Maybe it would appear to you as a ridiculous or displaced comment but the fact is that I don't like nuking planets. Not especially because it means loss of ressources or planets when you are bombed or a painful wait as you have to annihilate a 6000 defended planet but mostly because, well, it is slaughtering civilians and even if it is a game, i feel uneasy about it.
So, i have a suggestion : Would it be possible to add a new capacity to siege fregates ? With the classical nuclear attack, i would like to see an "Invade planet" button. Instead of nuke, there would be landing barges sent from the ship and it would mean a slow decrease of the defense points of the planets every time a barge land.
The process could be slower than mere bombing but it would kill far less population and would end by either the capture of the planet or a bonus when you colonize it by, for exemple, allowing the half of planet upgrades built by the previous owner to be kept.
I have been thinking about this idea for some time and i have seen a similar one in a topic untitled "changes you would like to see in sins" or something like that so i suppose that it could interest some other people, maybe even a dev.
Thank you for reading.
This guy sucks lol Yeah why not make a weapon that grows flowers on your enemy's planet and make them not want to fight lol.
i think there should be a tactical conquest option, and also a boarding option (kinda like the advent mind control take over ship whatever) but that would require a whole new cruiser to carry ur peeps and launch boarding parties and invasion shuttles
did u read most replies???
yes he may not like nukin the planet but a different option for taking over planets is a viable topic
first, thankyou for not being offended, im not here to make enemies,
now, easiest points first, why do i enjoy the game? i enjoy the game because it has a unique style of play and offers many things that other games dont (or as far as i know, Sins is the only space based RTS i have atm), it challenges me to think in a more strategic way, and even allows me to play around a bit and make the game a little more realistic to myself (i.e. sending a small (5 ships) fleet with a colony ship to capture some asteroids in a neutral GW), rather than just capturing as much territory as possible and using brute force to win, as is common in most land based RTS games. once again, its also a challenge, but i do not feel uneasy about following a game mechanic just in order to acheive an end result, that, if not executed, cuts out a VERY large part of the game (i.e. massive, powerful fleets become useless as you just need to use culture and a small specialty fleet to conquer a planet). i also dont see how playing games are irrational, or how that relates to your main point, which was the fact that carpet nuking planets makes you feel uneasy because your are "slaughtering innocent civilians" who, next time you play, will be right back there populating entires planets in a matter of minutes after colonisation. thinking rationally in an RTS game is very important and not at all stupid, because that way, you would play like a FPS gamer, and would simply throw fleets into the grinder without upgrading or securing territory, because thats how FPS work, you rarely have to watch out for your own neck because of the little known fact that Superman is the secret guest star in all FPS games and so you somehow will not die unless someone shoves a nuke up your ass... and EVEN THEN, sometimes that isnt enough. rationality in all things, even video games are neccesary and i will explain why.
now, if it makes you feel uneasy, i have to and can/will accept that, after all, i used to be the same (vis a vie Lemmings) but the thing i take issue with is that you want to change a part of the game, BECAUSE you feel uneasy slaughtering civilians. now, lets say we implement a mechanic whereby you can send troops down to the planet to take it over. you and me are playing, i decide to nuke the planet rather than spend time and money on troops. i am now seen as a monster because i sat up in the clouds on my white horse and rained nuclear fire upon you... we now have division in the community between people who feel as you do and those who are indifferent, because, lets face it, ITS A GAME! you arent killing anyone. to clarify i dont mean YOU you, but people who believe as you do could possibly take things further. because now we have people who wont play with other people because of their style of planet conquering, or who will change aliegences due to their planet take over policies... or even bring things into the physical world, and harm people and property because of their beliefs.
THIS IS WHAT I TAKE ISSUE WITH!
yes the above mentioned may sound like an extreme outside chance, but it has happened before, peoples beliefs over a small thing became blown up so much that it was crazy.
To be fair, i do see merit in the ability to choose how you conquer a planet. the examples made (like using troops saves infrastructure whereas bombing is faster) are good ones, but they have to be made for the RIGHT reason, which is, to improve how the game functions, and to give more styles of gameplay. maybe we could make it that bombing planets make them uninhabitable for a while, for the reason that nuclear explosions on ice planets melt the ice, volcanic planets cause severe tectonic disturbances, desert planets become "glassed" and terran worlds become irradiated and less productive due to environmental damage. i agree, that, in principal, nuking planets isnt the best way to go in the spirit of the game. for instance, the high yield warheads upgrade for TEC is, in my opinion, totally useless and stupid, because all it does is lower your own population growth on that planet for a period of time (at least considering my style of play).
why nuke a planet which has potentially new tech on it? or the riches and intelligence of that planet/race. i think that the planet bombing could be looked at again, maybe in the next expansion they could re-work that entire side of the game, because simply replacing TEC nukes with precision missiles (etc etc for the other races) will not handle all the other problems that then come out of the woodwork
for instance, TEC conquers a Vasari planet, the poplation below are waiting for their fates... how do you remove the local populace with the least amount of damage to planetary structures and the least risk to your own forces? how do you reconcile the phisiological differences between humans and Vasari, let alone the vastly superior nature of Vasari tech?
