I was just playing multiplayer as vasari. I built up and attacked an advent homeworld. I had 28 assailants, with all first tech level hull and missle upgrades, plus the egg. I jumped into this cat's well, and he jumps in with less than half my assailant count in illuminators, plus 3 drone hosts which later became 4, plus a mothership.
Now, this battle lasted about 10 seconds. As soon as he jumped in I saw he was gonna FF my cap with his illums so i instantly pulled it. Sure enough, he was hitting my cap as expected while it was running to the edge. I scrolled out to right click on a planet with my cap. I scrolled back in. My cap jumped out okay, and ALL MY ASSAILANTS WERE GONE. ALL 28.
I asked him what kind of hacked program he was using to make 28 assailants disappear in the time it took me to scroll out, right click on a planet, and scroll back in. He said he wasn't using one. He said, and I quote, "Advent owns vasari. Always have." I said "Yeah bullshit, it has nothing to do with advent owning vasari. What took out 28 assailants in less than 10 seconds?" He said his illums did. I said "bullshit" again, and quit.
The replay showed that it was essentially the fighters from 4 drone hosts which wiped out all my assailants, plus he caught the assailants with a mothership malice. 10 FREAKING SECONDS. Now, I've played pros before, some of the best in the game. I have NEVER, I repeat NEVER had even a pro do anything like evaporate 28 assailants in 10 seconds with the fleet I just described. Not even close.
I know fighers counter assailants. But don't give me that crap. It was 4 freaking drone hosts, and 10 FREAKING SECONDS. So what was this? A hacked game? A bug? A weird desync?
Your Assailants are shooting at his Illums in the picture, and the Illums are near the edge of the gravwell.....by not having pulled them out at the same time as the cap, they are pretty much dead...they aren't getting out now.
It was mainly Malice that sealed the deal.
All the ranting and arguing is pretty silly...you can watch the replay yourself and see how it happened. You are just protesting what you see as unfair. Malice is less powerful than Missile Barrage....which would have killed everything without the help of ships. You were dealing with level 3 Malice, I suspect...and that is what happens.
You never lost ships that fast to me because I never had a high level Kortul to put explosive nanites on your fleet first. Haven't you ever been missile barraged? Lots of ships go away fast! Malice is a similiar, but much weaker mass damage effect.
So everyone stop arguing and go watch the final episode of Battlestar Galactica.
28 Assailants will kill 10 Illums just fine. They aren't that much weaker.
Yes, well my first priority was clicking on my cap, unattaching it from the fleet, and then pulling it. My second priority was getting the rest of the stuff out. I didn't pull everything all at once because the fleet was set to jump all at the same time, which would have slowed it.
Secondarily, he was focusing his illums on my cap, so I did not perceive the rest of my fleet as being in any significant immediate danger. So, imagine my surprise when I pulled my cap, then scrolled back to the planet to see nothing there. In fact, my first thought was that I had accidently clicked them to jump to some other planet, so I started looking for them. Silly me.
Strangely enough, I have not. In fact, I'm always pestering my allies to inform me when they are going to use missle barrage so that I can freaking see one of these things go off.
I have never heard anywhere that malice was any good. Never. People talk about suck planet, missle barrage, etc. but nobody ever talks about malice. I'm no Advent expert, but I played them a couple of times. I tried malice a few times, said "meh," and afterwards always stuck the mothership on shield recharge exclusively.
Just looked at the screen shot - the number of assailants you have is about the same as the illums PLUS you are facing 1 fighter sqaud for every assailant you have with a mothership spamming malice close by.
Dude - you are facing 4 ADVENT carriers - that is the same as 6 TEC or Vassari carriers.
And if he has gotten some beam upgrades, his fighters AND illums are using them (same way the phase missile upgrades help Assailants and fighters/bombers for advent)
Also, his illums are on top of your ships, so 1) His side beams can be used and 2) Your ships may have to turn to face their target.
And looking at the shields on that fleet, I bet he DID use shield restore since all ships but 2 look like their shields are fully up. 1 is slightly down and 1 is almost down.
Let me say this as loud and clear as I possibly can. If 3 or 4 carriers sounds good enough to you to wipe the floor with 28 assailants in mere seconds, then we have a fundamental disagreement about game balance, and we always will. Period. Paragrah. That won't change, ever, and we'll just have to agree to disagree.
I appreciate your analysis.
Screenshot proving that I had 28 assailants when I jumped in, I repeat 28 (TWENTY EIGHT) assailants:
http://www.wegame.com/view/28_assailants_proven/
Scroll to the bottom right of the image after you enlarge it to original size, and look at the info card.
