This mod enables fighter physics and behavior for larger ships, enabling ships handling characteristics to come into play beside their defense/attack values. Tactics such as tactical retreat, regrouping, fire groups, battle formations etc. now have a meaning as you want to prepare your fleet for the upcoming chaos of battle which quickly rages out of control. Superior numbers no longer guarantee victory as the large random factor of ships dogfighting comes into play. Ship roles have been further separated, with attack classes now playing the pivotal role in any fleet composition and support and fire support classes taking the back seat, as they should.
HD version can be downloaded here.
High-res version can be downloaded from here: Mediafire(85.42Mb)
Keep in mind this is a beta, and thus is far from perfect.
Big thanks to Banthracis for taking the time to convert the mod to the latest version of Entrenchment, and to Harpo99999 for making the tool with which this was done!
MOD DOWNLOAD:
v0.9 1.041 version compatible (FileFront)
v0.9 1.041 version compatible (Megaupload)
v0.9 - (Mediafire , 4.77Mb)
v0.8 Mediafire(2.47Mb)
BETA TESTING INFORMATION
As this is a beta version of the mod, occasional strange ship behaviour, unforeseen inbalances and other such occurences are to be expected. I would appreciate any player reporting observed bugs, inbalances, disfunctionalities of ship abilities or roles etc. as this will enable me to further refine the mod. You can post such comments and suggestions here or send them to mansh00ter@yahoo.com
Changes so far:
V0.9-increased the hull and shield strength of siege frigates. They are less likely to terminally melt at the first sight of a combat vessel-increased the capital ship top speeds across the board roughly doubling it - now they are on par with cruisers and slower frigates. However, most require about ten seconds to reach top speed, with siege ships requiring twenty-reduced the lateral weapon damage for Illuminators drastically, and equalized the frontal attack values with other siege frigs, to bring them in line with their counterparts.v0.8-enabled fighter physics for all ships except capitals, long range frigates, colony ships and siege ships.-doubled damage on all ships except siege and LRM-halved the hull and shield points of LRM and siege frigates-decreased the angular acceleration value of LRM, siege frigates and stationary turrets to 0.5-halved the top speed of all ships-drastically increased angular acceleration values for all ships using fighter attack-reduced the top speed of capital ships to one quarter of original***Installation:Unrar to your Entrenchment mods folder, then enable ingame. Make sure this mod loads last.Beta archive contains modified Volumetric explosions for testing purposes. If you are using the Volumetric mod already, make sure to load this mod after it. If you do not want to use Volumetric explosions&damage effects, simply install the mod as usual, then delete the "Particle" folder and explosions.explosiondata file from the GameInfo folder.
Enjoy!
Cool. I'll have to try that out at some point. Glad you found a workaround at the very least.
Yep. That worked for me. Thanks Banthracis.
I'm currently running Entrenchment 1.041, when I scroll over the Akkan battlecruiser abilities, the game minidumps.
Try the temporary "fix", download the latest Volumetric Explosions Effects mod and enable it as well. I'm currently away from my work computer so I won't be able to sit down and look at these bugs for a week or so. This is what happens when you've got too much work to do and too little time. You end up "speed testing" stuff and bugs love that.
I will try that and report as to if it works, thank you.
noble_lord, what you describe sounds similar to the differences between 1.03 and 1.04/1.041, I would suggest checking the entity.maniest for the BuffTechCapitalColonize.entity in the file. if you do not find it, then I suggest using my manifest maker 1.1 to replace the entity.manifest. this has worked with every mod that is NOT a total conversion mod
harpo
I seem to be getting a minidump at around the three hour mark. I'm running entrenchment 1.04 I do believe, and the crashes seem to be happening at a regular interval. The reason I believe it is a regular interval is because I've loaded the save I have and this it crashes at around the same time despite every time I have been doing something different.
I'll just pop a download link to my minidump if that's any use to anyone. Very fun mod but I would be terribly dissappointed if I am unable to play a complete game with it on
... I just realised I'm running entrenchment 1.04 and 1.041 of the mod ! Ignore what I've said and instead just read this:
Good job on a great mod!
EDIT: I disabled the version of 1.041 and enabled 1.04 and loaded the save I've been playing for roughly 3 hours. The error still happens at around the same time. I'll post the minidump when I can and do a bit of detective work of my own
minidumps can only be read by ironclad games, no modder has the means to read and understand the dumps, but the debugs are very helpful, if you have 'LogOutput TRUE' in your user.settings.
for the time it could be that if you lower your details settings one level it might run longer without problems
eg taking the details from highest to high or high to medium
hope this helps
Could you tell me where user.settings is? I'll be happy to do what I can to help
It's actually particalarly annoying to have the game crash at this point in time because it's 3 hours in the game and I just took out 2 enemy fleets and a starbase with my and one of my ally's fleets almost completely intact
starfox444 the dump after several hours could be running out of ram space in the program (max 2gb data space) which is why I suggested the dropping details in the planets,ships & buildings
for xp the path to the user.settings file is inC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Settingor for vista/window 7 the path isC:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\SettingNOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopNOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administratorhope this helps
The dump occurs when I have a bit more than a gig of RAM left so that's not the problem.
Helpful but a bit unneccessary, not that nub
Where is the log meant to appear after I change the setting in user.setting? I don't get a pop-up or anything. I tried putting the gfx settings on "low" and the error still occurred so it can't be the RAM.
