Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!
Version 1.00 Released!
Make sure to ask for permission before republishing any part of this mod to the public!
Downloads
1.05 + DLC Compatible:
0.12 ALPHA Release:Full Download:http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z
Full Download MIRROR:http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013
MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A
1.34 Compatible:
1.01 Release:Full Download:http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z
1.051 Compatible:
Beta 0.9951 Release:Full Download:http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z
1.14 - 1.181 Compatible:
Version 1.01:Full Download:http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z
Multiplayer Games:We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.
The times are:4pm EST (9pm GMT) Saturdays & Sundays9pm EST (2am GMT) Saturdays & SundaysIf you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!
Screenshots:We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.
Lore:We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.
Maps:Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!
Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com
Bug Reporting
If you want to report a bug please use the Bug Report feature on our website:http://distantstars.mmobase.com/?m=reportabug
Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.
To enable logging:Windows Vista/Windows 7:C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\SettingorWindows XP:C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:LogOutput FALSEChange FALSE to TRUELogOutput TRUE
and from then on any Log files will be saved to the debug folder:Windows Vista/Windows 7: C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug or Windows XP: C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.
Frequently Asked Questions
All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.
1) My game keeps crashing, is there anything I can do to stop it?i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.
2) The loading screens and portrait pictures dont appear properly, whats wrong?i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.
3) Why dont you support converting Distant Stars in to TXT format?i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.
4) Can I mod Distant Stars for myself?i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.
5) Your mod is in BIN format I can't edit the files, what can I do?i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.
6) Why is Distant Stars distributed in BIN format? i) Mods load faster in BIN format and are less likely to have issues in this format.
7) I'm having trouble installing the MOD, do you have any more instructions?i) Carbon was kind enough to do some more advanced instructions out here.
8) Is there any way to make new maps for Distant Stars using GalaxyForge?i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.
Or, the DIY approach (without custom icons):
ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.
Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.
Some statistics...
Since August 2009 to February 2011 we have had over...
400,000 Unique visits to the website12,000GB (12TB) of data transferred from our website
That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded.
Thanks to everyone that has supported us this far and making our mod as popular as it is!
So what exactly is the precise reason each update takes so long?
I believe that most of the main modders may have moved on to other projects. Stant, who would have done a lot of the work, doesnt use steam. The last mod update was out a week when the main game updated and heartbreakingly mussed things up. My biggest fear is this mod is going to die a slow death. Also, they have lives outside of distant stars and have to use their time wisely. Maybe its time for a donate button button. Money can be a motivator. I would gladly donate.
There may be good news however. I read that a kickstarter has or may have been started to purchase the homeworld series and if all goes well they may even start a homeworld 3 project. Although I prefer distant stars, this would be fun.
What exactly needs to be done in order to update the mod?
Technically the mod works with the game currently. Its just not perfect. What is making it inperfect is a variety of issues. We are still working things out between our now very busy lives.
Is it just balancing issues because of what got changed in the 1.1 patch?
Portal, the Distant Stars mod still has not had a 'proper' Rebellion conversion. There is a lot of work involved from what I've been told.
Heh, basically, you got my sometimes barely working port over from diplomacy plus changes to make it work more often then not, and the new ships added in. There are no balancing changes done to it, some of the new tech is missing, and pretty much everyone is busy working, having lives, and raising families. I'm only doing one of the three, but working as many hours as I do would prevent me from doing very much even if I didn't have a huge dislike of Steam.
So to answer the question:
And that's just for the factions. You still have things like the galaxy scenario definitions file to go over, the different sound and graphics things, meshes, the various string files, planets, bonuses, artifacts, pacts, and anything else that happens behind the scenes... Everything has to be looked at several times over from as many different perspectives as possible just so you can make sure you got everything.
