About
For all you Star Wars fans, I've finished off the latest version of a mod which adds the Alliance and Empire as new races. This is a playable versus the existing Tech/Advent/Vasari races, and balanced against them.
"Star Wars - Requiem" is a mod for Sins of a Solar Empire - Entrenchment and Diplomacy that brings the following:
2 new race; Alliance and Empire 6 new strike craft; TIE Fighters, TIE Bombers, TIE Interceptors, X-Wings, B-wings and A-wings. 11 new frigates; Nebulon B, Nebulon B2, Lancer Frigate, Tartan Patrol Craft, Carrack Gunship, Corellion Gunships, Corellion Corvettes, Siege Frigate Mk II, MC30b series, Acclamator I frigates and Galofree Transports 9 new cruisers, Interdictor, Enforcer, Escort Carrier, Loronar Strike cruiser, MC40a light carriers, Nebulon B escorts, Bulk cruisers, Assault Frigate Mk I and Dreadnaughts 9 new capital ships; Victory II-class Star Destroyer, Victory IIC-class carrier Star Destroyer, Imperator-class Star Destroyer, Imperial II-class Star Destroyer, Mon Calamari 80 and 80a, Mon Calamari Defiance and Libery class and Venator-class battlecruisers. 2 new starbase: the Alliance XQ1 platform and the Empire with an Executor Super Star Destroyer starbase model 3 new weapons; concussion missles, proton torpedos and ion cannons 60 new ship names with unique Alliance and Imperial star destroyer names 23 new music themes consisting of ambient and battle soundtracks over dozens of new ship audio and sound effects Star Wars player portraits Alliance and Empire icon symbols a modified Alliance and Imperial research tree, with unique abilities (Interdiction, Tractor Beam, Shield Focus. Boarding Party, Rebel Defenders etc,) Star Wars EU immersion through appropriate ship use, laser color replacement for all ships and text descriptions updated
Credits
Downloads
http://sins.imperial.cc
For installation help click here.For help with bugs or reporting click here.
Hope you enjoy it as much as I enjoyed making (and playing it) myself!
yeh I thought that would do it, I just hope I can actually code it right. Thanks though, I'll give it a shot!
wasen't 2.7 ment to fix the minidump problem?
exact same problem i have v2.7
Do you have a minidump problem? I don't. Though I would try these things if you do.
*Lower your graphics settings, especially if you have them on highest (my Sins computer can't run the game on highest, so I haven't been able to investigate this issue).
*Delete the pipeline effects folder
*If you still are have trouble, please post details here.
Edit: I was never able to figure out what that problem was because I could never replicate the it. I played a 3-4 hour game with just Rebels V. Empire and it worked fine. Quit and loaded it a couple times too. Any specific information about the game you played would be much appreciated.
nothing graphical works tried all types of graphics settings.
I will try deleting the pipeline effects folder.
if i still have problems i will post details where you designated
i was woundering if the C.I.S was going to added at a later date.
Just tried 2.7 and it is awesome work!
Two things I have noticed, this string not found and the oceanic planet is not requiring artic tech to be colonized; might be intended I don't know.
Lo
Hey JasonFJ... just wanted to chime in here and say a hugh thanks for making a great and well balanced MOD. I've run through 3 games, 2 small ones and 1 with 84 planets in it and the mod works fantsticly !!!!!
so thanks for all of your very hard work
Hope u get what you want for Christmas if you celebrate it
I just noticed this, and am not sure if it is because of my computer screwing up something or not, but has anyone else noticed that even after researching the "Failsafe Hyperspace Jump" ability (I think thats what its called, its the one that makes scouts immune to phase jump degradation), the Imperial Faction's Tartan Scout is still affected by the Jump Inhibitor's?
I havent tried this on the Alliance side yet, so I do not know if the Corellian Scout's are also affected by the Inhibitor even after researching the immunity ability. Please advise.
I'm about a dozen hours into a brutal game: Me vs 2 vs 2. Basically Me as 1 team, Alliance and TEC as another and Vasari and Advent as the 3rd, all set to unfair, teams NOT locked. It's going on 13 hours, pretty much all the available planets are colonized by someone, and all 5 teams are building into good size fleets, fairly well balanced. I have no idea how many more hours it will take to finishes this madness...lol... but so far no mini-dumps or glitches I can find other than not needing any research to colonize an ocean planet.
Hmm, I can't remember what bonus that's supposed to be off the top of my head, but thanks for finding it! I thought arctic research was supposed to be necissary but I could be wrong.
Can't say I've noticed this problem, but then I've rarely run onto phase jump inhibitors, and even more rare still research the tech. I'll be sure to test it thought, it could easily be an oversight.
I'm glad its working good for everyone else, ailfawka's problem seems to have been from a bad install, so I believe most people can get this to work now (though maybe not at the highest graphics settings). I must say seeing entire fleets dueling with two SSDs in a Star's Gravity certainly looks amazing. I can only imagine how it must look on higher end PCs.
finally downloaded 2.7, great job no minidump problems at all.
took some screenshots to post, i just cant find the file it went into!
rommhan:Look for the Screenshots folder in the same place your Mods folder is.
Mod's looking great. Zero minidumps after a couple hours of play, and that's at all max settings. I really like the new effects and colors.
One moderate gripe and one minor gripe:
1. Repair platforms (Empire) don't automatically repair units within their range.
2. The victory screen shows up all white with only the two buttons viewable. Luckily, I can click them and end/continue the game.
Uh? Who were you playing as? My victory screen as the Rebels worked just fine.
Empire. I have yet to try as rebels; maybe tonight though I just LOVE having the SSD in
Played through as Rebels last night. I did have a crash to desktop, but that could be attributed to the fact I was playing at max game speed (16x or 8x).
One suggestion regarding the Rebel Starbase's abilities - Mobilize Defenders needs to be beefed up a little. For the cost of researching and then building it on the station, it doesn't seem to add much (2 flak, 2 corvettes). What about adding a few fighters and a few bombers? The idea of the ability is really cool and jives well with the Star Wars theme, so definitely keep it in!
Also a note about the SSD - it feels like it turns far too fast for such a large, massive ship. At the same time, I realize it takes forever to move anyways so perhaps it should just be left alone (or speed up its velocity/acceleration).
Any way to post a mirror link on a site that you DONT have to register?
Major Stress- I believe you do not need to register with sins.imperial.cc to D/L Requiem. For when I did, I was able to D/L w/o registering.
Yeah, for some reason the download section isn't the main page anymore. Here is the page with the downloads.
So I finally finished my Rebel game tonight. Same issue - all white victory screen except for the two buttons.
I also came upon a weird asteroid with population of 270! It was kinda comical seeing all the orbiting structures/vehicles...
Hmm, I don't know what the problem is then, by Rebel victory screen worked fine. Did you download the full game, or the 2.6-2.7 patch?
Yeah, I've seen some of those weird asteroids too. One of the planet bonuses gives a 250 bonus to population, which is obviously a major increase to a mere roid.
I went for the full install into a fresh install of sins/entrenchment. Figured less chances of something not copying over properly
Another thought - I'm wondering if the Rebellion should have a Deliverance Engine-style superweapon instead of the Galaxy Gun. It makes more sense to me personally because the Rebels I've seen in the movies were all about converting others to their cause, not blowing up planets...
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