They have to deal with the huge pile of garbage that is Impulse!
"so you are telling me that in order to download your software, i have to download other software, after downloading IE7...."
"then after jumping through those hoops, Impulse wont start up....."
Your forums are filled with paying customers who cant use the product they purchased.
Next time i'll wait for the torrent and skip this epic nightmare.
It doesnt pay to be honest I guess.
Boys, give me a boxed version of Entrenchment and i am ready to pay 50 euro for it... i have no intention to steal thing... but i our modern society, it is the merchant who adapt to the customer, not the reverse situation...
About the rent and food, you are not better that me... you have receive money for the rent and food before you deliver the product ( how much time Entrenchment was annouced on Impulse but was delayed after people have pre-order it )... you call it pre-order... me, i simply pre-use a product before it appear here... once here, i will buy it...
Yes... i am not responsible of YOUR poor choice for a European distributor... I have already pay more for my European boxed version that a lot of other people... That Kalypso suck a lot of your money on the way is not my problem...
I have buy the boxed version for game online... soon, everybody will be using Entrenchment... soon, i will not more be able to game online... i don't wish to wait 3 or more year for the boxed release who will allow me to continue game online...
Give me a bank account number, a IBAN number and money will be send today... maybe i will command 2 or 3 serial more... Sins can be a very good gift for friend...
Paypal need a credit card for load the account... about Stardock, i have contact them two time long ago, before the boxed version was out in European shop... no reply... i have no visa/MC card but i have a Cirrus/Maestro/bancontact/mistercash card... it use a very secure system, very similar to the bank terminal ( systeme with challenge and pin code )... these system work in all Europa and several other countries... same without card, i can always visit my bank and send found to anybody worldwide if i have a account number and a IBAN number... What is the problem with this ? Do you have something to hide ?
Europe is 731 million potential customer... internet fraud via Visa and other credit card is a reality... a lot of people here don't trust internet with credit card ( with reason )... if you cannot adapt to these customer, don't complain that some turn to the pirate way...
If people turn to piracy, it is no without reason... correct some of these reasons and you will have fewer people who download pirate version... i am not a young teenager without any money, i have some software who are 100 time more expensive that your game... was not needed to pirate it since i can found it in any shop...
You can wrote what you wish... i will not change my behaviour... unless you change... and for info, here, it is not illegal to download pirate version, but it is illegal to upload them... so, regarding the laws, until now, i have make nothing wrong... morality is a other thing
Hello,
I can wipe my ass (although I would prefer you to wipe OR lick mine, whatever is more convenient for you).
I DO know how to create a program to download a damn file off of the internet (ftp OR apache socket),
I DO know how hard it is to program shit around a publisher (or a similar company above you),
I CAN whoop your "(body part you DIDN'T grow here, but being a "man," you should of)" (real life, not your fantasy world here).
and
I DO NOT like having to deal with an online store just to update a game!
I am an Admin,
I DO run a network (Active Directory),
I DO run network security personally.
Finally, Shrinks!? You cannot even s-p-e-l-l.
Or for that matter, get a good idea. You wanna pay for the "Tech"? From my experience, most don't know smack, and that is how they ended up in such a job in the first place (or you, judging from your grammar).
Thanks!
P.S. For those who believe grammer is not important and I should stop banging on this poor fellow here...It is important, English is not my first language, here in China(Taiwan) and Deutschland(Germany), grammar is something NOT to be ignored. Neither are bad manners!
Yep, Stardock have a great system... it is called Stardock central... a little setup and all was good... the software was working on Windows AND Linux without problem... but they have choose for Impulse now... a software was a hell ( become better with time )... numerous reinstall are needed with impulse, along with eternel check...
So, why have Stardock stop use a good system called "stardock central" for a beta quality Impulse with a lot of problem...
Hi,
It was named so because of marketing names.
If it is called "Stardock Central," would you really believe it sells video games (until Sins of a Solar Empire, that is).
Impulse sounds... impulsive? Games (finger twitch?).
