terran2, terran3, etc ... in each entity file, you will need to modify the possible bonus for reach what you will... next step is to modify the galaxyscenariodef file... this is really a complex thing and i am not able to help you...
http://biega.com/colors.html
Thanks man, this is very usefull!
There are many great features available to you once you register, including:
Sign in or Create Account