For me the biggest fear is that it is going to feel like GalCiv but with different graphics. Don't get me wrong, I love Gal Civ, I just don't want two copies.
My biggest hope is that it feels like I am playing an upgraded version of Master of Magic, I hope this game is truly the "spiritual successor" of MoM!
My biggest hope is that this will be a defining turn based fantasy strategy game and not just MOM2.
I would like to see hot seat and network play to give the game longer play life.
My biggest fear is that it will be dumbed down and made too easy. My biggest complaint on MOM is that it was just too easy. The AI was not aggressive enough and they left too many exploits in the game.
Of course if it were only as good as MOM it would still be among the best games ever.
My biggest fear is that the game may not run in wine, making it impossible to play on Linux. Stardock is mostly a windows developer, and they use many technologies which are not cross-platform. As if quality and cross-platform was mutually exclusive (look at Firefox, Open Office, VLC, Gimp...)
Unlike Blizzard's games, Stardock's games often just don't work in wine. But 'Sins' has gold rating and apparently is easy to emulate.
My biggest hope is that they get balance of units/races/spells right and the game is very moddable. I'd like to make a mod or two, some spells etc.
Biggest hope: worthy successor to MOM, especially the REEAAAALLY powerful heros once they are well equiped.
Biggest fear: not worthy sucessor to MOM.
Biggest Fear: That they get temped away from tactical TBS precision in favour of RTS eye candy a la Total War. Give us cool tactical combat - but please keep it firmly turn based. Realtime with pause is *NOT* the same as turn based. Most strategy has gone RTS and there are so few pure TBS left. Please don't compromise on this! Pretty please... Cherry on top... Whipped cream... ???
Biggest Hope: That they do what they do best: Innovate TBS and bring us something clever and engaging. As great as MoM was, I hope they work their magic (pun intended) moving the genre forward rather than focusing too much on the past.
Despite my RTS fears, I have a LOT of confidence in their design and ability to execute. With good beta feedback and their hip-hoppity design crew. I'm sure we'll have a big winner! I'm especially looking foward to how they do the custom unit design!!!
As Sins was developed by Ironclad, it doesn't use a lot of the things that are common to all of our games (we use DesktopX for the UIs, for instance) that may not play well under emulation. So it's more likely that Elemental's compatibility would be more similar to GC2.
I find that GC2 is much window friendly compared to Sins, which is unwilling to change resolution while in windowed mode. So if thats an effect of DesktopX, I am a big fan of it.
My biggest fear is that they will release the game too early.
This is a huge undertaking for them. An epic game like this with such big expectations needs to be carefully put together and balanced. Then it probably needs to be ripped apart again, refined, put together again and rebalanced. And then probably all that again. And then when the game mechanics finally work smoothly it needs to be polished and fine tuned.
Blizzard could do it, in fact Blizzard would do it if they were making a game like this (which unfortunately they won't!).
Stardock MIGHT be able to do it. I thought Sins of a Solar Empire (not Stardock I know but the release schedule was heavily influenced by Stardock) was fairly polished concept and game-wise (less so balance wise and possibly a bit lacking on content) which is somewhat promising.
I guess we'll see!
Then I hope the wine dev team does a really good job with newer versions. They're impresively active these days.
But there's a difference between GC2 and Elemental. To my knowledge, GC2 contains no DRM. Elemental will probably contain GOO DRM. I hope it doesn't interfere with wine like Sec** or Star** do.
perhaps wine somehow was inserted into the conversation somewhere through the use of pronouns.
Oh pronouns, so good for writers, so bad for readers.
Shouldn't that be more like "Oh, pronouns! So useful in a good writer's hands, so confusing when thrown around willy-nilly?"
Late in my short teaching career, the college policy made it possible to require that my students submit all their essays as Word docs. I had an extensive collection of AutoCorrect entries to provide feedback while grading, and one of the top 5 I used most frequently was 'uncpro' which corrected out to "Unclear pronoun reference."
The whole problems just a secondary front in the War on Verbs, though. It's looking more and more like complete sentences are an endangered species, at least amongst executive types in business and government.
Sloppy writing would have been among my minor fears for Elemental, but not since we got the good news that they're hiring some editorial talent for the project.
Ugh, sorry ! Apparently I was confused by an article somewhere else which mentioned "Stardock" and "Microsoft" in the same line. It was something like "Microsoft and Stardock come up with new anti-piracy blah blah". I double-checked and the offical GOO announcement doesn't mention MS. The headline could be understood as "MS and SD come up with a anti-piracy solution _together_", but it probably meant _separate_ solutions. Editing my previous post now to avoid spreading confusion.
Hope : True diversity amongst factions...(including general ease/difficulty) with vibrant trade and diplomacy content that can serve as a realistic deterrent to war in some cases. The GC2 system was a great start, but the relationship status meter could be so much more than a military stopwatch. Bonuses, tech restrictions, shared magic research academies etc...
Fear : That multiplayer considerations and general new market seeking "zaz" will exert sinister influence on this game.
hopes: epic story driven campaign with lots of replayability in a true imersive world, inovative and revolutionary tbs with some of the earlier titles philosophy (age of wonders, Mom).
fears: that the multiplayer overshadows and restraints these hopes bringing a souless template for the demands of the mass market. also, i´m a little worried with the Total War approach and how it will weigh in the scheme of things.
And so my greatest fear has come to pass.
I fear this games failure will negatively impact GC3.
Seems your biggest fear came true
my biggest fear since last year is that this game turn into another GC game which become reality from the day elemental was released......
it turned into another GC game because the units have only a few attribute and damage type like GC, so magic and everything feel bahh....
and lets not go to heros.....
A tragically appropriate thread to revisit.
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