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Hey guys,
Nice to see the mod is still soldiering along, I've been enjoying it since the first public releases and can't wait for the Entrenchment version. I know 0.03c is unsuported etc, etc, but a quick question; is it possible to change the phaser effect for the "TMP" era ships? I've tried fiddling around with the files, changing the sound was easy enough but I can't get the phaser effect to match the TNG+ era ships, it alway seems to end up with the pulse style etc.
Can anyone point out which .particle file corresponds to the beam phasers? I noticed most of the other .particles have muzzle and hit versions wheras the TMP phaser .particle is just a single file. Just wondering if its possible as its a minor personal preference .
the soa 2 0.03c rar now has been downloaded 483 times
harpo
Here's the start I've made on what the AI builds. This is a Klingon, unfair, quickstart, they started on a desert world so they had more room to build than normal. Also their home planet was bordered on one side by volcanic world and the other by an ice world, so that may have affected what they built.
Crystal extractor (quickstart enabled so 2 metal and one other crystal already up)
Military lab
Civic lab
Trade port
D-4 Predator
Klingon Transport
D-7 K'tinga
15 minute mark
K'vek
D-12 B'rel
Proximity Mine Field
D-10 Riskadh
Fek'lhr
Gauss Defence Platform
First Planet captured
At this point it started getting difficult keeping track of what was being built and what was returning from a battle. I did save it so if you need/want more I'll get it and post it.
post the vid, get a bik converter
The muzzle effects look really good, especially for the torpedoes.
The federation currently does not have a scout or ship to capture neutral extractors. The AI is still using the miranda as a scout.
The romulan warbird for the neutrals is designated D-12 B'rel.
The Excellsior to Lakota upgrade works well, and is very well done. How much fleet capacity does the lakota cost? It sent me negative after upgrading. The lakota is pretty powerful compared with other ships, I'm thinking it'd be pretty easy to spam excellsiors and upgrade them to lakotas to overwhelm opponents because the upgrade is so cheap. Also Idk if this could be fixed but you can keep upgrading the excellsiors even if you don't have the fleet supply for a lakota. Finally, is the lakota supposed to be able to bomb planets? If so it is currently set to the advent bombardment instead of torpedoes, and what is the bombing damage for them? It might have just been the number I had (12) but enemy worlds didn't survive very long at all.
Hi guys. First I'd like to say that I love this mod and that I've been following it since it was first released. Second I'd like to say that, I truely can't wait for the next release, but that you should take your time. Those that truely want to play it will be eager to wait for it. I'd also like to make a suggestion. I know that it is a little "last minute", as it were, but I'd love to see the London class ship used as the Fed colony ship as it fits the role sooo well. I think that it may not be strictly the most cannon ship, but it was in the game Star Trek Birth of the Federation and I'd love to see it return. I have a link to a page with its picture from the BotF game (http://startrek-games.com/startrekgames/index.php/London_Class#Star_Trek:_Birth_of_the_Federation). It isn't the most pressing thing but I feel that it'd be great to have it maybe in a later release. (It was also the mining ship in ST Armada).
Anyway great work guys and I'm eager to play the next version .
I can probably hear what the mod team is already saying. "We have all the ships that we need"
It was only an idea for the future fi they wanted it. I just thought it'd be more cannon than using a Curry or w/e
not that I am nailing you but that is what they are going to say.
I agree with mooster the mod team are well educated in the world of star trek and their ship selections have been made
currently 619 downloads of soa 2 0.03c rar
Actually, I really like Mooster's idea of posting testing videos. I've been following this mod practically since its inception, and I would love to see what some of the new progress looks like. As long as it doesn't interfere with what you guys are doing, or is against anyone's wishes of course.
I have posted two videos from my testing of SoA2 on my XFire profile here:
http://www.xfire.com/profile/sc123/videos/
On the second video you can see that there is a pretty serious bug where the fleet flies through the Borg cube. Oh, and the Cube is insanely difficult to defeat - probably unbeatable without a maxed out fleet. v0.03c works fine for me in Windows 7 with Sins v1.16. It's a lot of fun and I'm looking forward to the next version!
really looking forward to this one still. Been checking in on it every so often.
Even though I understand the who do not rush thing. The opposite extreme is getting in the "comfortable beta" thing.
Where the mod never gets released... not hastling, just trying to make sure I get a go sometime of this amazing mod guys are producing!!
in anticipation
Dest
Oh, and the Cube is insanely difficult to defeat - probably unbeatable without a maxed out fleet.