Once all of that is completed, then sent on up to Nacey and he's had time to mess around with it, and he's had time to pass the changes along to everyone on the team for internal review, and the team has had time to give their input, then, and only then, will the update for Rebellion be released for public review. This isn't a simple, Rebellion 1.1 to 1.11 update patch, it's a massive Diplomacy 1.32 to Rebellion 1.(whatever you guys are at) upgrade that doesn't have the support of everyone that Diplomacy had, nor the hours to be given to it from those that do support it. So it's gonna take some time, and if you're like me, then you're going to just do the things I outlined above on your own version and just keep sending things to Ryat to make him deal with it and pass them along and eventually, someone out there will have done everything that needs to be done, it will have all been passed along to the powers that be and you'll earn a spot on the team and take your rightful place in front of the firing line when people want to bitch at you because your update wasn't available 10 minutes after a patch was released on steam.
And this is why I decided not to mod this game... not friendly at all.
And to add to what Stant has said...
Besides real life with family an work, we all have other things to we like to do in our free time. Other Video games, TV to watch, books to read, blah blah blah blah
There was a point where all of us play this game often and alot (i.e. Diplomacy era) so it natually got more attention and got modded more often. Hence the slowness of any update is simply modding has taken a lower priority to other ways to spend our free time.
Oh, and as its always been everyone is on a different time zone so add jet lag to the list of things slowing down updates.
If it bugs you that bad that there not one, now is a great chance to step up and learn some modding. Everyone on this team so far has done just that at one point.
Hello everyone
This is an absolutely awesome mod and I would like to thank everyone who as devoted their time to creating it. Is there a current stable version of this mod with out all the mini dumps and launch errors. My friends and I really enjoy playing but we are getting LOTS of mini dumps when we play..
Thanks
Not currently no. Some of the bugs are very difficult to track down.
How can some of you even play this? Since did not the last patch made this incompatible with the current Rebellion?And yes all of you have families, work, and your own lives. And really i´m glad we have even been able to play it this long.
And of course its a great mod but its like giving Super Mario Bros 3 to a kid, and then halfway trough taking it away and giving instead Super Mario Bros. Nothing wrong with Super Mario Bros. Good game all around. But 3 is just better in so many ways.
But hey. Good luck to everyone in the dev/test/whatever in your life, families, work etc. Also wondering, have you tried recruiting new blood? Since i´m sure there are many modders out there that would love to work on a great and loved mod such as this. And they could make it easier for you, and the waiting for us.
I can play the mod without crashes and errors since the superweapons were disabled. Already played 10h or more without crashes.
How to? I'll gladly sacrifice superweapons long as i can play the mod without having to save every 5 minutes due to a incoming possible crash. And its not like they contribute a lot to the game (Since you can't hold back a titan and full amount of capitals no matter what) so a sacrifice i'll gladly make.
Remove them from the GalScenarioDef file, remove them from the player files, remove them from the entity list... Adjust the counts accordingly. Each will do the job, doing all will do the job better as it won't cause other errors to creep up.
Are there alternatives to DS? I love this mod, but if its dead I would like to find another good one. The extended tech tree researches, extra strike craft and additional planets were the best part, are there any other mods that do this?
Goafan has a good one as well.
It is mod friendly, but only to the amateur who is only changing a few things. For the better then amateur who likes to do a lot, the friendliness design is crippling.
Yeah, mod friendly for tweaking really.... but for my own badass models and effects? No, not simple at all. I tried a long time ago, and just got frustrated and gave it up.
No new strikecraft yet, and instead of extending research I added entirely new techs (will likely make a minimod that expands it DS style as well), but yes my Enhanced 4X Mod is another mod that keeps the core of Sins but adds and enhances a lot of content, not to dissimilar from Distant Stars.
http://www.moddb.com/mods/crazy
That isn't a bad mod. It is that guy's take on what Distant Stars has done, and with extra craziness added in. It will work as a good substitute until the DS team releases a more complete Rebellion version.
My friend and I were playing distant stars on rebellion last night against a vicious on Orion and it mini dumped about an hour into it, constantly. We have high end computers (GTX 560 and greater) and the graphics on medium but we can't seem to get around this. Any suggestions or is this just the compatibility?
Superweapons are causing an issue.
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