Level
Health
Mana
Armor
Damage
Experience Needed
1
1600
884
380 (13.2%)
147 – 163
0
2
1710
984
402 (13.9%)
154 – 170
200
3
1820
1084
424 (14.5%)
161 - 177
500
4
2219
1184
446 (15.1%)
167 – 185
900
5
2040
1284
468 (15.8%)
174 – 192
1400
6
2150
1384
490 (16.4%)
180 – 200
7
2260
1484
512 (17.0%)
187 – 207
3025
8
2370
1584
534 (17.6%)
194 – 214
4025
9
2852
1684
556 (18.2%)
200 – 222
5150
10
2978
1784
578 (18.8%)
207 – 229
6400
11
3105
1884
600 (19.4%)
214 – 236
7775
12
3231
1984
622 (19.9%)
220 – 244
9275
13
3358
2084
644 (20.5%)
227 – 251
10900
14
3484
2184
666 (21.0%)
234 – 258
12650
15
3611
2626
688 (21.6%)
240 – 266
14525
16
3737
2384
710 (22.1%)
247 – 273
16525
17
3864
2484
732 (22.6%)
254 – 280
18650
18
3990
2584
754 (23.2%)
260 – 288
20900
19
4117
3086
776 (23.7%)
267 – 295
23275
20
4243
3201
798 (24.2%)
274 – 302
25775
Abilities
Pounce I (1), II (4), III (7), IV (10)400/525/650/775 Mana 9yd Range0.3 Seconds 10 sec. cooldownSedna commands her cat to pounce on an enemy, interrupting them and dealing 350/550/750/1150 damage.
Inspiring Roar (15) Requires Pounce IVInstantWhen Sedna uses Pounce, her army’s Movement Speed is increased by 15% and their Evasion is increased by 15% for 5 seconds.
Inner Grace I (2), II (5), III (8)InstantSedna focuses her divine grace.+5%/+10%/+15% Movement Speed+10/+15/+20 Health Per Second
Horn of the Yeti I (1), II (4), III (7), IV (10)550/750/950/1150 Mana0.5 Seconds 20 sec.cooldownSedna summons 1/2/2/4 Yeti to defend her.She may have 2/2/4/4 Yeti active.*Each level of Horn of the Yeti produces stronger Yeti
Wild Swings (15) Requires Horn of the Yeti IVInstantSedna’s Yeti strike with wide swings, damaging nearby enemies for 75% damage.
Healing Wind I (2), II (5)InstantA soothing wind washes over nearby allies.+10/20 Health Per Second Aura*Healing Wind II also increase healing power of nearby priests
Counter Healing (8) Requires Healing Wind IIInstantSedna’s presence counters enemy healing. Enemy priests are unable to heal when they are near Sedna.
Silence I (5), II (10), III (15)600/775/950 ManaInstant 30 sec. cooldownHowling winds erupt around Sedna, preventing enemy Demigods from casting in the area for 2/4/6 seconds.
Life’s Child (15) Requires Heal IVInstantThe forces of life guard Sedna. Whenever she is under 30% health, her Health Per Second increases by 50.