You know, looking at the picture, you are jumping in with 28 at 49:46. It is 52:30 when you Evacuator jumps out and you have 16 left. So you had about 2m45s to lose 12 assailants, though we don't know exactly when his fleet jumped in. The remaining assailants are not at the edge of the gravwell and are engaged in combat / not facing the right way to get out. It is completely believable that none escape from the force we see in the Empire tree at that time. Back in the 1.05 days we did Assailant vs Illuminator fights all the time...you always went into a fight against Illums with superior numbers, or some other type of edge, or you would lose everything because it was almost impossible to disengage from them without losing everything.
Also, you have a lot of metal sitting around doing nothing for you. Sometimes I end up with big stockpiles too...but usually later in the game when my fleet is much larger. You could have easily had a dozen more assailants or some carriers by selling some of those resources.
I would have killed the Progen first, personally. It would have went down under Nano and concentrated phase missile upgraded Assailant fire, then I would have run my cap and tried to salvage my assailants.
Make a fileden account and upload the recorded game if you want some help. I don't have a Sins install anymore, getting rid of that computer, but I'm sure someone will be willing to look at the replay and give you tips. Astax lubs replays.
Let me say this as loud and clear as I possibly can.
ADVENT CARRIERS COST MORE, HAVE HIGHER HULL AND SHIELDS AND USE MORE FLEET SUPPLY. THEY ALSO FIELD 3 SQUADS COMPARED TO THE 2 FROM TEC AND VASSARI
Your argument should not be about facing 4 carriers. You were facing 13 fighter squads - 12 from the carriers and 1 from the Progenator....
You don't show any screen shots of when the other player jumped in, but you were in the grav well for almost 3 minutes. Regardless of what happened before -at the 52.30 minute mark, you have an equivilent amount of illums sitting off from your fleet with mallice and possibly shield restore being spammed from the cap and fighters making passes on your fleet (maybe even sat on top of your fleet with hold position even since you had no units (other the the SC from the cap that just jumped out) that can counter fighters. No flak and no fighters of your own.
Understand this point
THERE IS NOTHING IN THE SCREEN SHOTS TO PROVE YOU LOST PURELY DUE TO THE CARRIERS. EVERYTHING POINTS TO YOU BEING OUT PLAYED AND OUT MICRO MANAGED BY A PLAYER WITH A SOMEWHAT MIXED FLEET, PACKING EQUIVILENT UNITS AND THE HARD COUNTER TO THE FORCES YOU FIELD AND A CAP SUPPORTING THOSE FORCES WHILE YOUR CAP SHIP RUNS.
Of course you lost those ships. They weren't even facing to leave the grav well
There was a significant period of time between when I jumped in and when he jumped in. I chose to screenshot my arrival in an empty well because Astax said I get what I deserve when I mindlessly charge headlong into a superior enemy fleet (this shows I did not). The main point of the screenshot is, of course, to show the number of assailants I arrived with.
Yes, but believe it or not, I was not only researching returning armada, it was almost finished (the last tech was already researching). In fact, it had probably finished researching by the time I lost my fleet. Those metal stockpiles were going to be used to slap down phase stabilizers and buy ships, as well as fleet up to the next level. So much for Astax's accusation that I'm a mindless "assailant spammer" who is completely devoid of any kind of strategic thought whatsoever. "Where's the diverse fleet?" he thundered. Well, it was on the way, it's just that sacrifices had to be made before it arrived. I purposefully didn't research carriers because I would get carriers through the returning armada.
Yeah, well like I said, damned if I do, damned if I don't. The lesson I learned the previous night of play, which I tried to apply this game, was "pull my cap the moment it is apparent the forces are present to FF and kill it."
Okay, fine. Let us assume that this guy is a master of micro. Let us assume he is a Tyr, a Cykur, a JohnJames, and a RagingAhmish all rolled into one. Let us further assume that I'm 100% newb with no micro whatsoever. So the point isn't that he kicked my ass, that he had a mixed fleet and I didn't, that he had a supporting cap and I didn't, that he outmicro'd me, blah blah. Of course all of those things happened - this is a guy who could take on the entire dream team single-handedly and win! The point isn't that I lost, nor how many ships I lost, nor the myriad of ways in which he caused me to lose them. The point is THE AMOUNT OF TIME IT TOOK FOR THE TOTAL LOSS OF SHIPS TO OCCUR. THAT'S THE POINT.