Actually, I think that it's impossible to beat (I used a full fleet with all Capitals maxed out and ony the largest of Cruiser class vessels, and I still couldn't get it past the 7/8 hit point mark), since I never did defeat it, but I think they designed it that way on purpose.
I would post videos's of game progress, but I am unsure to whether the mod team is ok with us doing that. Dark Shimmer, Loki, Major Stress, Admiral Cobbs, and any other team member that I might have missed, if you guys are reading this, do you mind if we post video's of the action?
Well, it's been one week since my last major input on the beta so far, so here are what I have observed so far.
I want to say that Dragoon pretty much has it covered for what the ally computers build, (no matter what difficulty it seems to be somewhere around the same build order), and I have to agree that I like the muzzle fx, and as for them being too large, you don't have to reduce them, because even in TNG TV show, the Enterprise-D would fire torpedoes and there would be a large flash.
Now on to the nitty gritty. I am sure you guys are all well aware of most of these, but I am just making sure that you hear them voiced from me:
The Federation character cards, the ones showing faces for the factions (if that makes any sense to you), are showing as the Advents pictures.
Also some loading screens have reverted to the Sins loading screens.
The Defiant's icon (when zoomed out) still shows it as Excelsior. Also the Defiant uses SoaSE missles in planet bombardment, rather than the Photon Torpedoes the other capitals use.
I'm sure you have heard this already about the Defiant, but I am not to sure about keeping it as a Capital class ship, because since you only get so many Capitals to build, and the Defiant is so much weaker than the rest of the Capital's, it seems like such a waste because at the moment I don't even build it (unless I'm testing it).
I was also wondering if there is a way to turn the Quantum Torpedoes to a blue color, rather than the red they are using at the moment. It was common in the movies and TV series that they were blue, I was just wondering if this was noticed and if there was any progress being made towards changing this.
Another thing about the torpedoes I have noticed is that now they chase the ships around (such as torpedoes shot at the Klingon's D-11). Since thay are a little too slow, is there a way to speed them up or possibly slow the ships down so that this isn't constantly happening?
I have also performed the Lakota upgrade research, but I am unable to see what exactly it does (since whenever it would complete nothing would happen). Would you mind explaining what exactly it does so I know what to look for?
This is more of a suggestion rather than an observation, but I prefered when the Miranda had the photon torpedo's as an ability, rather than being incorporated into it's attack pattern. Is there any way that it can keep it's current mine detecting ability, while also having the photon torpedo ability?
Also, I don't know if it's just me, but it seems that the game favors picking Klingon as random computer players (both allies and enemies). I don't know if it's true, but out of 6 games with 18 opponents, I have told the game to choose random opponents, and it has chosen Klingons everytime.
Lastly onto the meat of the paper. I made these observations when I was playing the computer on different difficulty settings for my ally. They are all for Klingon allies. I am pretty sure these observations I am making are more than likely things that have been hard-coded into the actual game, but I wasn't sure what I was to be looking for.
Easy: They take more than 15 minutes to build their first devices, and often send only one ship at a time to do any exploring or concurring (often to their doom).
Normal: The computer waits fifteen minutes saving up it's resources before building any structure, and then proceeds to building ships. It follows a very similar pattern to easy difficulty, except that when it wants to take over areas it will send a small contingent of 3-5 ships.
Hard: We finally see some progress made here, with the computer acting more like a human player and building with nly a small (maybe 30 seconds?) time gap. It does still start by building research structures, but it follows up with scout ship and finally armadas of ships and even builds a good amount of Capitals.
Unfair: Still testing at the moment.
Hopefully I gave you guys some helpful information, and I hope that some of my questions can be answered. Thanks for the great stuff guys and keep up the good work!
First i'd like to say, your an idiot, second thing i have to say, your a beta tester for the team, third thing i'd like to say, i'll actually consider than one, i've been looking for other alternative becuase i hate the shelly class, looks like something out of a federation junkyard, forth and last, since you can't seem to represent anything good or positive, i'm revoking your beta access.
be patient its coming, movement is being finalized and models replaced. Stress is not here to help and i'm working on this when i can in between R/L pauses.
i want it released so there will be one.
remember what was posted about videoes and what it signified!!!!! Well, it's been one week since my last major input on the beta so far, so here are what I have observed so far. I want to say that Dragoon pretty much has it covered for what the ally computers build, (no matter what difficulty it seems to be somewhere around the same build order), and I have to agree that I like the muzzle fx, and as for them being too large, you don't have to reduce them, because even in TNG TV show, the Enterprise-D would fire torpedoes and there would be a large flash.Now on to the nitty gritty. I am sure you guys are all well aware of most of these, but I am just making sure that you hear them voiced from me:The Federation character cards, the ones showing faces for the factions (if that makes any sense to you), are showing as the Advents pictures.
