About
For all you Star Wars fans, I've finished off the latest version of a mod which adds the Alliance and Empire as new races. This is a playable versus the existing Tech/Advent/Vasari races, and balanced against them.
"Star Wars - Requiem" is a mod for Sins of a Solar Empire - Entrenchment and Diplomacy that brings the following:
2 new race; Alliance and Empire 6 new strike craft; TIE Fighters, TIE Bombers, TIE Interceptors, X-Wings, B-wings and A-wings. 11 new frigates; Nebulon B, Nebulon B2, Lancer Frigate, Tartan Patrol Craft, Carrack Gunship, Corellion Gunships, Corellion Corvettes, Siege Frigate Mk II, MC30b series, Acclamator I frigates and Galofree Transports 9 new cruisers, Interdictor, Enforcer, Escort Carrier, Loronar Strike cruiser, MC40a light carriers, Nebulon B escorts, Bulk cruisers, Assault Frigate Mk I and Dreadnaughts 9 new capital ships; Victory II-class Star Destroyer, Victory IIC-class carrier Star Destroyer, Imperator-class Star Destroyer, Imperial II-class Star Destroyer, Mon Calamari 80 and 80a, Mon Calamari Defiance and Libery class and Venator-class battlecruisers. 2 new starbase: the Alliance XQ1 platform and the Empire with an Executor Super Star Destroyer starbase model 3 new weapons; concussion missles, proton torpedos and ion cannons 60 new ship names with unique Alliance and Imperial star destroyer names 23 new music themes consisting of ambient and battle soundtracks over dozens of new ship audio and sound effects Star Wars player portraits Alliance and Empire icon symbols a modified Alliance and Imperial research tree, with unique abilities (Interdiction, Tractor Beam, Shield Focus. Boarding Party, Rebel Defenders etc,) Star Wars EU immersion through appropriate ship use, laser color replacement for all ships and text descriptions updated
Credits
Downloads
http://sins.imperial.cc
For installation help click here.For help with bugs or reporting click here.
Hope you enjoy it as much as I enjoyed making (and playing it) myself!
Hey Jason, is there any way to get the Celestial Bodies mod to work with yours? The only thing better than laying waste to rebel scum as the Empire is doing so while colonizing awesome looking planets.
Hehe I totally agree.
I'll be releasing the Requiem v2.4 enabler mod this coming week.
Bah, still no Golan 3?
I believe Jason is still having that rotation issue with the Golan, hopefully he'll find a way to fix it soon and add it to 2.5
Yes, the Golan 3 that the 7DS team have is rotated on it's side. I was hoping someone would fix that, or send me the 3DS Max or XSI mesh to do it myself... but nothing so far.
If anyone happens to have a fixed mesh or UV textured meshes I should be able to rotate and fix it pretty easily.
You might want to talk to EvilleJedi about the Golan 3 mesh. I think it was his originally. Sorry to hear about your problems getting a fixed mesh from the 7DS team.
Nice work again, Jason!
Well, I found out that the new XQ class starbase has lasers instead of beam weapons...but
Rebels have beam damage upgrades still! Isn't this upgreade obsolete now?
In the 2.5 release I will be converting super heavy lasers (on capitals and stations) as beam type damage... so the text will change to reflect beam as "super heavy" and the right ships/platforms will be shown.
As for the Golan mesh... I believe the 7DS team have done that one themselves. I'm not too fussed.. when it's fixed I'll simply add it into Requiem. Until then I'll work on other stuff.
No, it was EvilleJedi. Way back in his first beta, the one that only had the overpowered Empire, he had the Golan III in as a sort of "super-defesive" structure. He had his own reasoning for it being on it's side, although I don't quite remember why, although I do remember people asking about it. When 7ds got permission to use his stuff, we took the Golan III.
Ah I stand corrected then. Maybe I'll drop him a tell and see if he can shoot me through the textured mesh or flip it 90 degrees for me. Though with house renovations going on I don't susepect he'll be spending too much time at the computer!
May I also point at Sins Plus planets?
Perhaps not all of them but I think some of them definately meet the SW universe, or adding the whole lot just to have some more planets would be all good anyway, I think.
Maybe a better solution might be to ask Tohklidan if he is favorable to add them inside his Celestial Bodies (for different sizes and future use for other mods).
On another matter, I have tried to register at your forums but with no success (I sent an email to the address shown in the error message but received no reply), it says "Authentication with the mail server failed. (535 Incorrect authentication data)".
Lo
If you really want the sins plus planets in their, you can always add them yourself. It's not all that hard.
Now that's really a rare show of wisdom I must say, thank you, it was short but I ejoyed it.
Why make the mods in first place then when users can do them on their own isn't it?
