I would really like to see the role/specialization of illusionists well developed in this game. A set of well rounded illusionist spells could really expand the gameplay stratigies. Effecting things like-
Diplomancy- increase or decrease how nations feel about each other by clouding the eyes of leaders from other nations.
Defections- cause a hero to defect to your cause-even if you allignments do not match.
protection-even if a hole is knocked into your walls-if no one can detect it (illusionary walls) you are still safe.
Cause panic in other unenlighted cities.
hide outposts or even whole cities with a dome of concealment.
Phantom army-create an army that looks real on the screen but vanishes when attached -thereby diverting enemies resources.
create fake shards- again , they look real on the map until you try to tap into their energy.
-of course each spell should have an appropreate counter.
Any other suggestions or ideas?
This is exactly my point. If you attack two or three cities with the invisible wall, you will not be surprised if the third, fourth etc. city has the invisible wall too. So if AI wants to handle properly, the invisible wall will have no desired effect.
However the invisibility is fine. Used on units: in the tactical combat it shall greatly increase the defense against ranged attacks and it would be usefull to flanking. On the strategic map it may conceal units, so they can be seen on the map only if your own unit stays near it.
You're still missing the point, and you're wrong. For one, the invisible wall will have achieved its full desired affect on at least the first encounter. And even after the first couple encounters, the AI (and human players) will likely assume that there is an invisible wall - but they still won't know exactly where it is. Can you really tell me it would be no harder to deal with an invisible wall (even if you know it exists) than one you can see with eyes?
And more than that, it allows for all sorts of deception. Maybe your fourth city doesn't even have a wall at all; but your opponent will probably just assume that there is a wall, it's just invisible. The resulting tactics used in combat by the attacker would be totally inappropriate for the situation - he might start pushing siege towers and ladders towards the city, only to discover that there isn't even a wall. The defenders could easily use that to their advantage. Or, it could even delay an attack; if the attacker has no/little siege weaponry left, he might wait for more to arrive before attacking - only to discover that he didn't need siege weapons in the first place because there is no wall.
Making a wall invisible has great tactical and strategic ramifications to it if done intelligently, and if the AI is programmed to deal with such situations.
Good post pigeon2! Just amusing myself thinking about invisable walls. It would be funny if faster units actually received some damage from encountering an invisable wall. Horse riders or someone with boots of speed could knock themselves out over such an object!
I would almost want animation of that (havok physics can probebly do it for us). I wonder if a rider would dismount himself with his lance, since the lance would hit the wall before the rider did.
There are many great features available to you once you register, including:
Sign in or Create Account