One of the things I routinely see on-line when they hear about something new about Impulse is someone commenting “I wish they’d all just consolidate under Steam.” In fact, as Impulse has become increasingly successful, the cry has gotten louder.
So strong is Steam’s fan base at this point that one of the most common comments about Impulse on third-party forums is the desire by some that it didn’t exist and that everything was just on Steam.
I admire Valve on two levels. First, I admire their excellence in what they make. I like companies that strive for the highest quality possible in what they produce. Second, I admire Valve’s business practices. They are incredibly effective, competent, and adaptive. In short, Valve is a fantastic company.
I’m a professional zealot. My tendency to get behind the best technology has led me to be, at various times, an OS/2 zealot, an OpenDoc zealot, and yes, even a Valve zealot (Source engine).
But I’ve also been around long enough to know that you don’t want one player calling all the shots. The companies we love today may not be so loved later on.
People routinely give me a hard time because I like Electronic Arts a lot. How is that possible? Because to me, when I think of Electronic Arts I think of Archon, MULE, Seven Cities of Gold, Starflight, and Summer Games.
When I was an OS/2 zealot, the up and coming star was Microsoft. Its fans helped ensure that Windows, not OS/2, became the standard OS. For many people today, it’s hard to imagine Microsoft as the fanboy favorite – the company that could do no wrong – the company that would never do anything “evil”.
Now, we live in an industry absolutely dominated by Microsoft and Electronic Arts. Its fanboys got their way. Is there anything wrong with that? You tell me.
Today, the pattern repeats itself. Steam is doing phenomenally well. It has fans that actively wish that competition would just go away in the name of “standards” (whatever that means).
And yet, even though Impulse is just an up-and-comer, the competition has already helped consumers. Before the “Impulse Weekend Buys” it was relatively rare to see regular organized major sales on Steam. Now we get them every weekend.
I would like to think that we’ve had some impact on people’s awareness that you don’t need nasty DRM to be successful.
I think Impulse’s focus on trying to encourage one price, worldwide in local currency right out of the gate has made some impact too.
I think Impulse's very fast download speeds have helped encourage competing services to keep increasing their bandwidth capacity.
At the very least, Impulse’s growing success, I think, is something most people can agree has been very beneficial to consumers.
Steam’s most successful venture yet, Steamworks, has helped Steam get an increasingly firmer hold on the market. In my opinion, Steamworks is 90% copy protection, 10% game-related features. I know that publishers are looking at Steamworks as a replacement to SecuROM for protecting games.
The problem is that Steamworks requires the user to have a Steam account and Steam installed to use it – even if you buy it at retail or through a third party like Direct2Drive. I think that’s the basic strategy for Steamworks -- give developers a bunch of “free” features that they used to have to pay for (copy protection, DRM, GameSpy type stuff) with the only catch is that the user has to become a Steam user and have Steam installed. As a result, something like Dawn of War 2, for instance, won’t be on Impulse.
Even with the case of Steamworks, competition has helped here too though, since Stardock is producing Impulse Reactor to compete with Steamworks. Impulse Reactor doesn’t require Impulse (the client) to even be installed to work.
Steamworks, obviously, has a head start and publishers have been following THQ’s lead by setting up with Steamworks even when it means they’re distributing a third party store with their game. After all, right now, Steam has the numbers.
Based on the #s I hear from publishers, Impulse, which has only been out for 6 months, has already become #2 in terms of actual units sold on a given title. But Steam still has a massive lead. Obviously, if we can’t even carry certain big name titles because they've hooked in Steamworks, the competitive trend will reverse.
And while some people might very much like seeing there be only one option, especially if that option comes from such a cool company like Valve, they may not be considering the long term ramifications.
For example, last weekend, Steam and Impulse both had sales on Titan Quest. Steam had it for $7.99, Impulse had it for $3.99. Neither I assume knew the other was going to have a sale on it. But that sort of competition is good for consumers.
Competition is good for consumers. It’s also good for companies. I’m a Steam user. I enjoy watching it evolve and improve over time. But I am also thankful that there are still alternatives to it. Because as much as people love Valve today, I still remember how much everyone loved EA and Microsoft in their day too. Competition keeps companies dynamic and consumer friendly.
Update:
Reading through the comments I see some people turning it into an Impulse vs. Steam discussion (i.e. Impulse rulez! No, Steam rockz!).
This isn't mean as a Steam vs. Impulse discussion. What it is supposed to be is to make people aware of the long history in which fans have rooted for the up-and-comer (whether it be EA in its day or Microsoft later and Google today) and how perceptions change when said companies dominate.
There are plenty of people out there that with that everything would just "standardize" on iPods and iTunes. And even as an iPod and iTunes user, I am glad there's Amazon.com selling MP3s.
For the record, I use Steam every day. I like it a lot. The question isn't which is better (right now, if I had to choose one client, I'd use Steam because of its superior community features and game library -- how many CEOs would say that publicly about the "competition"?). The objective is to remind users that competition is always a good thing even when you love a particular vendor (whether it be Valve, Stardock, whoever).
