About
For all you Star Wars fans, I've finished off the latest version of a mod which adds the Alliance and Empire as new races. This is a playable versus the existing Tech/Advent/Vasari races, and balanced against them.
"Star Wars - Requiem" is a mod for Sins of a Solar Empire - Entrenchment and Diplomacy that brings the following:
2 new race; Alliance and Empire 6 new strike craft; TIE Fighters, TIE Bombers, TIE Interceptors, X-Wings, B-wings and A-wings. 11 new frigates; Nebulon B, Nebulon B2, Lancer Frigate, Tartan Patrol Craft, Carrack Gunship, Corellion Gunships, Corellion Corvettes, Siege Frigate Mk II, MC30b series, Acclamator I frigates and Galofree Transports 9 new cruisers, Interdictor, Enforcer, Escort Carrier, Loronar Strike cruiser, MC40a light carriers, Nebulon B escorts, Bulk cruisers, Assault Frigate Mk I and Dreadnaughts 9 new capital ships; Victory II-class Star Destroyer, Victory IIC-class carrier Star Destroyer, Imperator-class Star Destroyer, Imperial II-class Star Destroyer, Mon Calamari 80 and 80a, Mon Calamari Defiance and Libery class and Venator-class battlecruisers. 2 new starbase: the Alliance XQ1 platform and the Empire with an Executor Super Star Destroyer starbase model 3 new weapons; concussion missles, proton torpedos and ion cannons 60 new ship names with unique Alliance and Imperial star destroyer names 23 new music themes consisting of ambient and battle soundtracks over dozens of new ship audio and sound effects Star Wars player portraits Alliance and Empire icon symbols a modified Alliance and Imperial research tree, with unique abilities (Interdiction, Tractor Beam, Shield Focus. Boarding Party, Rebel Defenders etc,) Star Wars EU immersion through appropriate ship use, laser color replacement for all ships and text descriptions updated
Credits
Downloads
http://sins.imperial.cc
For installation help click here.For help with bugs or reporting click here.
Hope you enjoy it as much as I enjoyed making (and playing it) myself!
Maybe, maybe not, you'll be able to see for yourself later this week though.
does it have mini-dump prblems like this mod?
the latest beta version fixes a lot of the minidumps, but the public version is really buggy unfortunately. We are getting close to a new SOGE release though so it shouldn't be too long.
I'm curious, Eville... is there any kind of synchonization kept between the resources of your mod and this one?
Great Mod, I can finally achieve galactic domination with my mighty Imperial Starfleet. Now all I need is a shiney new Flagship.... hmmm. Four words... Eclipse Class Star Destroyer. Regardless, thanks to all who made this possible and their hard work.
these mini dumps are very frustrating. i get mini dumps always at the same time in the game. i dont really know how to open up the file and pinpoint the problems but the graphics being an issue is definitely not the problem because i lower the graphics as low as the game alows it to be playable (otherwise the game just loses the point if you lower it to the lowest settings).
heres a couple of examples of when the mini dumps occur and i've re-started games with different maps and different team setups but always 10 players:
i play three hours and it autosaves as usual throughout the game. when the mini dumps occur i reload the autosave file and play until about half way through of where the mini dump occured. i then resave. when the mini dump occurs at the same spot, i reload the game from the 'new' point and resume gaming. the mini dump occurs as usual at the same point.
ive done the same procedure in about 3 different games and it comes back with always the same results. the minidump occurs at a specific point at the game. it doesnt matter what it is that i would or the AI would be doing, its always at the same point.
i hope you guys can find out what the problems are for the mini dump and help with the game play because with these minidumps the game is just frustrating.
Well, the new version of Requiem is pretty much complete, it's mostly just a matter of Jason adding a fix and uploading the final version and updating this post. Hopefully that might correct some of the problems. If not, people with some very good computers have said that they get minidumps when the graphics settings are on highest, but are just fine on high, so you might want to try that.
i went over the site to see how i can report those errors and the only pop up i got was this:
Failed to find brush: HUDICON_PLANETBONUS_LOOKS+
that was the only pop up i got prior to the mini dump.
sounds good. hope it fixes it too and good job guys! i've stopped playing empire total war and fifa '10 because of this mod.
