They have to deal with the huge pile of garbage that is Impulse!
"so you are telling me that in order to download your software, i have to download other software, after downloading IE7...."
"then after jumping through those hoops, Impulse wont start up....."
Your forums are filled with paying customers who cant use the product they purchased.
Next time i'll wait for the torrent and skip this epic nightmare.
It doesnt pay to be honest I guess.
$1 million is barely enough to pay ten devs' salaries for two years, and that's if everyone is at an entry-level payrate. Other non-dev personnel and hardware/software that might be needed if the studio is just starting up don't even enter into the picture at that amount.
so what is the kind of ependiture on games, say demigod for example?
would we be talking several, or 10's of millions of dollars?
Funny story is, Sins is one of the few games on my computer I actually OWN. Pretty weird right?
After reading through TEN (nearly eleven) pages of this, I can say that my BRAIN hurts.
I do have some comments though-
Pirateing=bad. I know that there's at least 2-3 people that will agree with me on this.
I have no stomach for those who pirate games, and then buy them. To an extent. Thoumsin for example, has repeatedly noted that, while he did pirate Sins/Entrenchment, he has repeatedly tried to get the legal version of the game.
Do I condone his pirateing Sins? No. Do I respect that he repeatedly and persistently tries to get the legal version? At least a little bit.
And for my closing statement- what, no piratey comments? Where be yer green parrots, flintlock pistols, and cutlasses?
Arrgh, me mateys! Plunder 'n' bootey off the port bow! Avast, ye scum-ridden land-lubbers [or 'planet-shaggers'. Your pick]!
Yep, I'm one of those few who believe pirateing=bad.
Lol @ 'planet-shaggers', never heard that one before.
Garrrr or ye be a roid-rubbers
About pirate, i need the service of some...
I have a perfectly legal version of Empire total war special edition ( more unit type )... have update it legaly via Steam ( where i have buy and register the game )... problem is that in a few month, i was not able to finish a single game... problem is not the game but Steam who crash after a few hours, lead to a blue screen and continuous reboot... sometime, the crash lead to Steam corrupt file and need a new uninstall/install process... what is not fun, it is that the uninstall of Steam remove all the Steam games... meaning that i need to downnload again a lot of GB... for having the whole crash again after some time...
If some GOOD pirate have the knowledge of a torent of Empire with a working crack who allow to game without steam, it will be welcome... with Game compagny, piracy is become a need, the only way to game with a product that you have already pay...
With impulse, no problem... one time register and it is good... only need to use Impulse again for the upgrade... If all Game compagny was working like Stardock, there will be fewer pirate ( will never reach a zero piracy due to some hardcore guy who wish to pay for nothing )...
I took the 'planet-shaggers' from what the Pirates say when they raid your worlds in SoaSE.
The OP's rant aside, it would be incredibly cool if Impulse didn't require IE7 and the .NET framework. Installing it under WINE is a pure nightmare.
Little currious myself,
And to add to what I said before,
It can take up to $100 million to make a game, doesn't sound right? Ever play Grand Theft Auto 4? $100 million production cost right there.
Possibly worth mentioning: I do not have IE 7. I do have XP and .NET, and Impulse works for me now, although it did not before.
So, one less reason, amirite?
pirating is bad only for the fat mister in top hat and cigare....you know,the capitalist :>
soase and some of Blizzard production are only cases I ever bought a licensed product...and believe me - I've played a lot of games thru my 10 year pc expirience.
Why is that so? - no money.I am not an USA citizen and 20-40 buck for a game is just too much - to agree with that you have to take in account that most games are pieces of trash craft [good picture but boring] and you cant try them before buying......
and btw,a lot of people use pirates work to try games before actually buying them - so,I say pirating is a necessary [but minor] evil.
oh and I've played soase on hamachi before buying it.
No money, that's the dumbest and oldest excuse. 40 bucks too much? Lets see, that adds up to around 3 bucks a month. I am pretty sure you spend more than 3 bucks a month on soda and candy a month. Hell, I bet in just one week you spend the amount on worthless junk you don't really need, for how much a game would cost you.