Stardock will have to think long and hard about this.
but that is all just balance and how things will work and what will believable as seen from the context of the Sins story bible. i have to maintain that changing the game for what is purely a subjective moral objection is wrong. if the game involved you pulling the trigger to murder 'innocent' children, or rape the women, then i could imagine more people having an objection, in which case the game should be changed, but in this case, you are looking to add an option that allows players to take the 'moral high road' or not. and we are then setting precedent for potentially hazardous disagreements within the community.
sorry if i sound melodrammatic, but just look at the hostile reaction to those who spam carrier cruisers, or those FPS players who camp and rack up tons of kills. if there are as many people who think as you do as you say, then this may not be far from a reality, if the solution is not carefully monitored and executed.
If we make a change to the game, it cannot be because of a subjective moral objection to what is, essentially, an entirely fictional game mechanic.
If you wanted my opinion on why nuking shouldnt be the only option i find your choice in OP a little strange. What you posted only ever invites flaming on teh internetz.
Issues of morality aside (and it's really quite a futile thing to discuss in a game where the objective is to rule an entire galaxy...nothing moral about that!) I think being given a choice between bombing and invasion would add more depth to the game beyond moving to a planet, killing the ships, killing the civs, moving to another planet, killing the ships, killing the civs, etc. etc.
As has already been said in this thread, bombing isn't rewarded as it is: you lose planet upgrades, you start from scratch. So, invasion would be a good alternative. However, being able to acquire fully max'd out planets all the time wouldn't make for a balanced game. I think some degree of randomness (or perhaps other factors like the number of surrounding friendly planets) should affect the likelyhood of success by invasion. So when you invade you'd get almost like a tug-of-war graphic over the planet; your planets colour pushing against theirs as the battle rages on above.
Given that the game already measures the ratio of friendly to hostile ships in a grav well, perhaps this could also have an impact. Overwhelming hostile forces would crush moral on the ground. Likewise, a defeat on the ground could cause a moral drop to ships in the system.
Obviously there's only so complex you'd want to make it. But I think it'd really open up possibilities for new technologies to be researched, and new special abilities that could influence the fight for a planet.
Plus, if invasion fails due to any of these factors, you can just go all out and level the place
SINS.
its in the title.
building empires is messy work. the three factions in the game represent some pretty nasty cultures if you've read any of the backstory. the TEC are xenophobic biggots obssessed with commerce and only willing to cooperate with each other in the face of an alien menace that will surely destroy them all. the Vasari are the remnants of an ancient fallen empire. a bad guy evil empire built on the backs of trillions of enslaved alien races. the Advent are extremist religious fanatics obsessed with vengeance on the mainstream humans who rejected them and sent them into exile. they're also deviants who practice all kinds of ethically questionable forms of mind-control and cybernetics.
On the other hand, it is not necessarily inconsistent that
- if this is mostly TEC space, the TEC might have an easier time conquering human worlds (being that the population is going to be mostly human, even if temporarily ruled by Vasari); even formerly neutral worlds may conceivably prefer the TEC to the others
- Advent might be inclined to forcibly convert (in which case such worlds may be very reluctant to rejoin TEC or Vasari)
- Vasari might be inclined to enslave through intimidation, if they've chosen the Path of Now and Forever instead of the Eternal Doctrine (slavery / imprisonment versus extermination, for those never exposed to Star Control)
im not sure what u mean by a new tech, but there are ways to kill an entire planet without destroying infrastructure, albiet not in the game.
Option 1) Genetically engeneered virus (most likely to be the choice of Vasari) kills entire pop with few exceptions. or it could increase infertility rates until it is an agragarian society, such as in a stargate episode....
Option 1A) Nano bots with generally the same effect as above
back on topic, it would be the Vasari preffered method because of their high science level. Although it might be advent and their self deforming practices, using drugs and mostlikely genetic manipulation(look at lore)
Option 2) Neutron bombs, to hark back to the C&C generals day, kills all people, with the(possible) side efect of also killing all animails and maybe plants (im not sure)
this would prob be the TEC preffered because they still have the tech to do so. Ie the fact tht they still use nukes and neutron bombs are basicly modified nukes
Option 3) mind control, plain and simple. Yes the Advent have ability to make civ pop destroy planetary infrastructure (i think, from the posts) but when applied in a more sutle way over a longer period of time it would make the planet andvent
one method or so for each
well, if you use ships to destroy the planet, your killing the people anyway
If you don't like killing people, nuke Vasari planets. They hate us and they're not human, so it's a win-win situation. You also can have a new planet.
new tech means technology that is only available to the advent or vasari... i meant that if the TEC captured a Vasari planet they could probably salvage some of their advanced technology
now, all of the above mentioned ideas are good, (some more than others) however i didnt bother to mention them because in the spirit of the OP's message, i dont see why using a virus to kill the population is any less 'morally objectionable" (or would make the OP feel any less uneasy) than nuking the planet. i was looking at ways to take over the planet while leaving as many civilians, infrastructure and alien technology intact, hence, precision bombing.
i completely agree with your ideas, in order to save infrastructure u have other options, but i was trying to mention ideas that would enable some degree of discussion, rather than the OP saying "how is a virus different from a nuke?"
but thanks or you comments again, i completely agree, however, on the other hand, HOW it is done is complete semantics (lore), all that matters is that instead of wiping a planet clean you save some o the existing infrastructure and technology, and that whatever is done, the numbers in the game reflect that
tactical precision bombing could theoretically be used to soften defenses and raze the planets capital city (assumed that such exists) and major cities while using ground troops to take suburban and rural areas with less resistance
I don't feel queasy about bombing the planets, but this would be nice from a gameplay perspective. It's annoying to keep rebuilding infrastructure on planets that are frequently contested, etc.