GoaFan or Jason:The mod currently doesn't seem to be using a Brushes.manifest file. If I understand correctly, not including this manifest means that the game will only load the default Entrenchment brushes... which would explain an error like this.
You only have to change the manifest if you add new files. Sense we only had to modify the existing brushes files, editting the manifest should be unnecissary. I've found the real problem, I'll try to let Jason know if he wants to fix it.
Ah, sorry about that. I guess I'm too used to the entities manifest, where every single entity is a new manifest entry. Note to self: Every new brush entry is NOT a new manifest entry.
The v2.7 patch is already up (for those who have v2.6.x already) and the v2.7 full release is uploading as I type this.
I have to take my hat off to GoaFan77, Moguta and Whopperdom for their absolutely mind-blowing contributions to Requiem that resulted in me having way too much fun and taking far too long testing things out (no really, that 8 hour game was a thorough test!).
You can read the release notes here or download the v2.7 patch or full release here.
2.7!!!! WOOHOO!!!!!!!
Jason, you are the man!!!!!!
It's raining and cold outside and I was probably gonna just sit in front of the TV all evening anyway... but not now!!! I can already hear the Imperial theme ringing in my head...hehehe
Indeed, despite helping out I was even surprised by some of the things in the change log.
Karma for JasonFJ, Moguta and Whopperdown for sure! (It's not possible to give more than 1 right?)
Yes, the Executor is now in Requiem (along with a couple other new ships). However, its probably not what you expect, as its NOT a capital ship.
Maybe not exactly a Cap ship... but it is still really cool!!! I wasn't sure what to expect, or if I'd like it or not at first. But I've been playing about a couple hours now, and I think I'm liking the Executor. Sort of like a Cap-Ship/Starbase hybred.
The only thing I might recommend is maybe increase the size of the Gravity wells so there's more room for this beast to move around...
Well, the gravity wells of gas giants and no atomosphere planets are already giving me a headache..
Anyways, nice work again! It is really good to listen to those cool voices from EAW.
I really liked those voices. The mod is becoming more and more elegant.
Why are they giving you a headache... too big or too smalll? It's real easy to change a gravity well diameter.
Because they are too freaking huge. It takes hell of a time for ships to move in there..
I have to say, this is an awesome mod. I've been playing it for a while and its just EPIC to play as the oppressed rebellion fighting against the oppressive empire, or vice versa
Are there any plans to expand the mod with more races? Like the Old Republic, or the CIS?
Even better, the Yuuzahn Vong? I think pitting some coralskippers against droid starfighters would be just amazing.
Also, although I love having the SSD as a starbase, i still wish i could jump it into other gravity wells to create some immense pwnage. Would it be unrealistic to add a SSD capital ship class, that is immensly expensive, and perhaps less powerful than the starbase version?
again, love the mod
See Sins of a Galactic Empire - Republic and CIS are already included, Yuuzhan Vong is being planned
For this mod we are not intending on radically changing how the game balance works. Changing the SSD to a capital ship would give the Empire a huge advantage, as the regular Sins races would have nothing to compete with it. Currently we're trying to diversify the Empire and Alliance abilities and tech trees, to encourage each to have its own distinct form of play.
As for the gravity well size, the Gas Giants are supposed to be much larger than regular. I thought I fixed no atmosphere but that may have been for Requiem plus.
Even so I would prefer it as a Cap. It was done nicely though, I'm really enjoying this so far! Could you tell me how to at least code it to phase jump, for my personal use? I've learned how to change values here and there to make things fun, but I haven't ventured to add code, much less add a ship! So, alas, I am at a loss. Any help would be very awesome of ya:)
oops didn't post that right sorry....
It's almost xnas... Time for me to give out some used gifts...
Here's an old gameplay clip of the mod.
Unfortunately, I don't think you can just code the starbase SSD to phase jump. You'll have to make it a capital ship. The easiest way would be to copy another capital ship, and change all texture, weapon, mesh, basically all graphics related lines to what the SSD has. You can then change the health, weapon value etc. lines until it is has powerful as you desire.
And I remember that video Derenek (though it doesn't seem to be appearing on this page), but it seems its quite out of date now. Maybe I'll have to make one that fixes that problem.
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