28 assailants is 11200 credits worth.
the advent fleet was 4 aerias (5120) and 14 illuminators (5320) is 10440 credits worth.
very similar amount of economic outlay for the two fleets except your opponent had built a mixed fleet of units that are strong counters to your fleet. this is not a balance issue. it played out exactly the way it was supposed to. you just got owned because you neglected to scout your opponent and then sent in your fleet into a suicide mission and got caught with your pants down.
as to why the ships died so fast, it was almost definitely a combination of good Illuminator micro and Malice. well positioned illums can fire with all 3 beams at once. that would lead to triple contribution to Malice which would then dump 30% of that damage on basically your whole fleet every 10 seconds. in other words, his illuminators were doing effectively 190% damage and his fighters (which already do 200% damage to assailants) were doing effectively 130% damage.
why doesn't this make sense to you? once the two fleets were set up it would only take about 10-15 seconds of sustained firing to eat through the assailants, which was exactly what happened.
my back-of-the-envelope calculation on the effect of the illuminators with Malice alone gives a damage dump of 432 damage on everything in the malice once every 10 seconds. thats just the Malice, which is like 1/3rd the damage from the primary firing of the ships. i can easily see how your assailants would have sustained 1500+ damage each in about 10 seconds.
Transitive, the above line is the dumb part of your post, because I have shown that I did in fact scout my opponent, and that I did not send my fleet on a suicide mission. The screenshot above showing my fleet's arrival in an empty grav well (if you had bothered to look at it) proves it.
However, the rest of your post (the bulk of it, in fact) is quite intelligent. It attempts to address the point of the matter directly (the amount of time it took that many ships to evaporate), and even does a back of the envelope calculation. Whether your calculations are correct or not, I don't care. At least you tried, and at least you ADDRESSED THE POINT, and for that I giveth +1 karma. From the "Agent of Kharma" no less
well, glad there are no hard feelings, despite our frequent disagreements. forgive me and consider this a retraction regarding the scouting situation.
in the future, i would highly recommend slightly greater fleet diversity. i often pursue a similar early game strategy with Vasari but instead of building just 28 assailants i'll usually have something like 7 Skirmishers, 7 Sentinels, and 14 Assailants. it doesn't focus fire a cap-ship to hell nearly as fast but its a much more resilient fleet in general and in particular can easily survive an encounter against 3 carriers.
I think a lot of people are mistaking this as an issue about army composition and balance, because it's not. I think from the original post, AoK knew that his army was severely outgunned. His opponent had about equal cost/supply in units, but half of them were a significantly higher tech level and the other half were a hard counter. These are obvious facts to just about everyone here, and aren't particularly interesting. The issue at hand is how quickly AoK's army was annihilated and how little opportunity he had to react to his disadvantaged situation.
I tend to agree that in a slow-paced game like Sins, it can be very distruptive if it takes short time periods like ten seconds to completely decimate an entire fleet. On the other hand, this is to be expected; it's what players aim to do in multiplayer, find the most ruthless way to annihilate each other. It's not so much a game balance issue as it is a game design issue. The question isn't whether AoK could have made a better balanced army, because the answer is obviously yes, but whether he had sufficient opportunity to correct his mistake once it became apparent.
Jesus, Darvin! As that drill sergeant said to Forest Gump, "You must be a f**king genius!" Or, as Samuel L. Jackson said in Pulp Fiction, "Check out the big brain on Darvin!" Seriously, you and maybe Cykur seem to be the only people who understood what my point was. +1 karma.
Not a problem.
Point taken, just understand I was trying to take planets and tech to returning armada ASAP (which I in fact successfully did), and something had to give somewhere. But sure, point taken.
Look, if there's a consensus of knowledgeable people who agree with Cykur's contention that it was in fact the Mothership's malice that caused the evaporation of my entire fleet so quickly, I'm okay with that. Whatever - at least it's an explanation. I had no idea the Mothership had such a "weapon of doom" that wasn't even a level 6 ability, but fine. If it was the Mothership, I in fact had a way to counter it - nano-bomb it then FF with my fleet. Sure, my cap probably would have gone down, but it would have been "mutually assured destruction" because he would have lost his cap too. It sure is hard to apply these lessons though, because as I said, the previous night I thought I had learned the lesson to simply pull the cap at any sign that it could be focused and killed. The real lesson might be that there are no "general lessons" to learn. Each situation is totally and completely different, and applying a "prelearned lesson" can often be futile. That's what makes this game so hard to play well.
