Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!
Version 1.00 Released!
Make sure to ask for permission before republishing any part of this mod to the public!
Downloads
1.05 + DLC Compatible:
0.12 ALPHA Release:Full Download:http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z
Full Download MIRROR:http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013
MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A
1.34 Compatible:
1.01 Release:Full Download:http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z
1.051 Compatible:
Beta 0.9951 Release:Full Download:http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z
1.14 - 1.181 Compatible:
Version 1.01:Full Download:http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z
Multiplayer Games:We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.
The times are:4pm EST (9pm GMT) Saturdays & Sundays9pm EST (2am GMT) Saturdays & SundaysIf you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!
Screenshots:We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.
Lore:We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.
Maps:Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!
Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com
Bug Reporting
If you want to report a bug please use the Bug Report feature on our website:http://distantstars.mmobase.com/?m=reportabug
Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.
To enable logging:Windows Vista/Windows 7:C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\SettingorWindows XP:C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:LogOutput FALSEChange FALSE to TRUELogOutput TRUE
and from then on any Log files will be saved to the debug folder:Windows Vista/Windows 7: C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug or Windows XP: C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.
Frequently Asked Questions
All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.
1) My game keeps crashing, is there anything I can do to stop it?i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.
2) The loading screens and portrait pictures dont appear properly, whats wrong?i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.
3) Why dont you support converting Distant Stars in to TXT format?i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.
4) Can I mod Distant Stars for myself?i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.
5) Your mod is in BIN format I can't edit the files, what can I do?i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.
6) Why is Distant Stars distributed in BIN format? i) Mods load faster in BIN format and are less likely to have issues in this format.
7) I'm having trouble installing the MOD, do you have any more instructions?i) Carbon was kind enough to do some more advanced instructions out here.
8) Is there any way to make new maps for Distant Stars using GalaxyForge?i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.
Or, the DIY approach (without custom icons):
ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.
Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.
Some statistics...
Since August 2009 to February 2011 we have had over...
400,000 Unique visits to the website12,000GB (12TB) of data transferred from our website
That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded.
Thanks to everyone that has supported us this far and making our mod as popular as it is!
Could it be the Advent one? The changes to the Deliverance engine have beenq quite considerable.
Mainly yes.
If superweapons are causing major issues, could they not be disabled? Since well they are not that big part of the game, so would be an acceptable loss untill the bugs would be fixed.
Also how is the progress going in the next version? (Juts wondering)
IDK, will thump Nacey another line but I may have to soon try and fix it myself. I know its not that hard but I have a very busy life as well.
Hooray!
Any new features planned for the next release?
I hear Advent are going to come with sprinkles now. Does that count as a feature?
-Huzzah!
If they're also mounted on space ponies, I'd say it does.
Nobody rides a space pony... Can I say that? What? Yes? I can? Okay. New rule. Nobody rides a space pony. (Except for maybe a Space Bison.)
Is that M. Bison from Street Fighter-series?
No our resident G_Bison.
Which I believe is a reference to Zoids: Chaotic Century ... though I could be wrong.
I saw that bison and right away started singing the Flash Gordon theme song from the 80's but saying Space Bison instead of Flash Gordon. So fucking funny. Death to Ming!
"Space Aaaaaaaaaaahhhhhh. Savior of the universe. Space aaaaaaaaaahhhh. He'll save every one of us..."
Dammit, now I'm going to be doing that all day now....
OMG that is hilarious.
And for those that don't know the tune.
http://youtu.be/m9kCCLwEga8
Ok, for the modding illiterate, how do we go about disabling/removing the super weapons?
There at least used to be some mods that did it for you, but I don't see any that were updated for the current version of the game. iirc, what you want to do is open up the player.entity file and remove the tech references to them all.
Of note, you'll have to convert the data from .bin to .txt, first. The game includes an application called "ConvertData_Rebellion.exe" that is a command-line method to do it (DOS prompt). Once done, you'll want to switch them back to .bin for the sake of the game's efficiency (it can still read and use .txt formats, but won't use them as quickly).
I believe that use of the file is done like this (it's been a LONG time since I messed around with it, so people should feel free to correct me):
ConvertData_Rebellion.exe type src dest [format]
The type can be mesh, particle, brushes, or entity (in this case, that's the one you want)
The format can be txt or bin (defaulting to bin, but here you want txt to mod it)
So you'd want to navigate to the game's folder via DOS (using CD\wherever your sins folder is) and type: ConvertData_Rebellion.exe entity [wherever your player entity file is at] txt
Once that's done, you can open it up in any text editor and go to work. Once done, convert it back.
I just opened the gameplay.constants file with note pad and changed -
cannonsPerGravityWellRatio 1
to
cannonsPerGravityWellRatio 0
seems to have worked fine.
... looks like someone disappeared.
Hey guys, is there anyway to get a version of the mod for 1.03 rebellion?
Except that one of the TEC factions has a research item that allows them to add one to that count so basically, by doing that, you do in fact neuter 5 of the playable races into no super weapons, but the 6th one can still get and build them. Editing the super weapons out of the (race).player files is the easiest method.
The current version I believe still works with the same amount of success that the original port over had (which is to say, works for some, but not for others). Don't know for sure though.
Thanks, it... isn't working for me... guess I'll have to open up dev mode and fix it myself ):
There are many great features available to you once you register, including:
Sign in or Create Account