Besides, how many games DO run on linux (NOT counting WINE - good program, but still flawed (mostly because of OpenGL's own limitations) or virtual machines)?
Impulse might of been just to push Windows only applications. Maybe Stardock will reconsider...
For the top poster, video games are addictive, and in that, fanboys, "Youths" and other nice extremeists who cannot ever let their supply of games ever interrupted.
Case in point: can you believe people camped outside for days just for:
PS3 (okay... maybe not),XBOX360,Wii,Halo2,Halo3,cigarettes,beer...
People cannot ever let this fallacy (end of game supply) happen - because they are hooked (and in denial).
Natively... a lot... but linux game are good at the code level but bad at the graphic level... linux devs are more tech that artist...
No problem with wine... run a lot of windows game with it... of course, each game have his own wine version ( self compiled ) with own start script... the wine standart flavor don't work very good with all game...
Have no problem with OpenGL... in a lot of case, it is more fast that with Windows... but only if you have a Nvidia card with the Nvidia kernel module ( not the xorg one ) or a ATI card... game 3D acceleration work mainly only on these two brand...
I don't need Stardock making their application compatible with Linux... It is the work of the Linux guys... and they are working on it...one of the two existing problem for sins online game was resolved and they are working on impulse too... The box say Windows XP so, it is not the responsability of Stardock in these case
I think that Impulse will be in the future a good system... but when it was released, it was far to be perfect ( like a beta version )... now, it is better but not yet good... I see Impulse like a critical part of the game, more work need to be made on it...
Sins allows you to openly support piracy ingame, I think the developers are trying to send a message.
Seriously though, Impulse wasn't ready for primetime when it was released, and still isn't if my recent experiences are worth anything. I'm willing to just accept it as a work in progress but the majority of the people I talk to tried it once, couldn't install/download/update/login/etc or something and said, hell with it, I'll get it through Steam instead, then never gave Impulse a second chance.
As a digital distribution platform that people will (presumably) be spending copious amounts of money on, people expect stability and reliability out of the gate, and any exception whatsoever destroys its credibility very fast. It's like car shopping, and while you're deciding on a cheap Ford or a nice but expensive Honda, a Ford explodes outside your house, with no-one around and for no apparent reason. Even if the games cost more, or Valve is the evil empire, or people like shiny unlabeled blue buttons that control every vital function of a program, you go with the one that hasn't just exploded.
(BTW, true story. A Ford spontaneously exploded across the street from my house. I was having an IM conversation with a co-worker, and I said "HOLY SHIT A CAR EXPLODED ACROSS THE STREET!!!"... he said nothing for a few moments then asked, "Was it a Ford?")
Stardock is used to dealing with customers in a market that has absolutely no real competition - space strategy games. People will put up with anything (not tha they've really had to), because they love the genre and it's completely died for some reason. They need to realize, even "very good" isn't good enough if you're entering a marketplace where the competition is essentially 100% solid and foolproof.
Most software pirates seem to suffer from an acute form of cognitive dissonance.
You forgot the most important part: "in our modern society, it is the merchant who wants to stay in bussiness who adapts to the customer, not the reverse." The important part there is you don't bitch at a mechant who has a very reasonable approach, with a high satisfaction rate, you just don't buy from them if you don't like their product.
Piracy is theft, no matter how you 'legitimize' it. And Impulse is such a 'light' form of DRM, it hardly even counts! No SuckRom to destroy your system, no having a stupid CD in the drive, no 'you must connect to the internet to use our programs!', only 'you have to register an account and use this program to recieve updates'.
You don't need Impulse to play Sins; you only need it if you want patches and the micro expansions. And, I'll point out further, if you are having trouble with Impulse, support@stardock.com is going to be more than happy to help you out! Stardock makes its money, to a very large degree, by being one of the best damned publishers around: great games and great support. They're a small company and can't man the service desk 24 / 7, but other than that they are hands-down superior to any other company out there.
