The Borg.
Any and all Borg-like entities could be considered cliched. This thought has occurred to me often as I ponder any future to the Sins universe. What could so handily defeat the bulk of the Vasari Empire fleet, such that it also remains mysterious and unidentified?
Let us assume this phenomena will make an appearance in a future Sins game.
The most playable option is to incarnate the phenomena as a faction.
The most science-fictiony explanation is some insidious abstract phenomena... perhaps a chaining reaction spawned by some high science laboratory of the Vasari themselves. This is the least playable option, but one with the most solid theatrical integrity.
I wonder if for the sake of the game you could combine the two in some amicable fashion. Make a faction the result of some intertwined lab experiment.
DEFINITELY NOT: Zerg or Aliens rip-off organic beasts, BuckCraft "young hero punk hungry for power gets corrupted by said power and turns on former allies" plotline (and I use the term in the very loosest of literary senses... Blizzard storytelling in my opinion sucks and has sucked for some time), the even Eviller Vasari Empire - The Black Vasari, any race that adopts & replicates technology it encounters.
I would love to see a new faction that is deliberately imbalanced for the sake of cooperative play. A faction that is twice as powerful, pound for pound, as any existing single faction. This would present a grand opportunity for cooperative play teamwork. To Hell with completely equal competitive play for this group, this single faction.
I would also love to see the avoidance of any aforementioned cliches. I know the introduction of another playable faction rather than an insidious effect could be considered a cliche in and of itself, but then again this is a game environment. A new faction is a practical and sensible thing to introduce.
Difficult issue to mull. Any thoughts?
ok... so it will still be some energy creatures.... meh... not to happy about it......
and what about they enter the Palpatine space and they had to face the All mighty Deathstar!!!!
jsut kidding
unfortunately, i am too tired to read all of the posts tonite, so im not sure if this was said or not...
for the balance, perhaps the 4th race is vulnerable to some bio-weapon, like a virus, that the vasari dont have/didnt think of (for one reason or another, eg their nanotechnology eliminated viruses), but the TEC has. that could give you a super-race while still balancing the game (maybe)
I think it would make sense if the new faction trying to kill the varssi turn out to be several different civilivations working togerther as a single fraction. This new super race would have several diverse techs and ships.
Ok, some new ideas for the other factions...
After the conflict between the three factions, the Advent managed to colonize a desert planet, which became directly their new homeworld. On this planet they found some ancient artifacts, which give them some demon-like technologies. After a while the Advent lived through a quick schism and split into two factions, the ones who use this demon-technologies and the original Advent. After a long brother war they managed to find the solution that they divide into two orders lead by the inner circle, who are three original Advent and three demon-like Advent to ensure balance and stability. In the time of the Advent brother war the TEC could make important progress with technology and their campaign against Vasari and Advent. After a while the Advent striked back with their new technologies.
In the meantime the Vasari build up strong interstellar fortresses to defend their new conquered planets for the time of the war. In this time a great fleet of unknown ships arrived, which were soon identified as remnants of the Dark Fleet. The Dark Fleet remnants managed to survive the catastrophe because they patrolled the outer rim territorries of their past empire and get an emergency call from another fleet during a fight, which includes the order from the emperor of the Vasari to flee to the unknown regions to fight the unknown menace back one day. Soon the leader of the Dark Fleet remnants became emperor of the newly formed Vasari Empire which now wants to fight back the menace with all power. The remnants of the Dark Fleet brought new technologies to the other Vasari and they get plans for mightier and even bigger spaceships from the old Vasari Empire.
The TEC who gets in distress from the two reformed factions continuously researches on new war technologies to manage the situation, but at least there is the unknown menace left, which none of them expected during this time...
The Advent should be like the Order of the Sword guys from Devil May Cry 4, but with more Advent-like elegance. I think demon-like should not be the same as being "evil", they should only have a more different and interesting design as the original Advent, the ships and the characters. The player could also maybe choose at the beginning between demon-technologies and original Advent or there is a good system to bring both technologies into one faction...
The New Vasari Empire should have the legendary Dark Fleet Ships and the Vasari Emperor as co-ordinator (with many gold and so on on his robe for the players profile ), maybe with an Vasari emperor command ship.
The TEC, well they should have more technologies to manage all these new menaces
Nah.. I'd like it better if it were a phenomenon rather than another race that the Vasari were running from. Maybe they triggered a massive rift in Phase space that's slowly consuming our universe... Something ah la the movie Supernova. The Vasari would have to keep moving ahead of the "whatever" in order to continue to survive.
I don't see a problem with them staying in TEC space for so long as space is HUGE. The distances between interesting objects is VAST. They'd need a lot of resources in order to move from place to place. Since they've expended so many resources fighting so far, they're now commited to taking this part of the galaxy in order to build up enough of whatever they need, to move on. Also, the phenomenon they are running from could be far enough behind that they don't feel an immediate need to run, but sense they know it's coming they can never settle in one place permanently....
This makes it much easier to deal with as they'd not have to create another race. The devs could focus their energies on making the existing races more interesting.
exactly, so the TEC and advent forces combined cant hav basically trapped the vasari? and anyway, im not making this up, its from the sins website, dont come yelling at me about it. plus, they dont say the vasari cant move, they say they cant get out without taking severe losses. and they dont hav the resources to fuel their next exodus jump. how much food do u need before the jump ends? how much (staying with sins resources) metal, crystal, and credit would u need for one of these jumps? theyr made up to be pretty massive, so it would take a lot of resources. and those resources r being thrown into their war machine. so no money to get out.
