Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!
Version 1.00 Released!
Make sure to ask for permission before republishing any part of this mod to the public!
Downloads
1.05 + DLC Compatible:
0.12 ALPHA Release:Full Download:http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z
Full Download MIRROR:http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013
MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A
1.34 Compatible:
1.01 Release:Full Download:http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z
1.051 Compatible:
Beta 0.9951 Release:Full Download:http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z
1.14 - 1.181 Compatible:
Version 1.01:Full Download:http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z
Multiplayer Games:We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.
The times are:4pm EST (9pm GMT) Saturdays & Sundays9pm EST (2am GMT) Saturdays & SundaysIf you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!
Screenshots:We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.
Lore:We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.
Maps:Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!
Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com
Bug Reporting
If you want to report a bug please use the Bug Report feature on our website:http://distantstars.mmobase.com/?m=reportabug
Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.
To enable logging:Windows Vista/Windows 7:C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\SettingorWindows XP:C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:LogOutput FALSEChange FALSE to TRUELogOutput TRUE
and from then on any Log files will be saved to the debug folder:Windows Vista/Windows 7: C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug or Windows XP: C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.
Frequently Asked Questions
All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.
1) My game keeps crashing, is there anything I can do to stop it?i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.
2) The loading screens and portrait pictures dont appear properly, whats wrong?i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.
3) Why dont you support converting Distant Stars in to TXT format?i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.
4) Can I mod Distant Stars for myself?i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.
5) Your mod is in BIN format I can't edit the files, what can I do?i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.
6) Why is Distant Stars distributed in BIN format? i) Mods load faster in BIN format and are less likely to have issues in this format.
7) I'm having trouble installing the MOD, do you have any more instructions?i) Carbon was kind enough to do some more advanced instructions out here.
8) Is there any way to make new maps for Distant Stars using GalaxyForge?i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.
Or, the DIY approach (without custom icons):
ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.
Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.
Some statistics...
Since August 2009 to February 2011 we have had over...
400,000 Unique visits to the website12,000GB (12TB) of data transferred from our website
That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded.
Thanks to everyone that has supported us this far and making our mod as popular as it is!
2 to 3 pages get's you up on the current stuff. If you're doing a side story, then the current stuff doesn't matter so much until the side story starts to become part of the main story.
Thanks, will do.
Expect a post within the week, hopefully. (I am however something of a completionist tho, so expectsomething as long as a chapter out of a book...I am not physically capable of doing otherwise, the grammar nazis would outright cease to trade with me.....
-Twi
And now for everyone else, I have an unofficial update to DS for Rebellion to get everyone back up and running... I haven't tested it obviously, but based on info I've gathered, it should work. If it doesn't... Well, I gave it a shot and someone can pick up where I left off.
DS Update for Rebellion 1.04
Unrar and copy over (that means replace) the files in the DS directory with these files.
Also another unofficial thing... My Better Gas Giants and Ryat's Flagship Minimods.
Two minimods
Unrar and put into your Rebellion mod directory, run either or both above the main DS mod.
Will use that tonite to attempt to fix my pirates. Yar!
Stant, Ryat and others of the DS mod team, thanks for all your work, makes Soase far far more enjoyable!.
problemo... I cant seem to get gal forge to work with the DS gal forge stuff inserted. I copy the icons and galdef stuff into the gal forge 3 folder, but when i then try to use the exe it crashes before it starts. What am i doing wrong?
Also i cant seem to get the updated mod to work either...
Updated mod works fine for me, install old mod, overwrite with new files and thats all. Activate ingame and its all there. Minidumps exist as usual but thats a sins thing....
Galaxy Forge 3 does not work with Rebellion. Use the one found in your Rebellion folder of the base game.
Thanks for the information and help Ryat and Planes. I got the mod working, and Gal forge too. very happy
hi great mod you guys have made i enjoy it alot. i am trying to figure out how to pull just the ship graveyard part of the mod, i am working on a personal mod that combines several features from other mods. would love any tips, advice, or pushes in the right direction.