FYI: Stardock didn't 'choose' Kalypso so much as Kalypso was the only group interested in publishing Sins. You're lucky to have gotten it published in Europe at all, most of the groups wouldn't touch it! (They didn't think it would do well in the German market, which is apparently 'key' to the European scene)
They also have a direct-to-bank-account option, they keep bugging me to give them my bank info (and I keep being uninterested). Worse comes to worse, contact sales@stardock.com and they will find a way to get your money -- I believe they've even handled the occasional money order / mailed check for people who absolutely can't use credit cards. (Again, see above about SD being one of the best damned companies around)
Gee, then you know how hard it is to deal with idiots that forget to update the software on their computer before bitching about it doesn't work! And you're also aware of the most basic rule of all computer use: sometimes, shit just happens at random. It doesn't matter how well coded something is, how many checks they put in it, sometimes, something will just go wrong.
Either the server is having a bad day, or the connection isn't perfect, or the computers OS isn't running perfectly, or the hardware either hiccups or is getting ready to die. And none of those is the programs fault, and only one of those is Stardocks fault. And Stardock, unlike most companies, is reactive -- they fix problems, and fast. If you are a real customer (i. e. not a pirate) and haven't engaged in an ID Ten T error (trying to run an XP game on Win2K, or having a computer that otherwise doesn't match the minimum requirements) they will do whatever it takes to get the software working. Both IC and SD are good about working with customers until it works.
Ron, at some point you've got to stop using the "You're lucky you got to play it AT ALL!!" cop-out. At what point are you going to give Stardock respect enough to acknowledge that they are not lucky to have their games available for purchase?
If Kalypso was the "only" group interested in publishing Sins, what would you call Impulse? It is, allegedly, a publishing platform after all. Whether a magazine ad says "buy it at your local GAMENHAUSENVOGSZTEIN for 50 euros" or "buy it online for 25 euros" can't be that big of a difference. Besides this, I doubt the notion that only one publisher in the whole of Europe was willing to take the "risk" of distributing a game that was already fully developed and therefore not requiring any large investment. A game distribution deal is practically a license to print money - if they doubt it will be successful, they need only manufacture 25,000 units. There are many programs which are sold in stores (apparently having been distributed there) which are by their very nature not expected to sell hundreds of thousands of units, yet they're still there. Someone took the "risk" to contract out putting a DVD slipcover into a DVD case, then pressing a few thousand discs and putting them in the case, and loading them onto the truck. It's not like a program is not worth being published just because it does not have a wide target audience - ever heard of anime? Somehow, anime distributors are surviving, despite only selling a few thousand copies of most titles.
Needing an internet connection to play a game for the first time (and thereafter using the "go offline" option) is hardly worse than "You need an internet connection in order to receive the best part of the product - updates". And in either case, if there's a game-breaking bug (I'm guessing Sins 1.0 had one or two), the only solution is to go online with the distributor's program and download an update.
Calling someone's personal complaints with a product "bitching" and the saying that having those complaints makes them "idiots" is just pathetic. If you can't make a solid argument, there's no need to just resort to insults, just stop trying.
I'm not pro-Steam or pro-Impulse, I hardly even play PC games compared to DS games, I'm just playing devil's advocate here. And your argument is just begging to be torn apart.
Theres one quick way to end piracy if they really wanted to.....bring back the punishment it recieved during the 1500's-1800's....hang em high
The problem with piracy is that it is virtually impossible to prosecute. The penalty for a crime can be the death of you and all your relatives, but if it's unpunishable who gives a hoot?
@Kryo: "lol" is the best you can do? At least Ron attempted to make an argument, incompetent though it was. You're setting an example. Prove me wrong. The costs for distributing a finished product are virtually nothing compared to the costs for financing that product's development as a publisher. The risk, by comparison, is negligible. Agree or disagree?
Edit: OR JUST DELETE YOUR POST, NICE.
You'd be surprised.
I opted to revise the comment, but there's really no point to going into detail (private internal info notwithstanding). Ron's statement is more or less accurate. You can doubt it if you like, but it makes it no less true.
Surprise me, that's what I tell my hairdresser. Use some sort of provable facts or at least some kind of logic, not just "lol" and "you'd be surprised" and "that's classified".