There's no panic in what the Vasari are right now, 15 years after they were so terribly horrified.
Forward thinking, man. Forward thinking. If you have 100 years to gather 100,000,000 strawberries, and you gather three in the first fifteen years, then you can panic slowly. In other words, panic |= run around screaming.
Acording to the lore I have read, 25-100 years in one place keeps the Vasari comfortably ahead of the Silence. Hwever, this assumes a reasonably painless occupation/resupply event. If the re-supply goes badly, then the vasari have two choices.
1) attack harder, crush the resistance, resupply faster than expected, and make a short jump to greener pastures. Hope that this can be accomplished before the silence catches up.
2) withdraw, and make a short jump to greener pastures, without resuppling. Hope that you can make it to the next location, and conquer it with the supplies remaining to you.
It seems clear to me that on finding the TEC the vasari went with option one. This has failed them, and they no longer have enough supplies to go for option two. Sometimes, once committed to an action, it must be followed through.
My own thoughts on the threat to the Vasari: Faulty Phase-jump Inhibitors.
Suppose at the transport lab, in an effort to overcome or improve PJI, some kind of energy wave were released, destroying phase-space within, say, twenty light years, and causing any PJI within that same area to consume itself, and emit that same kind of energy? Any ship in the area of the effect would loose all FTL capibility, both engines and communications. Any ship heading in to the area would be trapped forever, as the energy wave would likely propigate at lightspeed.
The one remaining ship might be a vessel that hit phase-space just as the energy reached it; traveling through phase space as it is being destroyed might cause serious damage to brain structures, as well as physical structures.
If it could be controlled and/or contained, this effect could be a powerfull weapon.
thats wat i was thinking, except none of the races hav it. it appears, all races take heavy losses, creating a lull in the war, prompting research towards a weapon that can defeat this Darkness that has come up on them. the TEC get it first, then advent from invading their minds, then the vasari from reverse engineering.
alot of this is pretty interesting, but frankly, the ideas are always along the same lines; Vasari get thrashed by either Nanites, a Darker version of themselves, another Warlike race, the "borg" (what?), a Beast-like race like from homeworlds, etc etc etc...
But, what about something ENTIRELY different?
what about something not of normal space and time? something that could cause fleet-wide madness, and would be impossible to concieve, or something so horrible a mortal mind simply couldnt handle the ramifactions of it existing?
what about something in the vein of Lovecraftian Entities?
think about it. the Vasari, experimenting with Phase Technology in the middle of the homeworlds accidently breach into an area of the Universe where Non-Euclidean geometry is Rampant, and where the normal laws of Physics are merely a childs times tables in comparison to the true laws of the universe, and something from Outside Crawls in...
It relentlessly pursues all survivors, and destroys there beacons along the way, slowly awakening its brothers and tearing phase space open, making the stars right again....
EDIT; im talking a race of Astral Outside Alien entities. Old One style.
have them be dark, heavily alien composed of odd behaving strange matter, and heavily suffused with dark eldritch and arcane Technology and Dark science.
New Faction, different, never done before in a strategy (that i can think of..) and beleivably powerful.
plus playable if balanced correctly!
New Faction, different, never done before in a strategy (that i can think of..) and beleivably powerful.plus playable if balanced correctly!
btw. you picked a right name. necrosis. kek.
Nanites for the sake of it.They would be self replicating and technology stealing nanobots.
Great as a race with ships that have no shields but a crapload of armor and hull repairing speeds.Something unlike all the other factions.
Lastly,some planet killer weapons for SOASE are needed damn it.I want to turn my enemies planets into dead asteroids.
Maybe for SOASE 2.... hehe.
Hmm personally I was envisioning something like the UHL in Starflight / Starflight2. If there is a playable faction I suppose it might be like the Uhleks or the Umanu (insane perversions of an existing race) that act as 'antibodies' for the UHL intelligence.
The Exodus out from the core could be driven in primarily one direction if the shock front of the UHL-like intrusion / madness wave is spreading radially from the core of the old Vasari empire, so the only path / geodesic is fleeing outwards as fast as possible.
It's funny but an old game like Starflight or Starflight2 while silly in gameplay by today's standards had one heck of a good science fiction framework. I still remember puttering around in my terrain vehicle mining endurium and getting caught in electrical storms and running out of fuel upon which my crew disembarks and my Elowan doctor promptly dies. Ahh the good old days.
hold on, is my name good, or crap, im confused?
kek?
like...kree?
well... kree means... preety much everything, rofl. (hehe, stargate)
Then again, kehe (both short e's) is "no" in Na'vi.
'kek' translates into LOL in worldofwarcraftish.
so, you an SG-1 fan, an Avatar fan, or a WOW fan? take your pick.
Kree is around way before Stargate.
For example Kree was / is an ancient warrior race in the Marvel comics universe (they are long time enemies of the Skrull). This goes back to at least the 1970s maybe 1960s (not sure).
And necrosis is a molecular biology term, first and foremost.
what he means is that you 'necroposted' a thread by bumping it
i personally don't like the term
First time I read this thread so I have only one idea to throw in, and it was shamelessly lifted from other media.
Unicron.
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