Sounds like you're new at this, so if you haven't been here yet, you should go. https://forums.sinsofasolarempire.com/407617
For the ship graveyard, you need to copy these entities:
AbilityPlanetGrave (included, but not used in DS)BuffPlanetGraveCaster (included, but not used in DS)BuffPlanetGraveTarget (included, but not used in DS)PlanetGrave (Need to add in the planet grave ability to reactivate the ability and buffs)
In the GalaxyScenarioDef file you need to add these entries to the proper section:
planetType designName "ShipGraveyard" designStringId "IDSGalaxyScenarioTypePlanetGrave" orbitBodyTypeCount 1 orbitBodyType "PlanetGrave"
orbitBodyType typeName "PlanetGrave" entityDefName "PlanetGrave" defaultTemplateName "Template:DefaultStart_Grave"
planetItemsTemplate templateName "Template:DefaultStart_Grave" subTemplates 1 template "Template:NeutralStarBases" groups 19 group condition type "Always" param "" owner "RandomMilitia" colonizeChance 0 items 1 item "Dead:Frigate:Crippler" group condition type "NoPlanetOwnerWithChance" param "0.2" owner "RandomMilitia" colonizeChance 0 items 8 item "Dead:CapitalShip:Carrier" item "Dead:CapitalShip:Colony" item "Dead:CapitalShip:Battleship" item "Dead:Frigate:Light" item "Dead:Frigate:Heavy" item "Dead:Frigate:LongRange" item "Dead:Frigate:Carrier" item "Dead:Frigate:AntiFighter" group condition type "NoPlanetOwnerWithChance" param "0.5" owner "RandomMilitia" colonizeChance 0 items 5 item "Dead:Frigate:Light" item "Dead:Frigate:Heavy" item "Dead:Frigate:LongRange" item "Dead:Frigate:Carrier" item "Dead:Frigate:AntiFighter" group condition type "NoPlanetOwnerWithChance" param "0.1" owner "RandomMilitia" colonizeChance 0 items 3 item "Dead:CapitalShip:Carrier" item "Dead:CapitalShip:Colony" item "Dead:CapitalShip:Battleship" group condition type "NoPlanetOwnerWithChance" param "0.5" owner "RandomMilitia" colonizeChance 0 items 1 item "Dead:Frigate:Light" group condition type "NoPlanetOwnerWithChance" param "0.5" owner "RandomMilitia" colonizeChance 0 items 1 item "Dead:Frigate:Light" group condition type "NoPlanetOwnerWithChance" param "0.4" owner "RandomMilitia" colonizeChance 0 items 3 item "Dead:Frigate:Light" item "Dead:Frigate:LongRange" item "Dead:Frigate:AntiFighter" group condition type "NoPlanetOwnerWithChance" param "0.5" owner "RandomMilitia" colonizeChance 0 items 2 item "Dead:Frigate:Heavy" item "Dead:Frigate:Carrier" group condition type "NoPlanetOwnerWithChance" param "0.4" owner "RandomMilitia" colonizeChance 0 items 3 item "Dead:Frigate:LongRange" item "Dead:Frigate:Carrier" item "Dead:Frigate:AntiFighter" group condition type "NoPlanetOwnerWithChance" param "0.6" owner "RandomMilitia" colonizeChance 0 items 1 item "Dead:CapitalShip:Carrier" group condition type "NoPlanetOwnerWithChance" param "0.6" owner "RandomMilitia" colonizeChance 0 items 1 item "Dead:CapitalShip:Colony" group condition type "NoPlanetOwnerWithChance" param "0.6" owner "RandomMilitia" colonizeChance 0 items 1 item "Dead:CapitalShip:Battleship" group condition type "NoPlanetOwnerWithChance" param "0.0005" owner "RandomMilitia" colonizeChance 0 items 20 item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" item "Dead:CapitalShip:Battleship" group condition type "NoPlanetOwnerWithChance" param "0.3" owner "RandomMilitia" colonizeChance 0 items 3 item "Dead:Frigate:Light" item "Dead:Frigate:LongRange" item "Dead:Frigate:AntiFighter" group condition type "NoPlanetOwnerWithChance" param "0.4" owner "RandomMilitia" colonizeChance 0 items 1 item "Dead:Frigate:Light" group condition type "NoPlanetOwnerWithChance" param "0.4" owner "RandomMilitia" colonizeChance 0 items 1 item "Dead:Frigate:Light" group condition type "NoPlanetOwnerWithChance" param "0.3" owner "RandomMilitia" colonizeChance 0 items 1 item "Dead:CapitalShip:Carrier" group condition type "NoPlanetOwnerWithChance" param "0.3" owner "RandomMilitia" colonizeChance 0 items 1 item "Dead:CapitalShip:Colony" group condition type "NoPlanetOwnerWithChance" param "0.3" owner "RandomMilitia" colonizeChance 0 items 1 item "Dead:CapitalShip:Battleship"
