Ok.
1- Many people think rook is O.P
I d'ont think this is true. Is a little bit too powerful now with a 2100 Hammer damage. (should be 1800 imo).
Also there is a radius bug with the hammer. at this distance normally (lets say "I" is a player ) I the player should not receive the full domage. PLayer should only receive the 800DMG instead of the 2100.
Another way to evade the hammer and I dont see people doing it while its the best way to avoid damage is to run straight at the rook. There is no radius bug with this so when running at the rook or a little higher than the hammer or lower (just don't be under it) you wont receive full damage. Escaping is the easiest way for a rook to have a successful 100% damage hit with the hammer (unless you have been stun by the boulder far far away but since there is a radius bug its better to avoid running away in straight line.
2- PLEASE PLEASE don't get yourself voluntary directly under my hammer PLEASE!!! I'm laughing at this every time and then the player say OMG so O.P
Come-on !! manage your character movement correctly.
3- Calculate my cold-down. once you can do that, you can predict when I'm gonna launch a boulder. when you think its about time I lunch one, walk over me. Since the boulder work on a direction, it will be hard for me to lunch and I will have high chances to fail.
If you can successfully follow this, youll see rook is not that much O.P anymore.
4- Laggy player have high chance for killing me. I can't tolerate lag I play all bad when it's laggy
so for GpG, they just need to correct hammer radius and lower a bit the hammer damage and all will be perfect imo.
Feel free to comment friendly (I may be wrong about Rook not being O.P) so feel free to tell me in a polite way.
Have fun killing me
Well I think his point is that Rook can stay in battle longer than other DG's before having to tp out.
If nearly striking you with the hammer stuns, I would think actually striking you would stun too... if not more, to be entirely logical...
yea but both is too much, ballance is more important. I took a moment to read the ability's description , "enemies that survive the rooks hammer slam are dazed" So I could be wrong, that there is no hammer radius bug, it's simply a huge radius that needs a nerf?
I still think, Hammer Slam radius bugs aside, that a simple 15-20% reduction in the Rook`s overall movement speed would be suitable. Definitely go a long ways to reigning him in, anyway. I still like the guy having his colossal 2100 pt. hit. Just fits him so well, even when I`m on the receiving end.
Actually most others can't because they still have mana. For me it takes so much freaking mana that by the time I get him down low Im out making it so I can only attack ordinarily.
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