I have been a long time GalCiv customer and love the game greatly. I do not get to play it as often as I would like but anytime I have a few free moments I play a few turns.
I recently bought (last week) Sins of a Solar Empire via impulse. I know I am almost a 1 year late in coming to the party but when it came out I was still deep into GalCiv love and I had a hard time dealing with the fact that it was not enough like Homeworld.
But all of that is water under the bridge. I buying SoaSE it caused me to wonder. Just what is the life cycle of a computer game anyway? I know they are getting ready to release a small and cheap enhancement but besides that how does shelf live and revenue compare between games sold at the store vs through something like Impulse?
Heft, I bought that UFO Alien Invasion when it first released. I was expecting a clone to Xcom, and was disappointed when it turned out to be 'just' the tactical combat. Then was even more disappointed when the tactical combat turned out to be weak as water. I played maybe 10 hours before I tossed it. Has it improved greatly since release?
I didn't know you could buy it. It's free. And I think it's more than tactical combat (though it does have that). You choose and outfit your team, design your base, and earn more to updgrade, etc.
I think you're confusing UFO: Extraterrestrials with UFO: Alien Invasion, which is an open-source project.
http://ufoai.sourceforge.net/
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