Magnificent Presence I (5), II (10), III (15)InstantSedna’s presence inspires nearby allies. Ability cooldown time reduced by 5%/10%/15%.+100/+150/+200 Minion Health+5%/+10%/+15% Minion Attack Speed
Level Ability 1 Heal I 2 Healing Wind I 3 4 Heal II 5 Healing Wind II, Silence I 6 Inner Grace I 7 Heal III 8 Counter Healing 9 10 Heal IV, Silence II 11 Inner Grace II 12 Inner Grace III 13 Magnificent Presence I 14 Magnificent Presence II 15 Silence III 16 Magnificent Presence III 17 Horn of the Yeti I 18 Horn of the Yeti II 19 Horn of the Yeti III 20 Horn of the Yeti IV Equipment Finding the balance between purchasing citadel upgrades, equipment and consumables can be difficult and there is no real set path for your spending. You are highly encouraged to spend time experimenting with all that the shops have to offer you to find the equipment that best suits your playstyle. All the same, the following is general advice on equipment. At the start of the game, before you are getting Demigod kills, gold comes slowly. On normal settings you'll start with 1000g that will slowly rise and won't buy you much. If you want equipment right away, Banded Armor (550g, +400 Health, +5 Health Per Second) and Scaled Helm (550g, +750 Mana, +6 Mana Per Second) will provide a solid benefit for the cost. However, the Monk Idol can be a better purchase. See the idol guide below for more details. You'll also want to make sure you have at least a Combat Health Potion (275g, Heal 750 Health) and a Scroll of Teleporting (250g). The potion provides an obvious benefit and the scroll provides a quick getaway when things go sour. If you aren't using Cloak of Night then you'll want to buy a Warpstone (2500g, 30 yd range, Use: Warp to nearby location). Also, until you build up your Mana and Mana Per Second, you would benefit from using a Combat Mana Potion (200g, Restore 1000 Mana). Outside of these initial purchases you'll want to buy equipment that supports your chosen build. Rogue Sedna You'll want to boost your mana and damage for Rogue Sedna. Your favor item, Cloak of Night, provides +400 Mana and +6 Mana Per Second which is a good start. I like to add the Plenor Battlecrown which adds +2250 Mana and +100% Mana Per Second for 1500g. It is a great value for the price. This should be more than sufficent in most cases. For damage I would buy the Wyrmskin Handguards for 1500g. These gloves add +35 weapon damage and have a 20% chance on hit to eviserate the target dealing 100 damage and reducing their Attack Speed and Movement Speed by 25%. Keep in mind that this increases your damage for normal attacks and does nothing for your Pounce. You won't be spending a lot of time with normal attacks, but you will do it enough to make these gloves worth it. The special ability is fantastic when chasing fleeing Demigods which you'll hopefully be doing often. Once you build up even more money, get yourself a Mage Slayer from the Artifact Shop for 8000g. This ridiculously powerful sword has +30 Weapon Damage, +20% Attack Speed, +15% Life Steal and a 40% chance on hit to stun the target for 0.2 seconds. As if your interrupts weren't annoying enough... Yeti Master A Forest Band (1250g, +200 Minion Armor, 15% on attack to heal your army for 250 health) and a Hauberk of Life (1750g,+600 Health, +10 Health Per Second, +200 Minion Health, +3 Minion Health Per Second) make great, inexpensive purchases for this build. The Bulwark of Ages (16000g, +1000 Health, +20 Health Per Second, +1500 Armor, +250 Minion Health, +375 Minion Armor, All damage reduced by 25%) is a fantastic, albeit expensive, artifact for this build. Though a Godsplate (10000g, +1050 Health, +1200 Armor, +20 Health Per Second, +275 Minion Health, +300 Minion Armor) is probably good enough. The Healer Put on a Plenor Battlecrown (1500g, +2250 Mana, +100% Mana Per Second) right away. Supplement that helm with a Vinling Helmet (3300g, +1500 Mana, +100% Mana Per Second, 3% chance on being hit to restore 350 Mana) and you won't have to worry about your Mana very often. I also like to boost my movement speed to let me move around the battlefield quickly to heal my teammates so Boots of Speed (1000g, +10% Movement Speed), Journeyman Treads (6750g, +400 Health, +15% Movement Speed, 5% Chance on being hit to increase Movement Speed by 50% for 10 seconds) are great though I usually just go for the Wand of Speed (1250g, Use: Increase Movement Speed by 25% for 8 seconds). The artifact you want with this build is the Stormbringer (17500g, +3000 Mana, +100% Mana Per Second, -15% to Ability Cooldowns, 100% chance on hit to gain 10% of your damage in Mana) which, combined with the Diamond Pendant favor item will give you a -25% on your cooldowns. Idols There are three different types of extra minions availble to Generals in the item shop. There are the melee focused Minotaurs, the long range Siege minions and the healing Priests. The idols follow the same progression as Horn of the Yeti with summon 1/have 2, summon 2/have 2, summon 2/have 4 and summon 4/have 4. So by late mid to end game you can have a total of 16 minions surrounding your Sedna. Also all of your abilities and items that boost your Yetis also boost your minions from the idols. This results in a strong, sizable army. But is it really worth it? Idol usage has been much debated and you'll find many Generals who don't even bother buying them at all. I think they're nuts. Any of the