Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!
Version 1.00 Released!
Make sure to ask for permission before republishing any part of this mod to the public!
Downloads
1.05 + DLC Compatible:
0.12 ALPHA Release:Full Download:http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z
Full Download MIRROR:http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013
MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A
1.34 Compatible:
1.01 Release:Full Download:http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z
1.051 Compatible:
Beta 0.9951 Release:Full Download:http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z
1.14 - 1.181 Compatible:
Version 1.01:Full Download:http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z
Multiplayer Games:We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.
The times are:4pm EST (9pm GMT) Saturdays & Sundays9pm EST (2am GMT) Saturdays & SundaysIf you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!
Screenshots:We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.
Lore:We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.
Maps:Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!
Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com
Bug Reporting
If you want to report a bug please use the Bug Report feature on our website:http://distantstars.mmobase.com/?m=reportabug
Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.
To enable logging:Windows Vista/Windows 7:C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\SettingorWindows XP:C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:LogOutput FALSEChange FALSE to TRUELogOutput TRUE
and from then on any Log files will be saved to the debug folder:Windows Vista/Windows 7: C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug or Windows XP: C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.
Frequently Asked Questions
All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.
1) My game keeps crashing, is there anything I can do to stop it?i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.
2) The loading screens and portrait pictures dont appear properly, whats wrong?i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.
3) Why dont you support converting Distant Stars in to TXT format?i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.
4) Can I mod Distant Stars for myself?i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.
5) Your mod is in BIN format I can't edit the files, what can I do?i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.
6) Why is Distant Stars distributed in BIN format? i) Mods load faster in BIN format and are less likely to have issues in this format.
7) I'm having trouble installing the MOD, do you have any more instructions?i) Carbon was kind enough to do some more advanced instructions out here.
8) Is there any way to make new maps for Distant Stars using GalaxyForge?i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.
Or, the DIY approach (without custom icons):
ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.
Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.
Some statistics...
Since August 2009 to February 2011 we have had over...
400,000 Unique visits to the website12,000GB (12TB) of data transferred from our website
That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded.
Thanks to everyone that has supported us this far and making our mod as popular as it is!
No that's not what you should have, the file is supposed to be 14.1 megs packed, 20.6 unpacked, and contains 13 minimod folders. One of the folders in there is labelled as galaxy forge where you will find all of the icons. I PM'd you with an alternate location of where you can download it from me directly if the other link is being retarded again.
stant it was fixed on the second download.
Maybe not that high but yes they can get very powerful if you feed them long enough.
Though, guys, if you want to answer me this. Then quote my question and answer if ya like.
What if your favorite planet?
There is a problem with TEC on this mod.
It's happened to me a few times and I'm not sure how to get around it. I play full tilt. Big maps, multiple enemies, large fleet (32 capital ships).
TEC opponents get up to eight Akkan Battlecruisers and just spam Peace Accords (or whatever the skill is). So I'll have a single battle last for 30 minutes as I slowly, and I mean slowly, widdle them down maybe 1000 hitpoints at a time with everything focused on a single Akkan. I've had a single battle last an hour because of this. Once the Akkans are down, its over. It's just sort of ridiculous that they can do that for so long.
leuthesius, just study their strategies, then you use it yourself, look at any mistakes, and improve with that strategy.
It's happened outside of this mod, but yes, sometimes they do that... annoying. The good news is that you can draw off numbers by striking elsewhere.
An issue with the AI. I thought we had changed that ability to not autocast (the only way to get an AI to use it) but I guess not.
So does that mean there is something wrong with my installation, because those numbers are not exaggerated. I still have the savegame, so I could show you screenshots.
And I was mistaken in one regard. The one with 76 damage wasn't the rogue, it was the cutthroat, which starts out with 9 damage. That's 8.4 times the base damage and naturally caught me as simply wrong. I mean the player can get something around 80% damage boost with research, treaties and kinetic intensifyer and the pirates get more than 700% boost?
That just can't be right.
The only thing that I changed myself was adding two lines of research that boost disintegrator (chaosbolt) and psionic surge (spiritblade) damage and add two additional stages to the starbase defense upgrade research (unbreachable hull, ect), but neither of those ever caused any problems in older DS versions.
So the questions remain, what went wrong and what can I do about it?
Its not a issue with the mod, Vanilla Sins will this also.
Acutally it can.
As you spend money on pirates they upgrade. The more you spend the meaner the become.
Im sure and the AI have dumped TONS of Credits by this point into bounty.
The only way to fix it is the not spend Credits on bounty.
Modify the pirate research files. I thought I had lowered them quite a bit but maybe those files never made it over.
Again, if you wanna learn about how AI do it, Try seeing what a friendly AI would do, take notes 10 times at least to see what their strategies are, then figure out your mistakes, and you can conquer them with ease, and with human intelligence you can vastly improve on the skill. Why not torpedo cruiser/corvette spam?
Im gonna assume this is in the wrong topic
Carbon, maybe they are on the right topic and you are the deviant one.
Or maybe you both are getting rather off topic.
Or maybe this isn't even a topic at all?
I just downloaded the newest mod version and i got a 0 checksum
i extracted it into the right folder and everything.
Could this be caused by still having the zip folder in the diplomacy mods 1.34 folder with the extracted version?
or should i just re-download the mod?
This means the mod isn't enabled. Try manually updating your EnabledMods.txt for the new version. Also, having an incorrect enabledModNameCount will cause the game to ignore EnabledMods.txt and load regular Sins.
Most likely.
Have you checked that the mod folder is not nested inside of that folder? That can give you a checksum of 0 also.
Make sure its all extracted in an over all file, put in the mods folder, and look in options to enable the mod, then ???, and last profit.
the 7zip folder isnt the problem. I deleted the 7zip and it still does the same thing
What do you mean by update it? It's a txt file!? Since when did they ever need to be updated for anything?
And this is what's in my enabled mod file:
TXT
Version 0
enabledModNameCount 1
enabledModName "Distant_Stars_(D)_1.00_[45685027]"
Which folder do you mean?
Wait, in previous versions when i click on the diplomacy mods folder:
C:\Users\Username\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34 it shows distant stars and the enabled mods file. When i click on the mod folder it opens up and shows all the sub folders inside the mod (galaxy, gameinfo, etc.)
But in the one i just downloaded, instead of just opening up into the subfolders it makes me go through another section before the subfiles. in this section there is a README file and a folder called "Distant Stars (D) 1.00" (no checksum behind it). Is that inconsistency a problem?
Heres the difference:
.99:
C:\Users\Username\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.32\Distant Stars (D) 0.99 B5\Galaxy
1.00:
C:\Users\Username\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34\Distant_Stars_(D)_1.00_[45685027]\Distant Stars (D) 1.00\Galaxy
Is this my problem or am i just being paranoid?
Remove the red. You have a folder in the folder.
Thanks, i wonder what was causing that, i redownloaded it twice with the same results
hmmmm... it appears that i'm "constructivley paranoid"
It's always the little things that get ya.
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