Disc pressing and distribution is something that was mastered years ago. We're at tech level 3, do you get me? There's not a lot to it anymore.
Ok, let's look at another example. Take for instance, the Pandora project. They are not only distributing, but manufacturing a completely brand-new handheld computer/gaming system. They're distributing it themselves. Do you know what their initial run was? 5000 units - they've got some company convined to actually manufacture JUST 5000 of these. That is such a comically small run by comparison to any other consumer electronic device that one would imagine that any manufacturer would laugh at them and hang up.
Don't come here and tell me that there is no way to make a small-scale product release on a finished product requiring no additional development funds or even translators, given that you're apparently even doing that in-house, when crazy things like that happen.
Or take the anime example. Somehow - in some magical fairy land - they've found a way to be profitable despite needing advertising, translators, voice actors, packaging, shipping, etc - and most titles sell almost no copies by comparison to... well, anything. And it's a thriving, growing industry, for the most part... Geneon notwithstanding... Look it up if you don't believe me.
Press a disc, print a label, put them in a DVD case, put them on a truck. Send 5 units to each retail store and see what happens. In the worst case scenario, they would have lost manufacturing costs, and much riskier ventures are taken in the gaming industry every day. I remind you that this also all took place before your recession began to take hold and bring the world down with it.
Ha! Here in China we used to:
Flog,
Hang (in Irons until you decompose),
and...
Enslave!!! (depends on the time period).
Wanna be a floor mopper for Ironclad forever?
C'mon SD/IC, pretty pretty please?
Perhaps I ought to be removed from this discussion, I'm contradicting Stardock staff again with facts and reality. By "revise" the comment, you mean "remove before anyone calls me on it". Calling Ron's argument "more or less" accurate means that parts of it are inaccurate, meaning that his argument is flawed.
So let me "revise" your post for you:
The cost of distributing a game is classified, yet surprising. I removed my "lol" because I realized it was a childish thing to say and I was hoping nobody would notice. Ron's comment was at least inaccurate, but I'm not telling you which part. Since I have no evidince to the contrary, your post is, due to lack of evidence to the contrary and by process of elimination, accurate.
Unrelated anecdotes and suppositions aren't facts. And quite frankly, I've got better things to do than to remedy your ignorance of how the industry actually works. Feel free to take your "facts" to the Euro publishers sometime; you'll find their reponse fairly similar to my first take on your comments (which I removed and clarified because I figured someone would get "upset" over it... seems it wasn't worth the bother).
Distribution of one type of media on a disc is undeniably similar to distribution of another type of media on the same type of disc. A retail outlet is a retail outlet, and both of the products (anime and games) are commonly sold at the same location. It is a fallacy to claim that there is a shocking price difference involved in the manufacturing and distribution of the two, and yet the former has a customer base which is infinitely smaller than the PC strategy gamer customer base. I guess I am too dumb to comprehend the adult world, I should get back to my hobby: game development. Did I mention previously there are hundreds of people playing my game right now? As in, at this second, in multiplayer, according to my live lobby statistics here?
Why is it that every time I get one of you cornered by your own logic, you resort to "I haven't got time for this"? I'll assume you're just a very busy person, no need to waste any more time on another reply.
To reiterate, I'm really just arguing for the sake of the opposition since apparently they don't know how. I have no personal stake in the subject, although I do dislike this standard company line of "we're small, take pity". I suppose you really don't need to waste time replying to me - although perhaps the others here would appreciate an explanation for why... er... you have no explanation. Or something. Damn, I'm out of pie, time to hit the sack.
Well, it's been fun. Caydr 2, Kryo 0, Frogboy 0. (ah ha ha, yes, that was to provoke you into a reply, did it get you? Eh? Eh? Come on now, be honest. (and to be honest you'd have to reply! Is that the banstick I hear? Help, help, I'm being repressed!) )
Edit: Note to self, don't take the time to actually consider and think out my replies, it puts me way behidn the bell curve!
Wow, you make it sound like I've said that again, and again, and again. The only 'repetitive' aspect to my post is the 'piracy is bad, SD is good' part.