Just cut back on your crap spending. Everytime you want to buy some candy or toys or something, just put the cash away. Before you know it you have cash for a game.
Work harder at honest work, and suddenly you have money.
Also, how do you get that it is easy for Americans to save up all kinds of money for games, but seem to think nobody else has an easy time of it?
It's very rare that I buy a game when it comes out, because it's too expensive for me to afford $50 for a game more than once or twice a year, either.
yeah man the rest of us are communists that go to work and get paid for the work we do
Yeah, because when I don't have the money for something, I steal it! /dripping sarcasm
Really? That's your 'excuse'?! Here's a clue. If you can't afford something, go without! If a game doesn't have a demo, go without or take a chance! Surely, if money is a problem, you'd skip luxuries such as a game, right? What the hell is with this generation and their BS feelings of entitlement?
Everyone get off your f*ing high horses and lower your noses before you drown in the rain.
Yes, when you cannot afford something you use it for free, that is called logic, no "excuse" needed. As a dragon I hate actual theft, but anything that can be reproduced infinitely without ever actually taking something cannot be "stolen". I realize mundanes don't have the love of clarification and classification of every minute difference and detail I do though.
"Pirating" a game before you buy it is a good thing... unless you are trying tell to those people to never actually buy the game at all, then good for you promoting real piracy where no-one ever gets money. Some people will always pirate, others are willing to go along with our (completely subjective) societal norm and pay. It's that simple. They get to see if a game is good, and if it's not... no money for the the makers as it should be. Screw bad games and the people who make them.
I don't download any game unless it's over 10-15 years old (an/or never released in US) like NES, SNES, Genesis, & Sega-CD though never tried any actuall comp games except ones that were legal from Liberated Games where the devs actually said "We're releasing our really old stuff for free legaly" or at least some part of the games, like some only have the online component for some FPS's.
Example: Years before the (very crappy) "official" US release of Final Fantasy V there was a (really great) fan made translation. I downloaded it and played it, not having access to get the official one - not being in existance and all. When the official one came out, I bought it as soon as I could.
Example: I D/L'ed a Fire Emblem game (for SNES (actually Super Famicom since it was in Japanese)) and loved it so much I bought the newest one that was released in the US for the GameCube. Nintendo made money it would never have if I didn't.
Guess what holy crusaders? If every single person in the world right now stopped buying games it would not be the end of them.
The entire video-game industry started as an after-work project of geeks, and it will return to that with a few dozen nerds collaborating and getting a project done on their own time. They'd do it because they love it, and it wouldn't cost $1,000,000 either.
Guess what else? We'd get the same level of getting patches and updates and getting games working we have now, but it would be because they don't have the time not because it was planned that they were going to be A-holes to us on purpose like EA & MS do.
I'd bet (some but very few) people would PayPal them a few dollars still too.
Gaming would not just go on... it would live on without the BS... and the propoganda... and the self-righteous retardated rants (from forum moderators no less) that resale of a game = theft because the devs aren't payed again and again and again even though they were payed full price the first time.
Thanks for agreeing with me. If nothing else that last one thing makes me side with the pirates, not because I agree with them, but because I disagree with the money-grubbing theft of peoples money some are trying to pull in acting like they should be able tax us. What's next... $5 every time we start the game we legally bought?
Final thought:
If you love what you do then release games without DRM, endless hoops, extraneous programs, and having to beg for every last thing like patches.
If you make games for the money then quit your day job and sell crack or be a prostitue. A whores a whores, of course of course.
I'll continue to spend my very little money on good games from good companies who respect their users, and in 10 years when the other companies are out of buisiness I'll play their games for free.
kryo is correct about the $1 million not being a lot. I would say however there are other factors. When a company like Stardock spends $1M to make a game, they will mostly spend it on Development. When Company like EA spends $1M on a game, they will spend 750k of it on Marketing! And you get what you paid for, a shitty game that's overhyped.
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