It's never a good idea to explicitly wish for a single source. Some people in the comments area have said "Of course no one wants a monopoly". But I can assure them that yes, there are lots of people and companies who would like just that because a single source is seen to streamline things.
We expect Impulse to exceed 1 million users before Demigod even ships. So suffice to say, it is doing well. It's nowhere near Steam's user base but then again, Impulse has only been out 6 months.
The point is, Impulse's existence and success shouldn't be seen as an "inconvenience" to consumers but rather as a way to ensure that consumers continue to have choices.
Steam and Impulse at a glance:
www.steampowered.com
www.impulsedriven.com
Related articles:
Stardock mentioned by name by the Michigan governor in the state of the State address
Impulse Phase 3 preview
Stardock prepares to open up second game studio
Stardock's Sins of a Solar Empire top selling PC strategy game of 2008
we are in agreement then, sorry for misunderstanding your point =>
I am one of the few who still buys games from BestBuy and such it seems. I don't have a problem with Steam because I only use it with Valve original games. I find 3rd party titles to be overloaded with steam's schizophrenic DRM (works wonderfully with Valve original but can make things nigh unplayable with 3rd party) that disallows mods and patches (what's up with that BTW one of my friends who uses Steam a lot can be 2-3 critical patches behind me).
Impulse works far better for that. I still wish I could imput all my CD keys from games I've purchased brick and mortar store wise and register them with Impulse (like SupCom and its expansion) but otherwise it's less intrusive and easier to use imo.
I would have major problems if Steam was the only game in town becasue of Valvetime and the fact that it seems to apply for all games on steam (Great job Valve on the TF2 scout update... only 4 months late...)
That and Bill Gates / EA / Activision going up to Gabe Newell with a blank check is a real concern... It's always a concern with anyone but the more peopel they have to go up to to buy out means less availible cash...
and the more people they have to buy out, the higher the chance that someone will refuse to sell... then you can buy from that someone and watch all the sellouts fail.
World of Goo is for under a fiver (UK) on Steam at the moment. I don't understand most of these arguments above. Valve was LATE on SCOUT updates? If you bought the game as soon as it came out like the rest of us there was no talk of updates. The updates are a bonus.If you think there was some breach of promise then you should compare what was promised with what was heard in your head.
I'm still ticked off with Stardock about the way they crapped all over the original Totalgaming subscribers. I love so much about what they've done since but I'll probably never forgive them for their high-handed attitude towards paying customers at the time. I'm sure I'm not the only Totalgaming subscriber who's still pissed off. I'm still prepared to buy games off Stardock, despite the shoddy treatment of the original TG subscribers so I'm probably more disappointed than angry. I think they changed their policies after the TG debacle because most users seem to be pretty happy now.
Regardless, I like the direction the company has taken and so long as I don't have to directly deal with Brad, or his army of lawyers, again, it's all good. This is probably the first time anyone has ever advocated stepping back from a closer relationship with a company as a viable, and more rewarding, goal.
What are you exactly meaning?
In my opinion, both Steam and Impulse sucks hard.
The only question is, which platform sucks more? And frankly that is Impulse by far. And even worse Stardock is pretending that they are the Jesus Christ and Mother Theresa of PC Games but they are doing exactly the same like other companies.
I just bought one $5 Game of Steam and thats it. Addiotional I own 2 Games that required a Steam registration (one of it just for Multiplayer). I will continue to refuse to use such platforms as steam/impulse.
And its really sad that I have to use torrent sites to get a game update.
And even worse is the non existing support of foreign language versions of Sins on Impulse that is somehow non existent. With every game update I´m somehow screwed as a guy that bought the german retail version. Of Course a Stardock guy will come along now and say that is is the fault of Kalypso but they say in their forums that this is you fault and so on.
That is a statement of a kalypso forum admin:
Wir können auch nur auf die Informationen zurückgreifen, die man uns zur Verfügung stellt. Wir selber haben überhaupt keinen Einfluss auf die Entwicklung des Spiels oder den Erweiterungen und auch nicht auf Impulse, der Vertriebsplattform von Stardock - wir haben nicht einmal einen technischen Zugang zu dieser Plattform, können keine Passwörter ändern oder sonst etwas machen...
Translation: We only can revert to informations, that they(stardock) provide to us. We have absolutly no influence on the development of the game or it´s expansions and even less on impulse, the publishing platform of Stardock - we don´t even have technical acces to the platform and cen´t even change passwords or do anything else.
The updates are an extra by the makers of the game, not by valve. Steam is a distribution platform that monopolizes the distribution of patches to comply with their built in DRM. Their DRM necessitates that they modify the new versions to work with it, if they do not do so in a timely manner they are betraying their customers.
Um, it was Team Fortress 2. Made by Valve.
I don't know what this has to do with the Scout update. Was TF2 broken for some length of time that I don't know about?
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