But you know what? It isn't a cop out! You are lucky to be playing it at all! Consider how many people don't have access to the internet, or a decent computer to use it. Consider how many people go without food, water, decent living conditions, sanitation...
I feel pretty damned lucky to be living in not only 'a' first world country, but the first world country.
SD's own, internal, electronic distribution platform.
Not, by any stretch of the imagination, a group with the access and power to get the game on shelves across a wide geographic area, with appropriate advertising. Shelf space isn't something stores just give out, after all! While I'm not familiar with the process, at all, I am aware that there is a process involved, and that it is not a 'fun' one.
Perhaps you should re-read my post. I didn't say people with problems are idiots, what I said was that except for people who have engaged in an ID Ten T error (yes, that means idiot error) will recieve pretty much whatever work is required to get the software running. Which is to say, except for people who have the wrong OS, a computer that doesn't match minimum specs, refuse to update drivers, and the like. In the past, I have spent hours working with SD / IC personel to get something working
Oh, and personal complaints that boil down to: "My computer should 'just work' even if I don't do the required maintenance!" are bitching, pure plain and simple. My personal criteria between the two? Complaints have some degree of validity, however twisted; bitching is (either) complaining for the sake of complaining, or complaining about a problem that is either your own fault, or no one's fault. Failing to do required maintanence on your computer -- and, yes folks, updating IE and drivers is required maintenance! -- is akin to failing to change your car's oil, and then complaining because it stops running. Well d'uh you idiot, you didn't maintain it!
Only problem is when you don't have an internet connection. So you're stuck with one game, that may have bugs (as I recall, Sins 1.0 ran pretty well for me with very few problems), or a game you can't play at all because some idiot slapped an internet connection on as a requirement! (./cough Half Life 2 anyone? I know several people who didn't read closely enough on the system requirements box, and didn't know that internet connection was required to play period, not play multiplayer)
He's required to keep some information confidential until told by higher. Doesn't mean he doesn't have it, or it's not right. And 'learn to read' thing comes in again: he just told you that my information is right, even if he can't discuss it further due to confidential information. I gave you a fact, you laughed, he told you it's accurate.
As far as the accuracy of that fact... I don't know when you showed up around here, but for months people where asking about European publisher. It got to the point where it was one of those questions you ask, and then a dozen forum regulars answer by rote, upset that yet another idiot couldn't be bothered to use the search function (which actually worked back then).
They didn't have a publisher, because none of the European companies was interested in carrying it because it 'wouldn't appeal' to the German markets, which are 'key' to European publishing. For months, they couldn't find someone -- in fact, I believe at some point someone commented about the fact that the 'poor Europeans are never going to get this game' because we were approaching release without a European distributor.
Sure, doing the production / distribution was 'low cost', but since as far as they were concerned it wouldn't sell, low cost was too much cost Not the smartest decision, perhaps, but it was the one they made.
Distorted and misaligned facts, not reality. If I wanted to, I could dredge up information to 'prove' that DRM like StarForce was a valid approach to protecting intellectual property. There are people who actually argue that, by the way, even if the 'implementation was less than perfect'.
Edit: yeah, I know I'm double posting, but a couple of things came up after I started writing my previous post, so...
I rarely engage in ad hominem attacks, but the utter stupity of this comment (specifically the early parts) is insane. Rather than quote individual bits to break it down, I'm going to paraphrase -- feel lucky, I won't completely turn your statements on their head in the process (specifically, turning 'more or less right' into 'at least innaccurate').
"Distributing any two DVD based products is the same thing with the same costs."
Ha.
Ha ha.
Ha ha ha ha ha ha ha ha.
'Real' Movies != anime != games != Pornography
To take the easy counter example, Porno and games. Both are 'a type of media distributed on disc', so according to your statement should be 'undeniably similar' in distribution. A 'retail outlet is a retail outlet', so we should be able to sell 'em anywhere. Except... that just doesn't hold true. Yes, this is a bit of a 'straw man' argument, but it displays the utter insanity of your absolutist statements.