builds above benefit from buying idols. The four levels of Minotaur Idols cost 500g/1250g/2000g/2750g. Minotaurs are effectively about the same as your Yetis. The four levels of Siege Idols cost 750g/1750g/2750g/3750g. These are ranged minions that fire from your back line. The four levels of Priest Idols cost 1000g/2250g/3500g/4750g. With the ability to heal this idol line tends to be the most popular of the three. With all the equipment, items, and citadel upgrades making you poor to beging with, spending more gold on idols is really asking a lot. For my money, I usually only focus on the Priest idols at first. Purchasing the Monk idol right at the start of the game can be a great purchase, one I make the majority of games I play. After that, if I am getting a good cash flow, I'll continue to upgrade the Priest line and move into the Siege idols to help me deal with flying reinforcements and just provide a general boost to my damage output. The Minotaurs I rarely get around to buying because I already have my Yetis. Plus there are still pathing problems with all your melee being able to attack a single structure. Many times I'll have melee minions finding themselves stuck somewhere being utterly useless. Or just standing at a tower or fortress watching the other minions do all the work because they can't fit themselves in. I'll re-evaluate them in subsequent patches. Revision History v0.1 Initial version based on Beta 2D information, builds & strategy are basic and in need of further testing against actual humans v0.2 Guide updated for Beta 3, modifications made to all builds and all parts of the guide. Builds have received much more testing with this revision. Special Thanks Ke5tral for suggesting a Rogue Sedna build, I changed my similar Tiger Strike build to incorporate his suggestions. TheBigOne for multiple suggestions and help with Sedna and Demigod in general. Everyone in #demigod for being consistently helpful, enertaining and annoying in equal measure.
Nice guide, Ralsar. Another build for you to try:
Rogue Sedna:
Sedna and Cloak of Night were made for each other. Grab warpstone too, and maybe wand of speed. Skill up Pounce, Silence, and Heal. Ignore auras and Yetis past level 1. Buy both 2nd tier gloves and any other dps/snare items you like. This is a quick, aggressive, glass cannon build you use to either finish a wounded opponent or take half of his health so quickly that he panics and runs - letting you finish him off at your leisure. The build excels as support for a tank like Rook or a damage-dealer like UB, because you can follow them around healing them and finishing their kills.
Heal lets you follow a fleeing enemy past the first lines of his defense, but you are not a tank - you warp in and trigger your nukes before your opponent knows what's happening and hopefully he dies. If he doesn't and you need to get out again that's why you bought the warpstone ^^
Random: You never want to play a Yeti Sedna against an Oak who knows what he is doing, imo...
Ooh I like it, going to add that to the guide once I play a few games like that and try it out. Thanks.
That is one thing that I need to incorporate into the guide is the use of items and favor items. Also, as I discussed with TheBigOne in IRC, Silence belongs in every build. It is just way too useful to leave out. I'll update the guide as I go along. Going to wait to see if any changes have been made with Sedna in Beta 3.
As for Yeti Sedna, it was my favorite build at first while learning the game against the AI, but as I've played online and tried different tactics it does have its flaws. I seem to have the most success with my Yetis by avoiding enemy Demigods and having my Yetis trash their defensive structures while waiting for an opening when I see a half dead Demigod. Any time you get tunnel vision with a build you tend to limit yourself. Sure my Yetis are beefcakes, but I'm soft like butter.
The guide has been expanded and updated. I'd love any advice any one has on playing Sedna better than I currently do.
Thanks for this!
Sedna is my favourite at the moment so I'm give the builds on here a try.
Very good guide, thanks for the tips .
I rarely play with sedna but at least now I have some ideas on how to build her.
Great guide!!!
It is pretty amazing. Should make one for every character.
Does anyone know if you get xp for healing during battles? I am not noticing any xp gain while healing other DGs and I'm curious if anyone else is seeing this, or if it is something I should even be expecting.
Cool guide, Sedna is a pretty awesome DG (partly because of the amazing boobies :3 ). But seriously, this is a super detailed guide, kudos.
It is very detailed but very wrong at the moment. The stats, abilities, items, etc. are all out of date. The strategies and builds are all pretty much newb nonsense. I am working on a new one based on the release build with an updated strategy guide, but I'm not sure on the timeframe at the moment. I was hoping to have it ready for release, but real life has been busy. I'll get it up as soon as I can.
I have been playing Senda a lot in SP skirmishes. I'm disappointed to see she's considered one of the bottom DGs.
She's probably one of the best atm actually
I'm curious about the "xp for heals" question ... does anyone know?
Neil
You do not get experience for heals
thas some good strategy guide
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