As you all probably noticed the engine has changed and thus MODS NO LONGER WORK!!!!
The problem is not mods in themselves but their MAPS!!!! At least thats what I'm getting!
The issue is maps now have 5! different starting values instead of four and have an added QuickStart Line with itself 5 planetary values (population, logistics, artifacts..etc).
+ The group templates have more tabs in between each so any map in a mod will cause a crash!
A mapless mod should still work flawlessly (please correct me if I'm wrong)!
To demonstrate this new change..simply take one of the maps from V1.14 (in the galaxy of the core files) and compare it to your own mod map! And you will see for yourself!
Hope I'm helping people by saying this!!
HOW TO FIX MODS!!!
Dreskxx was right....it was only by luck that my mod didnt demand the quickstart at the time I tried it on!
But for those of you who do OR do not have maps...this should solve your issues!
The error is called by two very important files which have been changed to V1.14 (the reason why we had to all reboot our sins) and are simply the 2 following:
-GameOptionsDialogue
As well as
-ICOLobbyScreen
Both are located in the WINDOW folder of your mod folders.
To correct the error and allow your mods to operate simply copy-paste the Sins core version of these two files and incorporate them in your mods Window Folder.
open sins...load mod and VOILA! Get back to gamming
PS: It worked for me...so I assume it is this but do not guarantee it 100%. Only trial and error will tell but personnaly it should fix the issue!
-ShadowMastiff2468-
This is a correct description of the map changes that were made.
Im sorry but this has nothing to do with the mod itsself, we are talking about our mods not some maps. and the answer your question you are wrong, this does not work at all.
Which mod doesn't work Darksxx? I can download it and take a quick look if I can grab it soon.
SWEET!
BUT I still find an issue....even by reprogramming my most basic map (BabyDomeMap) to be the exact replica of a V1.14 map, I still get a crash. I don't know if it's because I'm asking the game to spawn certain items based on A SPECIFIC RACE (can't find a sins made map that would show me otherwise...about to go check GSDef but I doubt it'll be helpfull) because apart from that, the rest of my map file is mirror of sins ones...
A well back to trial and error! Will post my final results once I get at least one map back online (which will bring back my mod by the same occassion!)
BTW Blair...Really happy to see you implemend a QuickStart option on maps!!! Haven't tested it yet..but I can tell IT'LL RULE!
Starting to have second doubts about it being only a map error. 'cus even after replicating copies of V1.14 maps to the dot, I still get runtime error whenever I load mod!
More investigation on its way +_+
OK! I think I got it down! Everyone try the method I posted and tell me youre results! Should fix it!
Hey um, for the mod Star Wars: Sins of a Galactic Empire 0.75, there's no windows folder. Where do I put the files for that mod?
If you don't have a windows folder then it means you're mod make sno changes to that sector so the files will remain unchanged! Ie. game will load the V1.14 version of the Windows file. You've nothing to worry about!
If you do encounter an error..tell me and I'll check it out!
I'm getting mini dumps even when I incorporated the core files you told me to put into the window folder. Oh and the mod you said I did not need to worry about is still not working. I’m getting mini dumps still. I appreciate your help very much though.
Mini Dumps or runtime errors...cus Mini Dumps are (to my knowledge) caused by screw ups inside your gameInfo folder regarding bad linking with abilities or string files. Runtime is for core file errors (as I've beeng etting the impression)!
Go into your user settings (same area where you pout your mods in) and activate the "ShowError" TRUE (instead of the default FALSE). Should be the second bottom line...then run sins, load oyur mod and youll see that the game will freeze. Thats when you press the windows button in order to return to desktop and once you'll click on sins again, it'll pop up a dialogue box with all errors found! Correct those errors as you restart-reclose sins and eventually you will be errorless (well errorless of critical elements) and game will function as it always has.
It's a b..ch of work (took 3-4 hours between discovering V1.14 and getting my mod up-to-date YOUPI!!!!) but in the end..it always pays off ! Better that than ditching the mod away and starting a brand new one
I cut and paste my custom music into the "Sound" folder as I've been doing for many months after each update/patch/beta, but when I start Sins Entrenchment, it still plays the old Sins music??? Yet when I go into the Sound folder and play the music files, it's my custom music??? This never happened before (it should be easy as pie)?
@blair,
This is a personal mod I have been working on for a very long time. I tried jsut adding the new files I have and no matter what you do to activate the mod it does not. I think the new beta patch has broken mod enabeling somehow. the only way I can get my mod to work was by replacing the original files in the game. this is not how I want to enable my mod.
From what I have been reading here its looking like many others are also having issues.
I have to belive that the multi mod enabeling is messing with the entire file structure and the game says its enabling a mod but in reality its not. case and point would be files that would by any other reason cause the mod to fail to load yet no matter what mod I enable past older mod that should not work at all will enable. but again they are not. big time bug here!
I updated to entrenchment beta 3.0 now, and looked through the galaxy files as you said.
What makes me a bit suspicios is, that in the entrenchment galaxy folder are only 2 maps (Derelict and Melting point)
with the changes you said. and all maps in the basic sins galaxy folder are still in the old format.
does this mean that only the 2 updated maps work in entrenchment???
Ok not all as i wrote before. but some like Agamemnon's Bounty.
Hey I'm talking about Sins V1.14 here (were you have still have like 20 reference maps)..havent reinstalled entrenchment yet! But issue should remain the same and be countered the same way! (Agamemnons' Bounty is also what I used to compare my maps).
YOUPI more research is needed ....if some of you could send me their mods that they cant get to work...I can give them a quick peak and report what I find!
I did those both for the SOA2 for star trek, and it still doesn't work, i got a runtime error
I have even replace the Windows folder from the core into the mod, nothing, sorry for not editing the above post because it wasn't working for me
hum....this is getting very odd!!! SOMEONE SEND ME THEIR FAULTY MOD so I can give it a peak!
just download it... it isn't a hard one to find
I even tried it with sins developer, it doesn't work with it either
Dchan..I got it to work!!!
Its exactly what I said it would be...just needed to change the two window files and delete all maps (SINCE THEIR STILL V1.13 IN THE MOD <======Cause of the dump)!!! Simply update them to V1.14 and VOILA!
The mod worked fine for me once I took out those maps and added my V1.14 compatible ones!
oo it is the maps problem
Yes......
Man this new beta has everything screwed up now. You cant even add a new ability or change one out on a Capitalship without the game freaking out and crashing. Im really hating this new beta patch. Why in the fricking hell did they have to change it from thwe way it was working in the last patch? Everythng worked great now you all have made this crap 10 times harder.
Hey Shadowmasif? What is it that you need to do with the windows dir? I changed one thing on a ship. I changed out Embargo on a carrier to use Repair Droids but im getting this error. Entity Ref not found: AbilityRepairDroids2
any ideas?
I had also added a beam weapon to a frigate but its also freaking out on that one. never had issues with this before until this new patch.
I can't get developer to work
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