Stress is going to fix this later, it was reset during the entrenchment conversion
same reason
The Defiant's icon (when zoomed out) still shows it as Excelsior. Also the Defiant uses SoaSE missles in planet bombardment, rather than the Photon Torpedoes the other capitals use.I'm sure you have heard this already about the Defiant, but I am not to sure about keeping it as a Capital class ship, because since you only get so many Capitals to build, and the Defiant is so much weaker than the rest of the Capital's, it seems like such a waste because at the moment I don't even build it (unless I'm testing it).I was also wondering if there is a way to turn the Quantum Torpedoes to a blue color, rather than the red they are using at the moment. It was common in the movies and TV series that they were blue, I was just wondering if this was noticed and if there was any progress being made towards changing this.
is this the muzzle or the torp? Loki converted the Defiant to the capital class for me but i have not used it yet, too busy adding the fed phaser platform, which is now in, but not been balanced yet. I took a crash course in converting models so we can progress alittle faster. i'll have to mention it to him
Movement has not been finalized, once the frigates have had the speed reduced this will no longer be a factor
the icon is missing but it upgrades the excelsior to the lakota, i have to agree with Dragoon, its going to need more work. This is more of a suggestion rather than an observation, but I prefered when the Miranda had the photon torpedo's as an ability, rather than being incorporated into it's attack pattern. Is there any way that it can keep it's current mine detecting ability, while also having the photon torpedo ability?
couldn't make it fire correctly from the torp points so we went back to the way it was, reserving this for another update later on.
you have a 50/50 chance of getting klingons
Lastly onto the meat of the paper. I made these observations when I was playing the computer on different difficulty settings for my ally. They are all for Klingon allies. I am pretty sure these observations I am making are more than likely things that have been hard-coded into the actual game, but I wasn't sure what I was to be looking for. Easy: They take more than 15 minutes to build their first devices, and often send only one ship at a time to do any exploring or concurring (often to their doom).Normal: The computer waits fifteen minutes saving up it's resources before building any structure, and then proceeds to building ships. It follows a very similar pattern to easy difficulty, except that when it wants to take over areas it will send a small contingent of 3-5 ships.Hard: We finally see some progress made here, with the computer acting more like a human player and building with nly a small (maybe 30 seconds?) time gap. It does still start by building research structures, but it follows up with scout ship and finally armadas of ships and even builds a good amount of Capitals.Unfair: Still testing at the moment.
i never play on anything less than unfair agressor or unfair defense, makes for a more interesting game Hopefully I gave you guys some helpful information, and I hope that some of my questions can be answered. Thanks for the great stuff guys and keep up the good work!
After you get the upgrade your excellsiors will have an ability to allow you to upgrade them to lakotas. First slot where an ability would show up is where it's at. It shows nothing there but click it anyway and boom, new ship.
Not really important but the Shelly/curry, whatever that class is, it's weapon's sound effects are really quiet. Not sure if that's on purpose or not.
So am I getting this right, I have taken off for being a person who posted a comment and not a bug?!
Oh yeah, one more thing, is the Lakota supposed to use quantum torpedoes? I THINK all I've seen it use are photons.
I looking thru each of the files and I found in the RefitExcel in line 35
Prerequisites NumResearchPrerequisites 1 ResearchPrerequisite Subject "RESEARCHSUBJECT_ELITEACCESS_FED_LAKOTA" Level 1
but when I look in to the other ability files I found that
researchPrerequisites NumResearchPrerequisites 1 ResearchPrerequisite Subject "RESEARCHSUBJECT_FRIGATEACCESS_STARBASECONSTRUCTORPSI" Level 1
the research is missing...
I know that I am not in the mod but probably one of the reason the refit isn't working?!
probably a minor one but apparently the order in which some items are put matters
like the for the refit
nameStringID "IDS_ABILITY_REFITEXCEL_NAME"descStringID "IDS_ABILITY_REFITEXCEL_DESCRIPTION"hudIcon "HUDICON_ELITE_FedLakota"smallHudIcon "HUDICONSMALL_ELITE_FedLakota"infoCardIcon "HUDICONSMALL_ELITE_FedLakota"
you might also consider using the Olympic class as the colony ship. If everything else just doesn't work.
