Check out this video of Elemental: War of Magic, which was shown at the 2009 GDC.
I'm still not 100% sold on the artistic style you guys have gone with but this looks a lot better than the very early samples you had out. Hope it continues to improve. Can't wait till this is out.
I think one of the devs basically said "as big as we can make them"
This IS early alpha here...
Please include Yellow, Red, Orange, Blue, Purple, and Green Power Rings with that decoder ring you showed in that.
Oh and an Indigo Staff too
So? That doesn't mean things will continue to improve.
I doubt they will mess it up but companies that have had good reps have done so before.
Makes me even more desperate to be in the Beta 0!!!
Looks excellent.
Tres cool. Glad to see some footage! Thanks for the glimpse.
Only give us more vids if it does not slow down production.
I have GOT to find some spare coin to get on the demo boat.
Thx for the teas devs!
I couldn't help but notice that Elemental: War of Magic is in the coming soon section on Impulse...
yeah, 'soon' is realitive for sure. But I mean, it should be less than a year, right?
I believe Blizzard has a good take on "soon":
Copyright 2004-2009 Blizzard Entertainment, Inc. All rights reserved. "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between Blizzard Entertainment and the end user. "Soon" will arrive some day, Blizzard does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as Blizzard will not be liable for any misuse, use, or even casual glancing at "soon."
Hah! Nice finding!
Nice! Where did you dig that out of?
Gnats3 I think one of the devs basically said "as big as we can make them"
You'll need a 64-bit operating system for the "as big as we can make them" statement... I'd recommend checking your motherboard manual to see the max amount of RAM and available motherboard slots. I have 64-bit system which will be beta testing elemental at 8 Gigs of RAM and 512MB graphics card.
I wonder how much RAM the fellas at Stardock will be testing with this game?
In the video in this thread: Are those alpha graphics (place holder graphics) or is this the style you are going for?
No need to remind me that graphics don't make the game, however it certainly doesn't hurt to have flashy eyecandy either.
if i have the strength, i will try waiting until v1 hits...
Am i the only one that's not impressed..? The best thing were the zoomed-out graphics. Nice looking.
Didn't know there was an inventory system for the sovereign (and heroes I guess).
But there were nothing to be excited about.
Ooooh, shinies.
I love the style. And I would be happy and content if the graphics stays that way.
Wow...just wow...
it is looking amazing guys! I can't wait to get my hands on it and please keep some of those item names
a few suggestions/questions
-(00:24) In the zoom in, I couldn't help notice the map grid lines seem a bit too visible for this level of zoom, though this isn't a a major issue it takes away the seamless flow a little
-(00:41) with the equipment system what is covered by each box around the character? ATM I am guessing the following:
XXXXXXX Head XXXXXXX - ? - XXXXXXX XXXXXXX Chest XXXXXXX - ? - XXXXXXX Left Hand Items Right Hand - But any clarification would be awesome!
-(00:53) While this is most likely just a placeholder graphic WIP and as such nothing too important again, that selection ring should really scale slightly to zoom level or it gets slightly dominant of the terrain, while it's nice to know what you have selected a clearer view on terrain would be great.
-(01:02) as you swap between the normal game map and the cloth map a slightly more subtle change may be nice rather than the flash, can be quite disconcerting to lose your focus on whatever you were viewing while your thinking, possibly a fade across?
anyway thanks for the show guys! hope to see more things like this in the future, as well as the journals!
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Dingbat
From a technical perspective, it looks like the game engine--at least to appearances--is an advanced version of the GalCiv2 engine. Zooming, tiles, etc. look familiar. Far from being a bad point, I think it's a good one: I like GalCiv2's interface a lot, and it goes to show the strength of developing solutions for generic requirements, rather than developing towards a very specific requirement.
Now if only more enterprise software will take this approach.
"You said you wanted 3 levels of approval, so three is hard-coded in."
"Couldn't you have just developed a solution for n-tiers of approval?"
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