You need these in your HUDIcon-Planet brush file
brush name "HUDICONSMALL_PLANET_GRAVE0" content "Simple" fileName "Icons_planets" pixelBox [ 230 , 1460 , 28 , 23 ]brush name "HUDICON_PLANET_GRAVE0" content "Simple" fileName "Icons_planets" pixelBox [ 177 , 1541 , 50 , 50 ]
This one in the InfoCardIcon-Planet brush file
brush name "INFOCARDICON_PLANET_GRAVE0" content "Simple" fileName "Icons_planets" pixelBox [ 233 , 1561 , 22 , 22 ]
These in the MainViewIcon-Planet brush file
brush name "MAINVIEWICON_PLANET_GRAVE0" content "Simple" fileName "Icons_planets" pixelBox [ 177 , 1541 , 50 , 50 ]brush name "MAINVIEWUNDETECTEDICON_PLANET_GRAVE0" content "Simple" fileName "Icons_planets" pixelBox [ 261 , 1541 , 50 , 50 ]
This one out of the Picture-Planet brush file
brush name "PICTURE_PLANET_GRAVE0" content "Simple" fileName "Icons_planets" pixelBox [ 5 , 1806 , 167 , 75 ]
Obviously the appropriate images out of the Icons_Planets.dds file in the texture folder.
And these out of the string file:
StringInfo ID "IDS_PLANETTYPE_GRAVE" Value "Ship Graveyard"StringInfo ID "IDSGalaxyScenarioTypePlanetGrave" Value "Ship Graveyard"StringInfo ID "IDS_ABILITY_GRAVE_NAME" Value "Derelict Ships"StringInfo ID "IDS_ABILITY_GRAVE_DESCRIPTION" Value "The ships here are dead in space and empty. They can be captured by colony vessels."(In DS the colony ships use the capture neutral extractor ability a bit more liberally then in most other mods, so verify yours will work the same way, otherwise you'll have to make them work the same or give a capture ship ability to a different unit and change this description to something better suited for your mod.)
There might be some sound effects as well, but I doubt it.
Edit: Oh and BTW, the graveyard came out of SinsPlus so if you publish it, make sure to credit that mod and not DS for it.
sweet thanks for the info, ill start playing with it when i get home from work. and yes i am pretty new at this.
Ryat. Man. I am digging the flagships. Hadn't played with that part active before. They look good and I like the abilities. Bravo sir
Edit: also it there anyplace i cant get a copy of the three custom loading screens i see in DS. I like the interpretation of the characters from each faction
So you want the characters or the screens? Two different things. Go into the mod's Texture folder and look for the following...
The characters are here:
Startup_LoadscreenDistantStars2.dds
The screens are here:
GameLogo_Opening.ddsStartup_LoadscreenDistantStars.dds
Thx. The models were done by SZ0 (TEC and Advent)and SivCorp (Vasari).
Where are the pirates? The booty on my enemy worlds are waiting to be plundered! Yar-har-har!
They're being worked on. Not by me though.
Thanks I think i found what i was looking for
Could you telle what the song title is that's listed in the files as Sad 3? I love that song and would like to find it.
Thanks.
It's the main title from the HBO miniseries Band of Brothers.
Linked to both the CD and DVD.
Thx.
Could you tell me what the song title is that's listed in the files as quiet 16?
ive never heard it before but i really like it lol
It's from EVE Online a track called "I Saw Your Ship".
And to think no one knew or listen to what I added.
We do. And we do appreciate the extra 500 GBs you add to the mod with the music.
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