About
For all you Star Wars fans, I've finished off the latest version of a mod which adds the Alliance and Empire as new races. This is a playable versus the existing Tech/Advent/Vasari races, and balanced against them.
"Star Wars - Requiem" is a mod for Sins of a Solar Empire - Entrenchment and Diplomacy that brings the following:
2 new race; Alliance and Empire 6 new strike craft; TIE Fighters, TIE Bombers, TIE Interceptors, X-Wings, B-wings and A-wings. 11 new frigates; Nebulon B, Nebulon B2, Lancer Frigate, Tartan Patrol Craft, Carrack Gunship, Corellion Gunships, Corellion Corvettes, Siege Frigate Mk II, MC30b series, Acclamator I frigates and Galofree Transports 9 new cruisers, Interdictor, Enforcer, Escort Carrier, Loronar Strike cruiser, MC40a light carriers, Nebulon B escorts, Bulk cruisers, Assault Frigate Mk I and Dreadnaughts 9 new capital ships; Victory II-class Star Destroyer, Victory IIC-class carrier Star Destroyer, Imperator-class Star Destroyer, Imperial II-class Star Destroyer, Mon Calamari 80 and 80a, Mon Calamari Defiance and Libery class and Venator-class battlecruisers. 2 new starbase: the Alliance XQ1 platform and the Empire with an Executor Super Star Destroyer starbase model 3 new weapons; concussion missles, proton torpedos and ion cannons 60 new ship names with unique Alliance and Imperial star destroyer names 23 new music themes consisting of ambient and battle soundtracks over dozens of new ship audio and sound effects Star Wars player portraits Alliance and Empire icon symbols a modified Alliance and Imperial research tree, with unique abilities (Interdiction, Tractor Beam, Shield Focus. Boarding Party, Rebel Defenders etc,) Star Wars EU immersion through appropriate ship use, laser color replacement for all ships and text descriptions updated
Credits
Downloads
http://sins.imperial.cc
For installation help click here.For help with bugs or reporting click here.
Hope you enjoy it as much as I enjoyed making (and playing it) myself!
Just played the mod for the first time. The minimalist hud takes some getting used to, but everything's pretty good.
But please, for the love of god, it's TURRET, not turrent. Please fix this in the next iteration!
Well, everytime I try to install a mod I stop at the "apply the mod" part of it. The game simply crash. I dont know what should I do. I get this nini dump all the time. And yes, I am using the correct version of Sins.
Empire does not have Venator, Alliance does and this has been discussed before. Empire does not have X-wings and B-wings. Alliance does. BAC is New Republic and so is Nebulon class.
Edit: Wait, did the Imps get Venator in 2.3?
^Yup, and Jason is aware the strikecraft are still Rebel. It will be fixed in 2.4.
As for Diplominator, a couple of people have suggested the Bothan Assault Cruiser, though no one have the faintest idea where to find a model. However, the mod is supposed to be set in the Galactic Civil War, which as Rnick says, eliminates them, though I would be willing to swallow the BAC just to get a Bothan ship in their.
I get the exact same problem, whenever I apply the mod it crashes and gives me a mini-dump..
I am using 1.17 original.
This mod is only for Entrenchment.
Okay, so the Nebula and BAC are out (unless there's a Pillar of Autumn model somewhere). The only other idea I can think of is giving both sides the Venator, or maybe an Acclamator Mk II. Except the Acclamator is substantially smaller than most of the other capital ships. Hrm.
Well, best of luck. It's an amazing mod.
So uh... is this mod only for widescreen monitors? Cause I'm playing at a regular aspect ratio and some of the UI looks a bit off.
Good job everyone:)
Doesn't EvilleJedi have a BAC Model?
DeltaAssault Yeah, the ui looks weird sometimes. Look back a page or two and Jason says how to revert to stock.
I didn't think people would dislike the minimalist HUD so much... I'm running a poll over at http://sins.imperial.cc to try to gather some overall user feedack but if people overwhelming vote against it I'll take it out and perhaps make it a selectable mod download.
Yes, the Venator shifted over to the Empire due to overwhelming public demand(!) and the 2.4 release will replace the fighter craft back to Empire (my bad).
Thanks for those who responded to the other issues relating to running it in original v1.17 (sorry, I don't intend to port it to non-Entrenchment though if someone wants to do it no problems I will even host it just that I'd rather focus on Entrenchment features - the 2.4 version will feature XQ1 and Golan 3 platforms courtesy of Danman and the 7DS team.
Im hoping to release it this coming weekend....
The minimalist hud is good, no need to take it away for me.
It let you see more of the game screen than the vanilla one, they could even implement it in my opinion. Way better.
Disagree.
I love the minimalist HUD. It lets me focus on the game.
At least I know how to get rid of it, so I guess it doesn't really matter.
Um..perhaps it's possible to make it a selectable option?
So people doesn't need to get on the code to add/remove just in case they aren't programmers/modders, like me for example, and this get sorted?
Btw, Mc80 and Mc80a names or descriptions are still inverted (I don't know which one as I'm not a lore master but they are obiviously inverted if you read them attentively), since 2.2.
You don't have to be a programmer/modder. You just have to delete 2 files in the mod, in Textures I think: Skin_Tech.tga and Buttons_Interface.tga.
That's good to hear but since it involve 'deleting' I suppose that is the way to make the minimalist hud go away.
I actually like it, apparently some other people as well and I was just worried that if it go away...putting it back will be a lil harder.
The solution you are suggesting (to leave it in and let users get rid of it) would be fine for me personally, as I want the minimalist hud but then a little line in the readme should mention how to do to get rid of it - and you know how many people actually read those...it may just brings us back to where we are now, arguing on a thread about it.
Yeah.
I think I'm going to just include a batch file in the release that simply deletes /Textures/xxxx files relative to the Requiem directory. Those who hate the minimalist hud can get rid of it with one click.
On another note, I'm stuck releasing 2.4 because of a problem with the Golan 3 mesh. Unfortunately it's been tilted on it's side and since I'm now running Vista and Windows 7 I don't have an easy way to get 3DS Max running without re-installing XP.. so if anybody happens to be reading this that has 3DS Max and can correct this for me it will help me get this out in the next day or so. I can send the files.
I'm sorry I can't help with 3DS Max, but I know what I consider an easy way to get an XP system working. Virtualize!
A virtualized XP machine can be setup on windows vista using any free virtualization software.
On the other side 3DS Max may (I suppose it's some graphical software) need resources a virtualized machine may not be able to provide, but it's worth a try if there aren't better options.
Actually that's a very good idea... maybe it's time to buy that VMWare workstation license! Then should I run the VMWare on Windows or Linux. Probably Linux but then I'd need a primary Linux partition.
Or maybe I should just created a third primary bootable partition and boot into Vista, Win7 and XP as required.
Or maybe I should make everyone happy and find a way to convert .mesh for import into XSI Mod Tool and get so much karma I'll obliterate Harpo for first place??
jason the first place is annatar not me, but do go ahead with the mesh tool idea it does sound VERY USEFULL for all modders and moddelers. the easiest way to multiboot osses is seperate hardware, ie a xp box & a win7 box & return vista for a refund as un useable.
harpo
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