Now, let's explain something very simply to you. I don't want to explain it, because in a very real sense in can be used to 'prove' your point, but... At a certain level, belief (perception) is reality. If a company doesn't believe it can make money off a product, reality -- facts -- won't disturb it. The fact that they believe it's not worth their time means they aren't going to spend the time to disprove it and realize they could make money off it.
It doesn't matter that it's 'cheap'; they just aren't interested in dealing with it. After all, they've already decided it 'won't sell' in Germany, so it won't make them money. All the arguments in the world won't change that one, simple fact. However offensively you care to state them.
He didn't say he didn't have time for this. He did say that you weren't worth his time -- a very big difference. One is a flat out lie, after all.
It still doesn't supercede why I need Impulse to play this game online.
For the first world country...Read history.learn historyand stop reading that partiotic shit.
For the one about not having enough time...
You realize, SD has made a platform to stay, as long as the fanboys are still there to flame people, and extremists are still alive, Impulse would be supported by people with too much time and too much money (sounds like most people on this forum, however).
I don't find Stardock bad... maybe it is the best... but being the best don't mean that it is perfect... i am bitching because i wish that they reach a level who is almost perfect ( total perfection never exist )... about their product, sins was the first one and i like it a lot...
Not a lot of game are installed on my computer... all are strategic game... before ( and now ), i was buying them via Matrix game... a little distributor of good strategic game with ugly graphic... there, i was able to have what i wish, the way i wish it... so, having experiment a better distributor that Stardock, it is normal that i complain... complain don't mean that i don't like Stardock and don't mean that i don't like their product...
In some way, you need Impulse to play Sins... or explain me how to play via Icon by using the 1.0 version and how to find player who have these version !!!
[quote]FYI: Stardock didn't 'choose' Kalypso so much as Kalypso was the only group interested in publishing Sins. You're lucky to have gotten it published in Europe at all, most of the groups wouldn't touch it! (They didn't think it would do well in the German market, which is apparently 'key' to the European scene)[/quoteHmmm, ok... but... Stardock don't yet publish Entrenchment via Kalypso... What stop them to choice a other one now... Sins being a top game of 2008, i am sure that a lot of European publisher will be happy to distribute it... I was and remain a fan of NWN ( neverwinternight )... expension pack ( boxed version ) was release independantely... Content for the NWN expension pack was similar to these of Entrenchment for Sins... only difference was that for NWN, price of expension was similar to the original game and not a little 10$ like in the case of Stardock... i think that i am not the only one wishing a boxed version of Entrenchment now, same if it mean a price superior to these 10$... Situation for Sins now is not the same that one year ago... new solution and/or distributor can be found...
About piracy, it is not always that bad :
Illegally copying software is seen by some software producers as a "lesser evil" than actually buying or illegally copying a competitor's software. Jeff Raikes, a Microsoft executive, stated that "If they're going to pirate somebody, we want it to be us rather than somebody else." He also added that "We understand that in the long run the fundamental asset is the installed base of people who are using our products. What you hope to do over time is convert them to licensing the software."
Microsoft admits that piracy of its Windows operating system has helped give it huge market share (90%) in China that will boost its revenues when these users "go legit." Bill Gates said, "It's easier for our software to compete with Linux when there's piracy than when there's not."
downloading is not illegal, uploading is however..... think smart about what you upload entire games.... illegal..but it happens, "unofficial" fixes for games?? it happens, and often work .. period rather then the so-so patches of some companies should it be illegal? you decide
you obviously have a wrong vieuw about pirating, mainly why pirating is happening in the first place
dont you ever regret buying something? even after playing the demo doing research into the game.... it looked super-cool... but when you got it after just a few hours of playing it stinks
in other words you've just got owned, the company has your cash and you have their lame product, they probably spend more time on making the demo look cool then working on the game....
now ofcourse not all companies work this way "like stardock" but other do really work like this, pirating is simply a solution to check the full game and prevent any screw-overs alot however, even after liking it decide the prize is to high and just keep the pirated product.. it's wrong and probably unfair... but a game sold x2 for what its worth? about everyone would consider the option of keeping what they have....
a so-so game that is sold for 50$, whilst its really worth around 25$ the company is just begging pirates not to buy their products,
im a pirate, proud of it to.... right now theirs a stack of games in clauset next to me "yes a firmly 2 m high .5 m width clauset" it's filled with games i bought, most after testing out pirated versions, and some of those games run on my pc using pirate-created fixes "i.e. no-cd-inserted-warning even tough it is"
Threatening to pirate (steal) their game because you don't like the available delivery method? That sounds like bitching.