Both your arguments are valid; I had Celestial as a plugin but slowly I'm incorporating features directly into Requiem which are popular and enhance the game experience.
I've been putting off gas planet colonization and different planet types for example... but I'll probably incorporate these and other ideas into future releases.
One thing that I wanted to do next (after the starbases) was to change the HUD icons for ships into custom versions for SW ships. However it's fairly time consuming and I'm not as masterful with Adobe to do it quickly. Unless some graphics maestro comes along and does that for me I'll probably work on the HUD icons next and do new planet types later.
Jason,
I'll do the HUD icons for the ships if you need. I'm pretty proficient with photoshop and did the HUD icons for the ships in one of the Stargate mods. I already have the files and plugins needed and am willing to help out.
I do have to work a lot so it may take a week or so, but i'm willing to do it.
Let me know,
-theascended121
That would be fantastic! I have Adobe and the Nvidia DDS plugin so I can do conversions to help. It's just the image fine tuning that is tedious: I had thought about taking a screenshot of the ship ingame, converting to a greyscale then shrinking the size down to 2% but it makes it blurry. The other approach is to draw the icon using pen tool from scratch.
I know exactly which files to edit, I can even do the brush file coordinates references to the image file... it's just the graphics itself. Speaking of the graphic file I was debating whether to incorporate the HUD icons into the existing image files or create a new image file and cross reference the brush entries to it.
Catch you on the site and thanks in advance from me and the community! Drop by the http://sins.imperial.cc site and I'll arrange for file upload capability
I'm saying I've already made a crude unofficial Requim + sins plus mod. Was such a rude response necissary?
Rude? I was just giving you my friendship after you basically told me "Do it yourself", you kinda searched for it.
And on another note, that's not what you said, that's what you're saying right now. Better think on it some more the next time will ya?
That said, is anyone going to see this "crude" modification or it's just for sake of saying it?
With the other HUD icons i did I just added to the file that contains the original icons. I doesn't matter to me really. Whatever is easier for you from a coding perspecitve is fine with me.
Having you do the brish file coords would be a great help. As i make the icons i'll just make a list of the coords of everything so that you can just change the files to match without having to find the coords yourself.
I was planning on just taking a screenshot and shrinking it down... that's by far the easiest way. Then I grayscale it and/or adjust the colors depending on which icon i'm doing (mouseover, unavailable, or available), and tweak it as necessary. I don't remember what the resolution on the HUD file is but if it's high enough it shouldn't turn out blurry. There are also some tools in photoshop to fix the blurryness. I'll do some experiments and try a couple soon.
I just tried to register at the site and I got an error and was told to come back later... I'll try it again tonight but I think i remember someone else talking about the same problem earlier in the tread.
Can someone explain how after converting one of the .entity files to txt I can convert the text back to entity file? I managed to get the convn.exe to convert to txt but I haven't a clue as to how to convert my changes back to an entity file. Thanks for any help.
in the commandline that did the convert to txt change the TXT to BIN, OR use one of the txt bin gui's like mine from this thread
harpo
Thanks for your reply. This is my first attempt at doing this so I am probably doing something stupid.
Using the Star Wars Requiem mod v2.4, for my first attempt I was trying to do the following:
Using the convert application the mod provided I did:
convn entity c:\CAPITALSHIP_IMP_ISD0.entity c:\CAPITALSHIP_IMP_ISD0.txt txt
This works just fine.
But when I try to do this, it get an error:
convn TXT C:\CAPITALSHIP_IMP_ISD0.TXT C:\CAPITALSHIP_IMP_ISD0.BIN BIN
The error I get is: 00217F4C is an unknown convert type. I even get that if I just convert to text and try to convert back to bin without altering the txt file. I thought perhaps some value I was changing was screwing things up. I did try your application but all it did for me was create some blank text files.
I really appreciate your help, thank you.
the first txt SHOULD be entity and the file extension NEEDS to be .entity especially when converting to bin for use in game, but sins & entrenchment can work with TXT mode entity files.
the commandline should read
conversion_program Filetype(eg.entity) file_namesource file_namedestination conversion_type
eg convertdata_entrenchment.exe entity c:\CAPITALSHIP_IMP_ISD0.entity c:\CAPITALSHIP_IMP_ISD0.entity TXT
or convertdata_entrenchment.exe entity c:\CAPITALSHIP_IMP_ISD0.entity c:\CAPITALSHIP_IMP_ISD0.entity BIN
hope this helps
That did it! Thanks a lot!
Well you can't excpect a completely warm answer by begging for features many have already asked for. Also note the smilie at the end which was supposed to be a hint that I knew from experience that it wasn't that hard, but I guess you missed it.
Anyways, I'll give you a look to wet your appetite.
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