If I have time to watch the planet bombing a bit, I thoroughly enjoy it. After all, it's some pretty nifty fireworks right there. And you don't have to play for an hour like in Fallout 3 just to see it.
The first time I saw the planet bombardment I thought "wow, that's some pretty massive firepower there! looks nice!"
some time later I began wondering why the capitals dont use that crazy firepower on orbital structures and space stations
as someone who got a dark red, spiky temple with lots of skeletons at the worship altar from people who died from exhaustion in Black and White even when trying really hard to get a goody-goody looking one, a sins without nuking would taste like a cup of coffee with no coffee in it. It would suck really bad
I must agree with the OP.
Do not mistake me for a pacifist or idealist. I often really enjoy bombing planets, too. Or Kostura/Novalith Cannon effects.
But often I also think, even if it is only a game, it is rather depressing that I cannot take the whole planet hostage but always have to bomb it with radioactive bombs or whatever else.
For FUTURE EXPANSIONS: Invade versus Bomb. You would have to deal with some kind of civil unrest and resistance if you decide to invade, but bombing a planet to stone age would cause damage on a political level. i.e. other empires would see you as a merciless bastard or unnecessary cruel. Or some would like it, as they are exactly looking for someone like you...^^
Theres just a tiny problem with this.
They are doing this too. So instead of seeing you as a merciless bastard they would see you as some one who has to go through the same thing as them to expand.
edit: Sorry didnt read that if you chose to bomb part...
still, the point(kinda) still stands
good idea!
Right now having a Marza Dreadnought is by far more effective than to carry around a bunch of easily killed Krasov (spelling?) Frigates that are not good for anything else.
Krasov could excel as bombers and troop transports - Marzas and all other ships could only bomb e.g.
Imagine the possibilities: capture starbase, invade planet, sabotage structures...
Vasari and Advent could get similar options, like beaming up citizens and using anal probes on them (+1 terror).
The Advent could bomb the planet with bibles and manifestos to subvert it...^^
Three more micro-expansions are planned, all to become a big fat retailer expansion in the end.
Diplomacy and extended gameplay were named as key features of upcoming expansions, so maybe we can find a way to conquer a planet without necessarily having to kill every bacteria on it. Especially if you want ot live on a planet, use it for your own species, wrecking and sterilizing it totally does not really seem to be the best solution to me. Have a game that is all about total war, no mercy given, and you can assure that the planned diplomacy feature will not really be necessary or useful at all. We have the basic mechanics already there to win by cultural superiority, let's expand them, do not crap on them.
Nuking is fine. There are only a couple hundred people on those planets anyways (unless you count each single number as a million) so I doubt that anything except your fragile concience will really be damaged.
In the end, its really just a game (I realise you stated this above)
If the destruction of a planet bothers you that much, you should play this game - the setup was amazing and actually made me ANGRY at the enemy for what they had done.
Destruction of Kharak
"No one is left. Everything is gone. ...Kharak is burning..."
The voice acting of Fleet Intelligence is phenomenal...
After WoW, and just before Sins, I had a very spirtual friend say "HOW can you play World of Warcraft; all it is is killing, killing, killing. I DARE you to enjoy that game without killing stuff!". That really made me stop and think. Then, as I started enjoying Sins, every time I bombed a planet, I would think to myself "omg, I'm bombing an entire palnet, and enjoying it.
Anyway, after about a couple months of Sins being out, there was a spider in my bathtud. Before then, it was "Kleenex and Flush". But I grabbed it in a Kleenex, and dropped it outside my front door. The lesson "I" learned was, what I would do in a video game had NOTHING to do what I would do in real life. Even flushing a spider became a moral choice for me, before Sins/Wow, I wounld have not have thought twice. So for "me", computer games acutally make me think MORE about life and killing. . . .
well this topic is interesting been following it since i started i agree with many of the views since ive done tours of duty with the british military but the one thing i cant understand is basicly your killing coding of a software program your basicly deleting it like you would when making room on your HDD i do respect what most of you are saying but in another sense it dont make sense
"roll up and see me bomb a planet wait i cant im scared" its nothing but numbers in the program so theres nothing to feel guilty of
Hmmm... do you know its just a game? I think no pixels were harmed in making of this game.
Maybe we too are just pixels in a larger game that the gods like to play... After all, some scientists are of the opinion that this is after all a holographic universe.
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