Okay, if it was fighters from 3-4 carriers, that pisses me off and strikes me as OP (not that they counter assailants, and not that they counter them well, but that they can counter such a huge mass so quickly). But if it was the Mothership, I can live with that, and at least I've learned to be wary about the seemingly innocent "Mothership of Doom" in the future.
So what did the damage? Consensus?
if a mistake is easy to correct after its been made then it isn't a mistake. there are lots of mechanisms in the game to prevent quick kills like this from occuring but you do have to be self-conscious and utilize them effectively.
flak frigates do a good job of warding off fighters, especially at the beginning of the game. defensive support cruisers (hoshiko, guardian, overseer) greatly increase survivability of a fleet.
just a basic example, with quantitative analysis provided:
just assume an Overseer can activate its Reactive Nanite Armor ability 2 times in 10 seconds (it can, as long as it doesn't have to turn too much to find a new target). thats 500 bonus hull points and 2 additional points of armor. at 57% mitigation rate (which you'll hit quickly during focus fire situations) the increase in effective health is 1279 points. thats HUGE! and that's just 1 overseer, they stack additively, you can just as easily include 4 or 5 of them.
or if you want to look at it another way, each activation counter-acts about ~640 points of damage to a ship that's reached full shield mitigation. the cooldown is 4 seconds. if your micro is good you can have your Overseers spam heal on the target your enemy is focus firing. its gonna take like 375 DPS (before mitigation) to punch through each overseer's healing.
how many fighter squadrons does that save your assailants from?
an advent fighter squadron has nominal DPS of 11.7, which is 23.4 against assailants. 16 fighter squadrons are needed to match the healing power of 1 Overseer.
i'm leaving out alot of factors for the sake of keeping this post to a readable size. the pure numerical analysis reveals alot though. a small amount of defensive support counter-acts a gigantic amount of offense. the fleet isn't gonna take any major hits before the Overseers are dead or out of anti-matter.
as far as i'm concerned the system works perfectly. lopsided fleets of weakly armored offensive support frigates get vaporized in seconds by their counter-units. a mixed fleet with adequate defensive support can last for a very long time in combat.
transitive your analisys is flawed. DPS does not equal damage dealt. You fail to realize that the fighters will kill the assailant in 1 volley, you cant heal that.
*All of them*. Why are you repeatedly framing the question as if it was the Mothership's Malice, *or* four carriers that defeated you, *or* merely ten Illuminators, when your ships faced *all at once* ? So you can pretend that ONE of those three groups must be massively overpowered? It wasn't four carriers that were so magically overpowered they defeated your assailants; it wasn't ten illuminators alone; the Mothership didn't cast some Mass Rapid Death spell and single-handedly defeat you.
Once you removed your capital from the scene, you had 28 light frigates completely unsupported, against a capital ship, four carriers, AND the Illuminators. Not against three distinct elements in three rounds.
Why don't you just look at the replay and tell us? I'm pretty confident in my analysis, but you could just slow the replay down to 1X at the point of interest and leisurely watch how he destroys your ships. Or learn how to post a replay.
Astax,
its not a flawed analysis, its just an incomplete one. which i admitted. however, it would take a large quantity of fighter squadrons to one-pass an assailant. 16 squadrons could probably do it, so in that aspect its not entirely accurate of me to say that an Overseer cancels 16 squadrons. but any quantity of squadrons less than the critical mass of one-passing a ship can be effectively negated by Overseer healing.
so out of curiosity, because i don't think i've ever counted the exact number, how many squadrons does it take to one-pass an Assailant? i'm guessing its somewhere in the neighborhood of 8-10. it might be higher than this when dealing with Overseers though since they can actually add 250 hull and 2 armor even to a full health ship.
but the thing is that 10 illummys can suddenly become 20 illumys with some microing
Not sure, I know about 10-11 vasari squadrons can kill lrm in 1 pass. I would have to test. I think 14-16 should be the numbet for assailants. Overseer problem is that it would take a while to turn to face target to heal, often that would be too long for it to matter. Either way, yes you are right it was incomlete, not flawed.
Are you talking about the Illusion ability? If not, I will graciously leave you to your opinions.
yes the shadow clone thingy
It is disconcerting, to say the least -- they do direct away some fire but they also poof pretty fast when hit. I think the advantage is more psychological though. Someone once attacked me with about 60 Illums not too long into a game, and I had to trust they weren't all real, but it was not a great feeling.
...hmmm back awhile ago the shadow clones were dealing damage...
damn i wish that they nadnt fix that
There are many great features available to you once you register, including:
Sign in or Create Account