Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!
Version 1.00 Released!
Make sure to ask for permission before republishing any part of this mod to the public!
Downloads
1.05 + DLC Compatible:
0.12 ALPHA Release:Full Download:http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z
Full Download MIRROR:http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013
MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A
1.34 Compatible:
1.01 Release:Full Download:http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z
1.051 Compatible:
Beta 0.9951 Release:Full Download:http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z
1.14 - 1.181 Compatible:
Version 1.01:Full Download:http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z
Multiplayer Games:We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.
The times are:4pm EST (9pm GMT) Saturdays & Sundays9pm EST (2am GMT) Saturdays & SundaysIf you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!
Screenshots:We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.
Lore:We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.
Maps:Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!
Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com
Bug Reporting
If you want to report a bug please use the Bug Report feature on our website:http://distantstars.mmobase.com/?m=reportabug
Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.
To enable logging:Windows Vista/Windows 7:C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\SettingorWindows XP:C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:LogOutput FALSEChange FALSE to TRUELogOutput TRUE
and from then on any Log files will be saved to the debug folder:Windows Vista/Windows 7: C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug or Windows XP: C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.
Frequently Asked Questions
All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.
1) My game keeps crashing, is there anything I can do to stop it?i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.
2) The loading screens and portrait pictures dont appear properly, whats wrong?i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.
3) Why dont you support converting Distant Stars in to TXT format?i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.
4) Can I mod Distant Stars for myself?i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.
5) Your mod is in BIN format I can't edit the files, what can I do?i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.
6) Why is Distant Stars distributed in BIN format? i) Mods load faster in BIN format and are less likely to have issues in this format.
7) I'm having trouble installing the MOD, do you have any more instructions?i) Carbon was kind enough to do some more advanced instructions out here.
8) Is there any way to make new maps for Distant Stars using GalaxyForge?i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.
Or, the DIY approach (without custom icons):
ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.
Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.
Some statistics...
Since August 2009 to February 2011 we have had over...
400,000 Unique visits to the website12,000GB (12TB) of data transferred from our website
That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded.
Thanks to everyone that has supported us this far and making our mod as popular as it is!
I assume this is meant as two completely different thoughts.
My steam 'hostility' is the simple fact that I will not support them until they restore former accounts of mine that under current policies should never have been locked out, and technically should have never been locked out according to the old policies save for the 'we can do whatever we like' clause that may or may not still exist. But Valve refuses to even revisit the issue. I don't talk down about them as their current management is much better then their previous management, nor do I tell anyone else to avoid them as the 'tools' provided by the software are worthwhile and even valuable in my opinion, I merely say I will not buy anything tied to them, and the same can be said for stardock after I was told I can go fuck myself when I voiced my opinion over the move to make Rebellion a steamworks game and absolutely NONE of the reasons for going that route were put in the final release. Remember ladder matches? Achievements (different from the ones that came with the original game that a bunch of us gave ideas and criteria for)? Auto match making? HAH! Even the 'excuse' that it has decent copy protection is bullshit considering ('pirates' crack it within seconds of release) the original was released without it and it made many fans out of 'pirates' who then turned around and purchased legit copies because they liked the fact that the company was treating people like people first rather then criminals first. No, the whole move to steam was purely a financial one. Maybe one that was made when Trinity became available for sale on Steam, I don't know, but I do know that I cancelled my Rebellion pre order, and I also refused to buy fallen enchantress when that was finished even though I was very interested in it at the time. I'm an adult. I will voice my opinion when I believe I will be listened to, and I will vote with my wallet when my opinions won't be listened to.
As for the game instability with the mod, I've never accepted it as my fault. I know I had a good clean mod at one point and the only errors produced were because of the original game. I just can't prove it other then what the dev.exe tells me, and the only real evidence I have is that no mods loaded, game never crashes, mod loaded, it's like Russian Roulette. Hence, whether or not you want to blame the original or the mod is of no consequence because the facts are (or they are to me anyway) that even though the mod can be put together well and clean, something that we have done, even though it may be completely legitimate coding that the game should have no problems dealing with, it has issues. Thus, I blame the mod itself as the general experience is no mods loaded, things run just fine, mods loaded, issues show up.
It is unfortunate. I have had similar experiences in the past and had been forced to just live with them. I find it amazing that despite going through all of this that you are still working on the project. I had to ditch more than a few extremely large projects in the past due to similar issues. I am lucky in that I don't need Black Sun to be stable for any more than that 1/10 tries. I hope you can get it solved one of these days.
I would inquire as to what kind of issues lead to the closure of your steam account but seeing as I can't do anything about it, there's little point pursuing that discussion. At least you have a reason - I see a lot of bandwagon anti-steam (particularly anti-workshop) attitudes in some communities and, though I would never use a public distribution service myself, I often have to wonder where it all originates from, which is why I was curious.
Can we take the discussion of different mods and game issues to a different thread please.
The current discussion is about this mod. It just references other things.
is this compatible with rebellion v1.1 yet?
Sort of. It runs and some find it stable but its by no means perfect. We are still having issues.
Can't wait for new version! when will the new version? Why is the destruction of the planet is given so few resources?
?
Hey guys.
Disabling the superweapons = instant debugging/minidumped of ALL of my games......
Just a little tidbit.
I've played every single play style, sized mapped, max computers at highest setting and ZERO minidumps.....
And for me as well. Unfortunately many others (including Nacey) there are constant minidumps at random times. Which makes this bug a PAIN! to find.
you read my mind
Snap. I accidentally updated to 1.37.ERRRRRRRRGH
Is there a timetable to a 1.37 Diplomacy update?Thanks guys.
Nevermind... seems to work just... fine...
the 1.37 update was an internal update to make it smoother to use with Steam from what I understand. Had no bearing on the mods.
Wow! I haven't actually played SoaSE in forever, mostly because I was waiting for DS to be released for Rebellion. The game just wasn't the same without this mod.
Now that I have DS downloaded I'll be able to enjoy the game once more!
I know you will eventually find it and squish it. Until then I don't mind the crashes if I get them, par for the course when using a mod, especially a good one.
Glad to see you're still you, Stant123!
One question I have is in the past there was also included a mod that made the ships not sit in a nice row and fire at each other but would move around more like actual ships would do in combat, is this included in the Rebellion edition or if not available some other way? (Haven't started the first game yet, just excited to have DS again!)
I think that mini-mod was called "dynamic movement"!
Yes, it called Dynamic Movement. And no, none of the mini-mods have been developed yet as we are still trying to find those bugs.
Cool and understood. Thanks Cat!
So I have tried 0.11 ALPHA Release: this version
However there is no dice still crashes every time it loads up.
On another note I cant even copy the maps over
Rebellion DS launched fine. Played the rebels. Then it crashed about 2 hours of gameplay in (I play at +2/+4 speed). BOOF. Crash.C++ error.
Now it won't start.
Weird. Updated video card.Rebooted.Game ran fine for about 2 hours (game time) and then crashed.Repeat.This a known bug with DS or is this a Rebellion problem in general?
PM me an email address to send this save game to. It seems to be a rather reliable crasher.
Wouldn't help but thanks for the thought. Nacey, the one trying to fix the bug, can also reproduce it. Just can't figure out how to make it stop.
Are the Ironclad people throwing any hints? Would suck if its a hardcode thing. DS is the biggest mod out there, right?
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