Thanks a lot Dragoon and SOA2 Team, I remember previous post referring to this, but I didn't quite understand what you guys were talking about. Thanks for taking the time to clear it up for me.
Thanks for answering this, I just wanted to make sure whether you guys knew about it or not.I was also wondering if there is a way to turn the Quantum Torpedoes to a blue color, rather than the red they are using at the moment. It was common in the movies and TV series that they were blue, I was just wondering if this was noticed and if there was any progress being made towards changing this.is this the muzzle or the torp? Loki converted the Defiant to the capital class for me but i have not used it yet, too busy adding the fed phaser platform, which is now in, but not been balanced yet. I took a crash course in converting models so we can progress alittle faster. i'll have to mention it to him Good to hear you took the crash course, was it anything in particular, or did Loki just give you some instructions? When referring to Quantum Torpedoes, I meant for both the Sovereign and Defiant Class, and both the muzzle flash and Torpedo at the moment still appear to be the orange-red of the regular photon torpedo (haven't tested Lakota, since I have yet to really build one, but I am assuming at the moment it isn't showing).Another thing about the torpedoes I have noticed is that now they chase the ships around (such as torpedoes shot at the Klingon's D-11). Since thay are a little too slow, is there a way to speed them up or possibly slow the ships down so that this isn't constantly happening?Movement has not been finalized, once the frigates have had the speed reduced this will no longer be a factorThanks, just wanted to make sure you guys knew that ships would fly in circles, with like 5 to 9 photons in tow. It looked hilarious and reminded me of some of the garbage Bethesda had going in ST: Legacy.I have also performed the Lakota upgrade research, but I am unable to see what exactly it does (since whenever it would complete nothing would happen). Would you mind explaining what exactly it does so I know what to look for? the icon is missing but it upgrades the excelsior to the lakota, i have to agree with Dragoon, its going to need more work.
Sounds like a cool uprade to me man, don't get discouraged. Keep up the great work so far and I'm sure you guys will solve it soon.
This is more of a suggestion rather than an observation, but I prefered when the Miranda had the photon torpedo's as an ability, rather than being incorporated into it's attack pattern. Is there any way that it can keep it's current mine detecting ability, while also having the photon torpedo ability?couldn't make it fire correctly from the torp points so we went back to the way it was, reserving this for another update later on. That's understandable than. I only suggested it because I figured it was removed for some other reason rather than that (I thought someone just didn't prefer it and if I got enough people to agree, that maube it might be looked at again).Also, I don't know if it's just me, but it seems that the game favors picking Klingon as random computer players (both allies and enemies). I don't know if it's true, but out of 6 games with 18 opponents, I have told the game to choose random opponents, and it has chosen Klingons everytime.you have a 50/50 chance of getting klingonsI thought so, it just seemed odd that I kept getting Klingon as my team and opposing force.Lastly onto the meat of the paper. I made these observations when I was playing the computer on different difficulty settings for my ally. They are all for Klingon allies. I am pretty sure these observations I am making are more than likely things that have been hard-coded into the actual game, but I wasn't sure what I was to be looking for. Easy: They take more than 15 minutes to build their first devices, and often send only one ship at a time to do any exploring or concurring (often to their doom).Normal: The computer waits fifteen minutes saving up it's resources before building any structure, and then proceeds to building ships. It follows a very similar pattern to easy difficulty, except that when it wants to take over areas it will send a small contingent of 3-5 ships.Hard: We finally see some progress made here, with the computer acting more like a human player and building with nly a small (maybe 30 seconds?) time gap. It does still start by building research structures, but it follows up with scout ship and finally armadas of ships and even builds a good amount of Capitals.Unfair: Still testing at the moment. i never play on anything less than unfair agressor or unfair defense, makes for a more interesting gameTotally, but I didn't know for sure what difficulty you wanted tested. It just simply says to try and see what the AI is doing on your team, so I figured I would see what it did for each different difficulty.Hopefully I gave you guys some helpful information, and I hope that some of my questions can be answered. Thanks for the great stuff guys and keep up the good work!
Thanks for getting back to me so quickly on this and clearing up some of those questions I had fellas. I knew that I wasn't supposed to post any videos, I just wanted to make sure those orders still stood and for the rest of you out there not beta testing or on the mod team, be patient. This stuff is going to take some work to convert from the older mod (remember that they said each new patch requires them to redo the ENTIRE thing, so imagine when a whole new version of the game comes out). It's good stuff now, but there is more room for improvement before letting you guys see it (after all, check the podcast on moddb and listen to the review that they gave and you might understand why they might not want to release a version early).
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