So I'm still a bit nub as far as SoSE is concerned
So, you don't get a popup message, just a CTD? With error messages enabled (you can also try running the developer exe which is located in your SoaSE installation directory)? That's weird.
Dynamic Mod shouldn't cause memory overflows, since it actually adds very little in terms of graphic assets and other things which might require more RAM.
Has the game been started with the mod, or was the mod loaded with an already existing save game? The mod should be save game compatible, but testing has revealed that enabling the mod with an existing save game can lead to some weird or unexpected ship behaviour. I never had a situation where the game crashed though.
Well, I have the BuffTechCapitalColinize.entity and I tried running both mods Dynamic Battles as well as Volumatric Explosions... there was no change, it still minidumped when scrolling over the Akkan Battlecruiser's abilities.
noblelord is the buff in the entity.manifest? if not then I still suggest running my manifest maker on the mod with mod,entrenchment and sins selected and make a new entity manifest for it
Noble and star. You must run Manshooter's volumetric 1.2, 1.041 compatible version with DBS. Also, DBS MUST be last ie on the bottom of the load order on the mods page. So make sure you have volumetric load first, then DBS.
This will solve the issue. Basiaclly, without Volumetric 1.2 1.041 compatible enabled AND loading before DBS, the game will minidump any time either a player or AI attemps to access a capital ship's colonize ability.
Dunno y this happens, but it will still occur if you load DBS THEN volumetric 1.2.
Link to Vol 1.2 1.041 compatible
https://forums.sinsofasolarempire.com/327224
To Harpo and manshooter. I've confirmed the mini dump is limited to the colonize ability for cap ships, and the minidump will not occur if you remove the colonize ability from these ships. I'm thinking something weird is going on with the colonize ability when the game was patched to 1.41. Hopefully manshooter can resolve this like he normally does!
I started the game with the mod enabled. I'll try doing a new 5 v 5 and see how I go long term. I just managed to get it working but being a bit of an idiot I over-wrote the save where the crashes originally occurred. All I can tell you is that on my newer save that I've been playing with vannilla SoSE I'm missing a lot of .entity files that should be in gameinfo folder. They all have this in common
Label: renderShield
Line Contents:maxAccelerationLinear
Text FileArchive missing Label.
But's thats probably because I've been playing with it disabled.
that would be because vanilla files do not have that line "renderShield" in them. It was new in Entrenchment.
While I've been able to avoid mini-dumps, right now the mod does nothing to alter gameplay.
I've got the fixed entrenchment version of Volumetric installed, and selected to load first - then DBS loads afterwards. I'm uploading a video to YouTube right now to show what is going on.
Frigates and such still run to a certain range, stand their and fire away, I've include a clip of my mod load screen as well.
edit: video included, yes the stats are all goofy - to test things out I make it so all sides have unlimited resources/ship slots for quick instant action.
http://www.youtube.com/watch?v=TsIZXdtqtlc
Any ideas about a solution, I'm running entrenchment 1.04
started a new game as advent and a little while in same sort of error, there's bunch like these
File: C:\Users\Starfox\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.04\Dynamic 0.9(BETA)\GameInfo\CAPITALSHIP_PHASEBATTLESHIP.entityLabel: renderShieldLine Number:230Line Contents:maxAccelerationLinear 30.000000Text FileArchive missing Label.
starfox444, the rendershield line came in with entrenchment 1.02, if the entity's are missing the line then you have a version of the mod for entrenchment 1.01 please either move the mod to the Mods-Entrenchment v1.01 folder and run the mod updater on the mods-entrenchment v1.01 folder then run my manifest maker on the updated DBS in the 1.041 folder OR delete the error producing DBS and download the latest version.
Thanks harpo, I'll give it go
Runtime error 76;
Path not found
D: I'm feeling pretty stupid right now. My problem is both versions of DBS from the first post are causing me problems. I'm going to do a quick reinstall.
Ok guys, I'm not at my computer right now, but should be back in the next couple of days. I'll push the 1.0 version of the mod out as soon as possible - this will be thoroughly tested and will contain several improvements as well as an optional Enlarged Planets and Gravity Wells addon which will be an integral part of the gameplay in the Last Stand mod.
Needless to say it will be compatible only with the latest version of Entrenchment. In fact I will rebuild the entire mod from the stock Entrenchment files just to make sure that no obsolete stuff is creating problems.
I have no idea why the mod dumps unless Volumetric explosions are enabled as well and I have no way to check it out right now. Until the new version comes out, try out the suggestions offered here, and thanks to all who are supplying them!
there are 3 versions
the first TWO links are to different file hosting locations with version 0.9 for 1.041, the third is for 0.9 for 1.03 and the last is for 0.8 for 1.01. use either of the first two links to download for your 1.041 compatible version only.
Yea, starrfoxx like harpo said, make sure you have the 1.041 compatable version of mod dled and installed.
Also, V1.04 =/= V1.041, they are different versions of the game, and the updated mod will not work with entrenchment 1.04 (gotta love software naming schemes).
Onlymaestro, it looks like you don't actually have DBS running. Make sure you have entrench 1.041, the 1.041 compatible version of DBS and that you actually click the apply changes button in the mod selection page ^^
Man, what's it gonna be like when diplomacy comes out and we have 4 versions of the game.
4 as in vanilla, entrech, diplomacy and doplomacy + entrench. Think about it, 8 game versions floating around after the first patch =D
I am hoping Diplomacy will be based on the same standards as Entrenchment, and thus require only minimal adaptation. Otherwise its going to be a headache.
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