Use the CD to install, and get a LAN party going. Past that, yes, multiplayer does require you get the patches, which require you to have an account. On the other hand, if you have internet connection to play on ICO, you can use Impulse to patch -- the majority of Impulse issues come down to the computer equivilant of refusing to change your oil, and if your problem isn't that, Support@stardock.com will move heaven and earth to get impulse working.
Having people use a version they know is illegal is better than having them pay to use a copy someone else made is hardly germane to this discussion. Unless you 'know' there are a large number of Sins users who bought illegal version wtihout knowing it.
Now, while I'm not 'in' on industry dealings, I'm willing to bet that changing publisher mid-stream falls into the 'bad idea' category. At the very least, you're going to get sub-part support for future patches, especially with regards to getting entrenchment to work nice with 'base' sins. Beyond that, Entrenchment isn't being offered as a boxed product period; that was a bussiness decision that has nothing to do with European or not. This is SD / IC testing the waters on 'micro expansions', and what you can hope to have happen is for the three micro-expansions to be 'bundled' into one box for release, once all three are out.
I can't legitimetly get involved in a discussion on why a 10$ box can't be sold, my understanding of business and economics isn't enough to be authoritive, but I do understand that you just can't make money that way.
I'm not thrilled with having to use anything based off of Internet Explorer either. The only things I use that uses IE are Impulse and Crosus. I do think that using, say utorrent, is in some ways easier than Impulse (e.g. it doesn't require using and updating an application that many people don't otherwise use). Given that IE isn't on Linux and apparently the old setup was makes it seem that to get the largest group of users perhaps Firefox would be a better bet to base Impulse on. Or even Opera.
My only other complaint is that some games do still use DRM on Impulse while most don't. Preferably it all wouldn't as it is with the games I've bought both here and on gog.com.
Does frustration justify piracy? I don't think so. However, piracy does make sense in those cases where there is no demo to speak of. I've certainly downloaded something to try out prior to purchasing. Am I going to drop 30-60 dollars before having an idea if I will like the gameplay or not - no way. We PC users don't have the choice to go to Blockbuster to try a game before we decide we want to buy it. It limits our ability to choose and if I couldn't try before buying I would have bought significantly less games than I have. There are games I already had owned, and purchased, that I have repurchased again merely to support the companies making sure that the games were available (again gog.com, galciv1 which I've bought at least twice and probably 3 times). In fact I think some sort of demo or trial basis use on Impulse (or whatever) would be a great idea. I will never download the free political machine game but if I could try out Sins and see if I like it or not that would more than likely be a buy for me. I also wouldn't have bought the rather terrbile remake of Defender of the Crown had I been able to try it first. Sure $4 is more or less a cup of coffee but so very sad to see an IP so fond to me bite so hard. That kind of thing can really sour a buyer.
I'm drifting off the subject a bit but I never even would have Impulse if it hadn't been for the sales mentioned on Shacknews in re: Space Rangers 2 and just how awesome it was in comments there. And certainly it _is_ awesome. Brad's visibility there has been a good thing imo. So, I guess in short I'm saying you guys are doing a lot of things right. Some tweaking would be nice. If you all can get the loyalty engendered to Stardock and Impulse that Gog and Steam (for god knows what reason - I've always hated Steam personally) have you all will be good to go. I also must say I very much prefer the package download system of Gog to having to completely redownload everything when switching or upgrading computers.
In other words, you have no problem with being a morally bankrupt asshole who steals just because it's more convenient than paying for something.
--mab
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